-- Generated Data : Do Not Modify
if Talented_Data and GetLocale() == "enUS" then
	local data, tree, talent
	local table_cache_1 = { left = "Instant cast" }
	local table_cache_2 = { left = "Instant", right = "2 min cooldown" }
	local table_cache_3 = { left = "1.5 sec cast" }
	local table_cache_4 = {2, 20}
	local table_cache_5 = { left = "Instant", right = "5 min cooldown" }
	local table_cache_6 = {3, 4}
	local table_cache_7 = {1, ""}
	local table_cache_8 = {3, 3}
	local table_cache_9 = {30, 30, 30}
	local table_cache_10 = {8, 8}
	local table_cache_11 = {5, 1}
	local table_cache_12 = {15, 10}
	local table_cache_13 = {50, 4}
	local table_cache_14 = {5, 2}
	local table_cache_15 = {2, 4}
	local table_cache_16 = {3, 100}
	local table_cache_17 = { left = "Instant", right = "20 sec cooldown" }
	local table_cache_18 = {20, 10}
	local table_cache_19 = { left = "Requires Ranged Weapon" }
	local table_cache_20 = {2, 50}
	local table_cache_21 = {4, 2}
	local table_cache_22 = {1, 4}
	local table_cache_23 = {5, 5}
	local table_cache_24 = {1, 0, 4}
	local table_cache_25 = { left = "Instant", right = "3 min cooldown" }
	local table_cache_26 = {15, 30}
	local table_cache_27 = {15, 2}
	local table_cache_28 = {4, 4}
	local table_cache_29 = {14, 20}
	local table_cache_30 = {12, 4}
	local table_cache_31 = {9, 3}
	local table_cache_32 = {6, 2}
	local table_cache_33 = {3, 1}
	local table_cache_34 = { left = "1 Unholy", right = "20 yd range" }
	local table_cache_36 = {1, 8}
	local table_cache_37 = {8, 40}
	local table_cache_38 = {10, 5}
	local table_cache_39 = { left = "Instant", right = "30 sec cooldown" }
	local table_cache_40 = {1, 5}
	local table_cache_41 = { left = "Instant cast", right = "3 min cooldown" }
	local table_cache_42 = {10, 7}
	local table_cache_43 = { left = "540 Mana", right = "5-35 yd range" }
	local table_cache_44 = {2, 5}
	local table_cache_45 = {100, 60}
	local table_cache_46 = { left = "Instant cast", right = "10 sec cooldown" }
	local table_cache_47 = {5, 50}
	local table_cache_48 = {66, 20}
	local table_cache_49 = {20, 30}
	local table_cache_50 = {4, 8}
	local table_cache_51 = {25, 25}
	local table_cache_52 = {20, 20}
	local table_cache_53 = {5, 6}
	local table_cache_54 = { left = "Instant cast", right = "1 min cooldown" }
	local table_cache_55 = {1, 3}
	local table_cache_56 = {10, 25}
	local table_cache_57 = {10, 40}
	local table_cache_58 = {1, 33}
	local table_cache_59 = { left = "50 Runic Power", right = "30 yd range" }
	local table_cache_60 = {2, 3}
	local table_cache_61 = {100, 100}
	local table_cache_62 = {3, 6}
	local table_cache_63 = {2, 2}
	local table_cache_64 = { left = " Trainable Ranks Listed Below:" }
	local table_cache_65 = {7, 10}
	local table_cache_66 = {2, 6}
	local table_cache_68 = { left = "The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects." }
	local table_cache_69 = { left = "1 Blood 1 Unholy", right = "30 yd range" }
	local table_cache_70 = {6, 30}
	local table_cache_71 = {2, 66}
	local table_cache_72 = { left = "Reagents: Soul Shard" }
	local table_cache_74 = {10, 15}
	local table_cache_75 = {4, "sec"}
	local table_cache_77 = { left = "Instant", right = "6 sec cooldown" }
	local table_cache_78 = { left = "Instant cast", right = "15 sec cooldown" }
	local table_cache_79 = { left = "All of your runic power abilities are enhanced." }
	local table_cache_80 = {2, 60}
	local table_cache_81 = {1, 30}
	local table_cache_82 = { left = "Instant", right = "1 min cooldown" }
	local table_cache_83 = { left = "Grants an effect which lasts while the Druid is within the respective shapeshift form." }
	local table_cache_84 = {6, 6}
	local table_cache_85 = {10, 1}
	local table_cache_86 = { left = "325 Mana", right = "30 yd range" }
	local table_cache_87 = {30, 15}
	local table_cache_88 = {15, 5}
	local table_cache_89 = {20, 50}
	local table_cache_90 = {3, 15}
	local table_cache_92 = {10, 4}
	local table_cache_93 = {3, 30}
	local table_cache_94 = {1, 10}
	local table_cache_95 = {2, "s"}
	local table_cache_96 = { left = "Grants both the Warlock and the summoned demon an effect as long as that demon is active." }
	local table_cache_97 = {15, 15}
	local table_cache_98 = {100, 30}
	local table_cache_99 = { left = "Requires One-Handed Melee Weapon" }
	local table_cache_100 = {20, 4}
	local table_cache_101 = {3, "s"}
	local table_cache_102 = {5, 4}
	local table_cache_103 = {33, 10}
	local table_cache_104 = { left = "Instant Cast", right = "6 sec cooldown" }
	local table_cache_105 = { left = " Trainable Ranks Listed Below" }
	local table_cache_106 = {10, 100}
	local table_cache_107 = { left = "15 Rage", right = "Melee Range" }
	local table_cache_108 = { left = "" }
	local table_cache_109 = {10, 10}
	local table_cache_110 = {8, 4}
	local table_cache_111 = { left = "Instant", right = "45 sec cooldown" }
	local table_cache_112 = {6, 50}
	local table_cache_113 = {10, 50}
	local table_cache_114 = {3, 90}
	local table_cache_115 = {7, 4}
	local table_cache_116 = { left = "Instant" }
	local table_cache_117 = {1, 2}
	local table_cache_118 = {5, 10}
	local table_cache_119 = {5, 20}
	local table_cache_120 = { left = "Requires Melee Weapon" }
	local table_cache_121 = {2, 1}
	local table_cache_122 = { left = "Instant Cast" }
	local table_cache_123 = {25, 2}
	local table_cache_124 = {4, 10}
	local table_cache_125 = { left = "10 Rage" }
	local table_cache_126 = { left = "30 yd range" }
	local table_cache_127 = {25, 15}
	local table_cache_128 = {15, 3}
	local table_cache_129 = {50, 50}
	local table_cache_130 = {30, 4}
	local table_cache_131 = {3, 25}
	local table_cache_132 = {50, 30}
	local table_cache_133 = {3, 10}
	local table_cache_134 = {10, 2}
	local table_cache_135 = {30, 30}
	local table_cache_136 = {4, 5}
	local table_cache_137 = {"1.", "min"}
	local table_cache_138 = { left = "Instant cast", right = "2 min cooldown" }
	local table_cache_139 = {2, 15}
	local table_cache_140 = {5, 25}
	local table_cache_141 = {4, 20}
	local table_cache_142 = {2, 10}
	local table_cache_143 = { left = "Instant cast", right = "6 sec cooldown" }
	local table_cache_144 = {1, 1}
	local table_cache_145 = { left = "30 Rage", right = "Melee range" }
	local table_cache_146 = {6, 3}
	local table_cache_147 = {20, 2}
	local table_cache_148 = {10, 20}
	local table_cache_149 = { left = " Wounding -> Crippling" }
	local table_cache_150 = { left = " Mind-Numbing -> Crippling." }
	local table_cache_151 = { left = "Instant -> Deadly" }
	data = Talented_Data.DEATHKNIGHT
	-- data.name = "Death Knight Talents"
	tree = data[1]
	tree.info.name = "Blood"
	talent = tree.talents[1].info
	talent.name = "Butchery"
	talent.tips = {
		format = "Whenever you kill an enemy that grants experience or honor, you generate up to %s runic power. In addition, you generate %s runic power per 3 sec. while in combat.",
		table_cache_85, -- 1
		table_cache_147, -- 2
	}
	talent = tree.talents[2].info
	talent.name = "Subversion"
	talent.tips = {
		format = "Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by %s%%, and reduces threat generated while in Blood or Unholy Presence by %s%%.",
		{3, 8}, -- 1
		{6, 16}, -- 2
		{9, 25}, -- 3
	}
	talent = tree.talents[3].info
	talent.name = "Blade Barrier"
	talent.tips = {
		format = "Whenever you have no Runes active, your Parry chance increases by %s%% for the next 8 sec.",
		multiplier = 2,
	}
	talent = tree.talents[4].info
	talent.name = "Bladed Armor"
	talent.tips = {
		format = "You gain %s attack power for every 1000 points of your armor value.",
		multiplier = 5,
	}
	talent = tree.talents[5].info
	talent.name = "Bloody Strikes"
	talent.tips = {
		format = "Increases the bonus damage your Blood Strike and Heart Strike cause to diseased targets by %s%%.",
		multiplier = 20,
	}
	talent = tree.talents[6].info
	talent.name = "Two-Handed Weapon Specialization"
	talent.tips = {
		format = "Increases the damage you deal with two-handed melee weapons by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[7].info
	talent.name = "Rune Tap"
	talent.tips = {
		{ -- 1
			{ left = "1 Blood" }, -- 1
			table_cache_82,
			{ left = "Converts 1 Blood Rune into 10% of your maximum health." }, -- 3
		},
	}
	talent = tree.talents[8].info
	talent.name = "Dark Conviction"
	talent.tips = {
		format = "Increases your chance to get a critical strike with melee weapons by %s%%",
	}
	talent = tree.talents[9].info
	talent.name = "Death Rune Mastery"
	talent.tips = {
		format = "Whenever you use a Death Strike, there is a %s%% chance that the Frost and Unholy Runes will become Death Runes when they activate.",
		30, -- 1
		60, -- 2
		100, -- 3
	}
	talent = tree.talents[10].info
	talent.name = "Improved Rune Tap"
	talent.tips = {
		format = "Increases the health provided by Rune Tap by %s%% and lowers its cooldown by %s sec.",
		table_cache_12, -- 1
		{30, 20}, -- 2
		{45, 30}, -- 3
	}
	talent = tree.talents[11].info
	talent.name = "Spell Deflection"
	talent.tips = {
		format = "You have a chance equal to your Parry chance of taking %s%% less damage from a direct damage spell.",
		multiplier = 10,
	}
	talent = tree.talents[12].info
	talent.name = "Vendetta"
	talent.tips = {
		format = "Heals you for up to %s%% of your total maximum health whenever you kill a target that yields experience or honor.",
		multiplier = 2,
	}
	talent = tree.talents[13].info
	talent.name = "Scent of Blood"
	talent.tips = {
		format = "You have a 25%% chance after being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next %s melee hits to generate 5 runic power. This effect cannot occur more often than once every 30 sec.",
		multiplier = 2,
	}
	talent = tree.talents[14].info
	talent.name = "Veteran of the Third War"
	talent.tips = {
		format = "Increases your total Strength by %s%% and your total Stamina by %s%%.",
		table_cache_121, -- 1
		table_cache_21, -- 2
		table_cache_146, -- 3
	}
	talent = tree.talents[15].info
	talent.name = "Mark of Blood"
	talent.tips = {
		{ -- 1
			table_cache_69,
			table_cache_25,
			{ left = " Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 2% of its maximum health. Lasts for 30 sec." }, -- 3
		},
	}
	talent = tree.talents[16].info
	talent.name = "Abomination Strength"
	talent.tips = {
		format = "Your Blood Strikes and Heart Strikes have a 25%% chance and your Obliterates have a %s%% chance to increase the total Strength of raid members within 20 yards by 10%% for 10 sec.",
		multiplier = 50,
	}
	talent = tree.talents[17].info
	talent.name = "Bloody Vengeance"
	talent.tips = {
		format = "Gives you a %s%% bonus to Physical and Shadow damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.",
	}
	talent = tree.talents[18].info
	talent.name = "Blood Rune Mastery"
	talent.tips = {
		"When you hit a victim of Blood Plague with a weapon, there is a 10% chance that the time it takes for your Blood Runes to activate will be cut in half for the next 5 sec.", -- 1
	}
	talent = tree.talents[19].info
	talent.name = "Bloodworms"
	talent.tips = {
		format = "Your Death Strikes have a %s%% chance to cause the target to spawn %s Bloodworm%s. Bloodworms attack your enemies, healing you for the amount of damage they deal for 20 sec or until killed.",
		{20, "a", ""}, -- 1
		{40, "1-3", "s"}, -- 2
		{60, "3-5", "s"}, -- 3
	}
	talent = tree.talents[20].info
	talent.name = "Hysteria"
	talent.tips = {
		{ -- 1
			table_cache_69,
			table_cache_2,
			{ left = " Induces a friendly unit into a killing frenzy for 30 sec, increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their maximum health every second." }, -- 3
		},
	}
	talent = tree.talents[21].info
	talent.name = "Blood Aura"
	talent.tips = {
		format = "While in Blood Presence, when you receive healing from any of your spells or abilities, any party members within 45 yards will also be healed by %s%% of the amount.",
		multiplier = 50,
	}
	talent = tree.talents[22].info
	talent.name = "Sudden Doom"
	talent.tips = {
		format = "Your Blood Strikes %shave a %s%% chance to make your next Death Coil consume no runic power and critically hit if cast within 10 sec.",
		{"and Heart Strikes ", 4}, -- 1
		{"", 8}, -- 2
		{"", 12}, -- 3
		{"", 16}, -- 4
		{"", 20}, -- 5
	}
	talent = tree.talents[23].info
	talent.name = "Vampiric Blood"
	talent.tips = {
		format = "Whenever you have no Blood Runes active, you have a %s%% chance of increasing the amount of health generated through spells and effects by 60%% for 10 sec. This effect cannot occur more than once every 90 sec.",
		30, -- 1
		60, -- 2
		100, -- 3
	}
	talent = tree.talents[24].info
	talent.name = "Will of the Necropolis"
	talent.tips = {
		format = "Increases your expertise by %s. When you have less than 35%% health, your total armor increases by %s%%.",
		table_cache_124, -- 1
		{8, 20}, -- 2
		{12, 30}, -- 3
	}
	talent = tree.talents[25].info
	talent.name = "Heart Strike"
	talent.tips = {
		{ -- 1
			{ left = "1 Blood", right = "Melee range" }, -- 1
			table_cache_116,
			table_cache_120,
			{ left = " A brutal attack that instantly strikes the enemy, causing 60% weapon damage plus 83 for each disease effect on the target. Targets of this attack cannot benefit from haste effects for 10 sec." }, -- 4
		},
	}
	talent = tree.talents[26].info
	talent.name = "Might of Mograine"
	talent.tips = {
		format = "Increases the critical strike damage bonus of your Blood Strike, Heart Strike and Death Strike abilities by %s%%.",
		multiplier = 20,
	}
	talent = tree.talents[27].info
	talent.name = "Blood Gorged"
	talent.tips = {
		format = "When you are above 75%% health, you deal %s%% more damage.",
		multiplier = 2,
	}
	talent = tree.talents[28].info
	talent.name = "Dancing Rune Weapon"
	talent.tips = {
		{ -- 1
			table_cache_59,
			table_cache_82,
			table_cache_120,
			{ left = " Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the death knight." }, -- 4
		},
	}
	tree = data[2]
	tree.info.name = "Frost"
	talent = tree.talents[1].info
	talent.name = "Improved Icy Touch"
	talent.tips = {
		format = "Your Icy Touch does an additional %s%% damage and your Frost Fever reduces melee, ranged and casting speed by an additional 1%%.",
		multiplier = 10,
	}
	talent = tree.talents[2].info
	talent.name = "Glacier Rot"
	talent.tips = {
		format = "Diseased enemies take %s%% more damage from your Icy Touch, Howling Blast and Frost Strike spells.",
		multiplier = 5,
	}
	talent = tree.talents[3].info
	talent.name = "Toughness"
	talent.tips = {
		format = "Increases your armor value from items by %s%%.",
		multiplier = 3,
	}
	talent = tree.talents[4].info
	talent.name = "Icy Reach"
	talent.tips = {
		format = "Increases the range of your Icy Touch, Chains of Ice and Howling Blast by %s yards.",
		multiplier = 5,
	}
	talent = tree.talents[5].info
	talent.name = "Black Ice"
	talent.tips = {
		format = "Increases your Frost and Shadow spell damage by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[6].info
	talent.name = "Nerves of Cold Steel"
	talent.tips = {
		format = "Increases your chance to hit with a one-handed melee weapon by %s%% and increases the damage done by your offhand weapon by %s%%.",
		table_cache_40, -- 1
		table_cache_142, -- 2
		table_cache_90, -- 3
	}
	talent = tree.talents[7].info
	talent.name = "Icy Talons"
	talent.tips = {
		format = "You leech heat from targets of your Icy Touch, so that when their melee, ranged and casting speed are reduced, yours speed up by %s%% for the next 20 sec.",
		multiplier = 3,
	}
	talent = tree.talents[8].info
	talent.name = "Lichborne"
	talent.tips = {
		{ -- 1
			table_cache_5,
			{ left = "Draw upon unholy energy to become undead for 30 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you." }, -- 2
		},
	}
	talent = tree.talents[9].info
	talent.name = "Annihilation"
	talent.tips = {
		format = "Increases the critical strike chance of your melee special abilities by %s%%. In addition, there is a %s%% chance that your Obliterate will do its damage without consuming diseases.",
		table_cache_81, -- 1
		table_cache_80, -- 2
		table_cache_114, -- 3
	}
	talent = tree.talents[10].info
	talent.name = "Runic Power Mastery"
	talent.tips = {
		{ -- 1
			table_cache_79,
			table_cache_108,
			{ left = "Damage spells cause 4% more damage" }, -- 3
			table_cache_108,
			{ left = "Death Pact does 4% more healing." }, -- 5
			table_cache_108,
			{ left = "Icebound Fortitude provides 1% additional damage reduction.<br" }, -- 7
			{ left = "Scaling runic power abilities behave as if you have an additional 10% runic power." }, -- 8
		},
		{ -- 2
			table_cache_79,
			table_cache_108,
			{ left = "Damage spells cause 8% more damage" }, -- 3
			table_cache_108,
			{ left = "Death Pact does 8% more healing." }, -- 5
			table_cache_108,
			{ left = "Icebound Fortitude provides 2% additional damage reduction." }, -- 7
			table_cache_108,
			{ left = "Scaling runic power abilities behave as if you have an additional 20% runic power." }, -- 9
		},
		{ -- 3
			table_cache_79,
			table_cache_108,
			{ left = "Damage spells cause 12% more damage" }, -- 3
			table_cache_108,
			{ left = "Death Pact does 12% more healing." }, -- 5
			table_cache_108,
			{ left = "Icebound Fortitude provides 3% additional damage reduction." }, -- 7
			table_cache_108,
			{ left = "Scaling runic power abilities behave as if you have an additional 30% runic power." }, -- 9
		},
	}
	talent = tree.talents[11].info
	talent.name = "Killing Machine"
	talent.tips = {
		format = "After landing a critical strike from an autoattack, there is a %s%% chance your next Icy Touch, Howling Blast or Frost Strike will be a critical strike.",
		multiplier = 20,
	}
	talent = tree.talents[12].info
	talent.name = "Deathchill"
	talent.tips = {
		{ -- 1
			table_cache_2,
			{ left = "When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate spell or ability a critical hit, if cast within 6 sec." }, -- 2
		},
	}
	talent = tree.talents[13].info
	talent.name = "Frigid Dreadplate"
	talent.tips = {
		format = "Enemies who hit you in melee have a %s%% chance to become unsettled, decreasing their attack speed by 50%% for the next 3 swings.",
		multiplier = 5,
	}
	talent = tree.talents[14].info
	talent.name = "Chill of the Grave"
	talent.tips = {
		format = "Your Icy Touch, Chains of Ice and Howling Blast generate %s%% additional runic power.",
		multiplier = 25,
	}
	talent = tree.talents[15].info
	talent.name = "Chilblains"
	talent.tips = {
		format = "Victims of your Frost Fever disease are Chilled, reducing movement speed by %s%% for 6 sec.",
		multiplier = 10,
	}
	talent = tree.talents[16].info
	talent.name = "Merciless Combat"
	talent.tips = {
		format = "Your Frost spells and abilities do an additional %s%% damage when striking targets with less than 20%% health.",
		multiplier = 30,
	}
	talent = tree.talents[17].info
	talent.name = "Frost Rune Mastery"
	talent.tips = {
		"When you hit a victim of Frost Fever with a spell, there is a 25% chance that the time it takes for your Frost Runes to activate will be cut in half for the next 5 sec.", -- 1
	}
	talent = tree.talents[18].info
	talent.name = "Aneurysm"
	talent.tips = {
		"The Chill effects of Icy Touch and Mind Freeze lasts an additional 1 sec. In addition Mind Freeze consumes no runic power.", -- 1
	}
	talent = tree.talents[19].info
	talent.name = "Howling Blast"
	talent.tips = {
		{ -- 1
			{ left = "1 Unholy 1 Frost", right = "30 yd range" }, -- 1
			table_cache_39,
			{ left = "Blast the target with a frigid wind dealing 278 to 302 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever." }, -- 3
		},
	}
	talent = tree.talents[20].info
	talent.name = "Frost Aura"
	talent.tips = {
		format = "Increases your Frost Resistance by %s. While in Frost Presence, increases the total health of all party members within 45 yards by %s%%.",
		{32, 3}, -- 1
		{64, 6}, -- 2
	}
	talent = tree.talents[21].info
	talent.name = "Endless Winter"
	talent.tips = {
		format = "Your Mind Freeze and Frost Strike have a %s%% chance to cause Frost Fever.",
		30, -- 1
		60, -- 2
		100, -- 3
	}
	talent = tree.talents[22].info
	talent.name = "Blood of the North"
	talent.tips = {
		format = "Whenever you use a Blood Strike, there is a %s%% chance that the Blood Rune will become a Death Rune when it activates.",
		multiplier = 20,
	}
	talent = tree.talents[23].info
	talent.name = "Unbreakable Armor"
	talent.tips = {
		format = "Whenever you have no Frost Runes active, you have a %s%% chance of increasing your armor by 25%% and your total Strength by 5%% for 10 sec. This effect cannot occur more than once every 90 sec.",
		30, -- 1
		60, -- 2
		100, -- 3
	}
	talent = tree.talents[24].info
	talent.name = "Acclimation"
	talent.tips = {
		format = "When you are hit by a spell, you have a %s%% chance to boost your party's resistance to that type of magic for 18 sec. Stacks up to 3 times.",
		multiplier = 10,
	}
	talent = tree.talents[25].info
	talent.name = "Frost Strike"
	talent.tips = {
		{ -- 1
			{ left = "50 Runic Power", right = "Melee Range" }, -- 1
			table_cache_116,
			table_cache_120,
			{ left = "Instantly strike the enemy, causing 100% weapon damage plus 6 as Frost damage." }, -- 4
		},
	}
	talent = tree.talents[26].info
	talent.name = "Guile of Gorefiend"
	talent.tips = {
		format = "Increases the critical strike damage bonus of your Blood Strike, Obliterate, and Frost Strike abilities by %s%%, and increases the duration of your Icebound Fortitude by %s sec.",
		table_cache_27, -- 1
		table_cache_130, -- 2
		{45, 6}, -- 3
	}
	talent = tree.talents[27].info
	talent.name = "Tundra Stalker"
	talent.tips = {
		format = "Your spells and abilities deal %s%% more damage to targets with Frost Fever.",
		multiplier = 2,
	}
	talent = tree.talents[28].info
	talent.name = "Hungering Cold"
	talent.tips = {
		{ -- 1
			{ left = "10 Runic Power" }, -- 1
			table_cache_82,
			{ left = "Unleashes all available runic power to suddenly purge the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 1 sec per 5 runic power and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice." }, -- 3
		},
	}
	tree = data[3]
	tree.info.name = "Unholy"
	talent = tree.talents[1].info
	talent.name = "Vicious Strikes"
	talent.tips = {
		format = "Increases the critical strike chance by %s%% and the critical strike damage bonus by %s%% of your Plague Strike, Death Strike and Scourge Strike.",
		table_cache_90, -- 1
		table_cache_70, -- 2
	}
	talent = tree.talents[2].info
	talent.name = "Virulence"
	talent.tips = {
		format = "Increases your chance to hit with your spells by %s%% and reduces the chance that diseases you cause can be cured by %s%%.",
		table_cache_94, -- 1
		table_cache_4, -- 2
		table_cache_93, -- 3
	}
	talent = tree.talents[3].info
	talent.name = "Anticipation"
	talent.tips = {
		format = "Increases your chance to dodge by %s%%.",
	}
	talent = tree.talents[4].info
	talent.name = "Epidemic"
	talent.tips = {
		format = "Increases the duration of Blood Plague and Frost Fever by %s sec.",
		multiplier = 3,
	}
	talent = tree.talents[5].info
	talent.name = "Ravenous Dead"
	talent.tips = {
		format = "Increases the total Strength of you and your Ghouls by %s%% and reduces the cooldown on Raise Dead by %s sec.",
		table_cache_81, -- 1
		table_cache_80, -- 2
		table_cache_114, -- 3
	}
	talent = tree.talents[6].info
	talent.name = "Unholy Command"
	talent.tips = {
		format = "Reduces the cooldown of your Death Grip ability by %s sec and the cooldown of your Blood Boil ability by %s sec.",
		table_cache_14, -- 1
		table_cache_92, -- 2
	}
	talent = tree.talents[7].info
	talent.name = "Improved Death Coil"
	talent.tips = {
		format = "Increases the damage and healing of your Death Coil spell by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[8].info
	talent.name = "Outbreak"
	talent.tips = {
		format = "Increases the damage of your Pestilence and Blood Boil by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[9].info
	talent.name = "Corpse Explosion"
	talent.tips = {
		{ -- 1
			table_cache_34,
			table_cache_116,
			{ left = "Cause a corpse to explode for 216 Nature damage modified by attack power to all enemies within 20 yards. Will use a nearby corpse if none is targeted. Does not affect mechanical or elemental corpses." }, -- 3
		},
	}
	talent = tree.talents[10].info
	talent.name = "Necrosis"
	talent.tips = {
		format = "Your normal weapon swings deal an additional %s%% Shadow damage.",
		multiplier = 5,
	}
	talent = tree.talents[11].info
	talent.name = "On a Pale Horse"
	talent.tips = {
		format = "You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by %s%%, and your mounted speed is increased by %s%%. This does not stack with other movement speed increasing effects.",
		table_cache_109, -- 1
		table_cache_52, -- 2
	}
	talent = tree.talents[12].info
	talent.name = "Ferocious Dead"
	talent.tips = {
		format = "Raise Dead lasts an additional %s sec. Army of the Dead lasts an additional %s sec, and Death Pact grants a heal over time effects for 15 sec equal to %s%% of the amount healed.",
		{30, 1, 50}, -- 1
		{60, 2, 100}, -- 2
		{90, 3, 150}, -- 3
	}
	talent = tree.talents[13].info
	talent.name = "Improved Corpse Explosion"
	talent.tips = {
		format = "Exploded corpses cause %s%% additional damage and have a %s%% chance to cast a disease on enemy targets, that deals 36%% of the explosion damage over 15 sec.",
		{25, 50}, -- 1
		{50, 100}, -- 2
	}
	talent = tree.talents[14].info
	talent.name = "Shadow of Death"
	talent.tips = {
		"Increases your total Strength and Stamina by 2%. In addition, whenever you die, you return to keep fighting as a Ghoul for 45 sec.", -- 1
	}
	talent = tree.talents[15].info
	talent.name = "Summon Gargoyle"
	talent.tips = {
		{ -- 1
			table_cache_59,
			table_cache_5,
			{ left = "A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 1 sec per 8 runic power up to 1 min." }, -- 3
		},
	}
	talent = tree.talents[16].info
	talent.name = "Impurity"
	talent.tips = {
		format = "Your spells receive an additional %s%% benefit from your attack power.",
		multiplier = 4,
	}
	talent = tree.talents[17].info
	talent.name = "Dirge"
	talent.tips = {
		format = "Your Plague Strike, Degeneration and Raise Dead generate %s%% additional runic power.",
		multiplier = 25,
	}
	talent = tree.talents[18].info
	talent.name = "Magic Suppression"
	talent.tips = {
		format = "You take %s%% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional %s%% of spell damage.",
		table_cache_40, -- 1
		table_cache_142, -- 2
		table_cache_90, -- 3
		table_cache_141, -- 4
		table_cache_140, -- 5
	}
	talent = tree.talents[19].info
	talent.name = "Unholy Rune Mastery"
	talent.tips = {
		"When you strike an enemy with Degeneration or Plague Strike there is a 20% chance that the time it takes for your Unholy Runes to activate will be cut in half for the next 5 sec.", -- 1
	}
	talent = tree.talents[20].info
	talent.name = "Master of Ghouls"
	talent.tips = {
		"Ghouls summoned by your Raise Dead spell are considered pets and are under your control.", -- 1
	}
	talent = tree.talents[21].info
	talent.name = "Blood-Caked Blade"
	talent.tips = {
		format = "Your melee attacks and abilities have a %s%% chance to improve Blood Plague by 50%% of the damage dealt.",
		multiplier = 2,
	}
	talent = tree.talents[22].info
	talent.name = "Anti-Magic Zone"
	talent.tips = {
		{ -- 1
			table_cache_34,
			table_cache_2,
			{ left = "Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs 10,000 spell damage." }, -- 3
		},
	}
	talent = tree.talents[23].info
	talent.name = "Unholy Aura"
	talent.tips = {
		format = "Increases your Shadow Resistance by %s. While in Unholy Presence, increases the movement speed of all party members within 45 yards by %s%%. This effect stacks with other movement improving effects.",
		{32, 5}, -- 1
		{64, 10}, -- 2
	}
	talent = tree.talents[24].info
	talent.name = "Bone Armor"
	talent.tips = {
		{ -- 1
			{ left = "1 Unholy 1 Frost" }, -- 1
			table_cache_39,
			table_cache_108,
			{ left = "The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each spell or attack that lands consumes 1 bone. Lasts 5 mins." }, -- 4
		},
	}
	talent = tree.talents[25].info
	talent.name = "Crypt Fever"
	talent.tips = {
		format = "Your diseases also cause Crypt Fever, which increases the damage of other diseases on the target by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[26].info
	talent.name = "Morbidity"
	talent.tips = {
		format = "Reduces the runic power cost of a Death Coil by %s and reduces the cooldown of Death and Decay by %s sec.",
		table_cache_23, -- 1
		table_cache_109, -- 2
	}
	talent = tree.talents[27].info
	talent.name = "Wandering Plague"
	talent.tips = {
		format = "When your diseases damage an enemy, there is a %s%% chance they will also damage other enemies within 8 yards. This spell ignores targets with effects cancelled by taking damage.",
		multiplier = 5,
	}
	talent = tree.talents[28].info
	talent.name = "Ebon Plaguebringer"
	talent.tips = {
		format = "Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by %s%% in addition to reducing attributes by 5%%. Ebon Plague lasts for 18 sec and can stack up to 3 times.",
	}
	talent = tree.talents[29].info
	talent.name = "Scourge Strike"
	talent.tips = {
		{ -- 1
			{ left = "1 Unholy", right = "Melee range" }, -- 1
			table_cache_116,
			table_cache_120,
			{ left = "An unholy strike that deals 50% weapon damage plus 6 as Shadow damage and inflicting Blood Plague. Any existing heal over time spells on the target become corrupted, dramatically increasing the damage done by the disease and removing the healing effect." }, -- 4
		},
	}
	talent = tree.talents[30].info
	talent.name = "Rage of Rivendare"
	talent.tips = {
		format = "Your spells and abilities deal %s%% more damage to diseased targets.",
		multiplier = 2,
	}
	talent = tree.talents[31].info
	talent.name = "Unholy Blight"
	talent.tips = {
		{ -- 1
			{ left = "10 Runic Power, plus 10 per sec" }, -- 1
			table_cache_82,
			{ left = "A vile swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 34 damage per sec and are plagued with a disease that can stack up to 3 times. Persists for 1 sec per 10 runic power. Generating runic power during the effect can prolong it." }, -- 3
		},
	}
	data = Talented_Data.WARRIOR
	-- data.name = "Warrior Talents"
	tree = data[1]
	tree.info.name = "Arms"
	talent = tree.talents[1].info
	talent.name = "Improved Heroic Strike"
	talent.tips = {
		format = "Reduces the cost of your Heroic Strike ability by %s rage point%s.",
		table_cache_7, -- 1
		table_cache_95, -- 2
		table_cache_101, -- 3
	}
	talent = tree.talents[2].info
	talent.name = "Deflection"
	talent.tips = {
		format = "Increases your Parry chance by %s%%.",
	}
	talent = tree.talents[3].info
	talent.name = "Improved Rend"
	talent.tips = {
		format = "Increases the bleed damage done by your Rend ability by %s%%.",
		multiplier = 25,
	}
	talent = tree.talents[4].info
	talent.name = "Improved Charge"
	talent.tips = {
		format = "Increases the amount of rage generated by your Charge ability by %s.",
		multiplier = 3,
	}
	talent = tree.talents[5].info
	talent.name = "Iron Will"
	talent.tips = {
		format = "Reduces the duration of all Stun and Charm effects used against you by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[6].info
	talent.name = "Improved Thunder Clap"
	talent.tips = {
		format = "Reduces the cost of your Thunder Clap ability by %s rage point%s and increases the damage by %s%% and the slowing effect by an additional %s%%.",
		{1, "", 40, 4}, -- 1
		{2, "s", 70, 7}, -- 2
		{4, "s", 100, 10}, -- 3
	}
	talent = tree.talents[7].info
	talent.name = "Improved Overpower"
	talent.tips = {
		format = "Increases the critical strike chance of your Overpower ability by %s%%.",
		multiplier = 25,
	}
	talent = tree.talents[8].info
	talent.name = "Anger Management"
	talent.tips = {
		"Generates 1 rage per 3 seconds.", -- 1
	}
	talent = tree.talents[9].info
	talent.name = "Deep Wounds"
	talent.tips = {
		format = "Your critical strikes cause the opponent to bleed, dealing %s%% of your melee weapon's average damage over 12 sec.",
		multiplier = 20,
	}
	talent = tree.talents[10].info
	talent.name = "Two-Handed Weapon Specialization"
	talent.tips = {
		format = "Increases the damage you deal with two-handed melee weapons by %s%%.",
	}
	talent = tree.talents[11].info
	talent.name = "Impale"
	talent.tips = {
		format = "Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[12].info
	talent.name = "Poleaxe Specialization"
	talent.tips = {
		format = "Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by %s%%.",
	}
	talent = tree.talents[13].info
	talent.name = "Sweeping Strikes"
	talent.tips = {
		{ -- 1
			{ left = "30 Rage" }, -- 1
			table_cache_39,
			{ left = "Requires Battle Stance, Berserker Stance" }, -- 3
			{ left = "Your next 5 melee weapon swings strike an additional nearby opponent." }, -- 4
		},
	}
	talent = tree.talents[14].info
	talent.name = "Mace Specialization"
	talent.tips = {
		format = "Gives your melee attacks a chance to stun your target for 3 sec and generate 7 rage when using a Mace. %sThis effect cannot occur more than once every 6 seconds.",
		"", -- 1
		"More effective than Mace Specialization (Rank 1). ", -- 2
		"More effective than Mace Specialization (Rank 2). ", -- 3
		"More effective than Mace Specialization (Rank 3). ", -- 4
		"More effective than Mace Specialization (Rank 4). ", -- 5
	}
	talent = tree.talents[15].info
	talent.name = "Sword Specialization"
	talent.tips = {
		format = "Gives you a %s%% chance to get an extra attack on the same target after hitting your target with your Sword.",
	}
	talent = tree.talents[16].info
	talent.name = "Improved Intercept"
	talent.tips = {
		format = "Reduces the cooldown of your Intercept ability by %s sec.",
		multiplier = 5,
	}
	talent = tree.talents[17].info
	talent.name = "Improved Hamstring"
	talent.tips = {
		format = "Gives your Hamstring ability a %s%% chance to immobilize the target for 5 sec.",
		multiplier = 5,
	}
	talent = tree.talents[18].info
	talent.name = "Sudden Death"
	talent.tips = {
		format = "Your melee critical hits have a %s%% chance of allowing the use of Execute regardless of the target's health state.",
		multiplier = 10,
	}
	talent = tree.talents[19].info
	talent.name = "Second Wind"
	talent.tips = {
		format = "Whenever you are struck by a Stun or Immobilize effect you will generate %s rage and %s%% of your total health over 10 sec.",
		table_cache_38, -- 1
		table_cache_18, -- 2
	}
	talent = tree.talents[20].info
	talent.name = "Mortal Strike"
	talent.tips = {
		{ -- 1
			table_cache_145,
			table_cache_77,
			table_cache_120,
			{ left = "A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec." }, -- 4
			table_cache_108,
			table_cache_64,
			{ left = "  Rank 2: +110 Damage" }, -- 7
			{ left = "  Rank 3: +135 Damage" }, -- 8
			{ left = "  Rank 4: +160 Damage" }, -- 9
			{ left = "  Rank 5: +185 Damage" }, -- 10
			{ left = "  Rank 6: +210 Damage" }, -- 11
		},
	}
	talent = tree.talents[21].info
	talent.name = "Blood Frenzy"
	talent.tips = {
		format = "Your Rend and Deep Wounds abilities also increase all physical damage caused to that target by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[22].info
	talent.name = "Improved Mortal Strike"
	talent.tips = {
		format = "Reduces the cooldown of your Mortal Strike ability by %s sec and increases the damage it causes by %s%%.",
		{0.2, 1}, -- 1
		{0.4, 2}, -- 2
		{0.6, 3}, -- 3
		{0.8, 4}, -- 4
		table_cache_40, -- 5
	}
	talent = tree.talents[23].info
	talent.name = "Trauma"
	talent.tips = {
		format = "Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by %s%% for 15 sec.",
		multiplier = 15,
	}
	talent = tree.talents[24].info
	talent.name = "Unrelenting Assault"
	talent.tips = {
		format = "Reduces the cooldown of your Overpower and Revenge abilities by %s second%s.",
		table_cache_7, -- 1
		table_cache_95, -- 2
		table_cache_101, -- 3
	}
	talent = tree.talents[25].info
	talent.name = "Endless Rage"
	talent.tips = {
		"You generate 25% more rage from damage dealt.", -- 1
	}
	talent = tree.talents[26].info
	talent.name = "Bull Rush"
	talent.tips = {
		format = "Increases the duration of the Stun effect of your Charge and Intercept abilities by %s second%s.",
		{0.4, "s"}, -- 1
		{0.7, "s"}, -- 2
		table_cache_7, -- 3
	}
	talent = tree.talents[27].info
	talent.name = "Strength of Arms"
	talent.tips = {
		format = "Increases your Strength and total health by %s%%.",
	}
	talent = tree.talents[28].info
	talent.name = "Bladestorm"
	talent.tips = {
		{ -- 1
			{ left = "25 Rage", right = "1.5 min cooldown" }, -- 1
			{ left = "Instantly Whirlwind all nearby targets and for the next 4.50 sec you will perform a whilrwind attack every 1.50 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed." }, -- 2
		},
	}
	tree = data[2]
	tree.info.name = "Fury"
	talent = tree.talents[1].info
	talent.name = "Booming Voice"
	talent.tips = {
		format = "Increases the area of effect and duration of your Battle Shout, Demoralizing Shout, and Commanding Shout by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[2].info
	talent.name = "Cruelty"
	talent.tips = {
		format = "Increases your chance to get a critical strike with melee weapons by %s%%.",
	}
	talent = tree.talents[3].info
	talent.name = "Improved Demoralizing Shout"
	talent.tips = {
		format = "Increases the melee attack power reduction of your Demoralizing Shout by %s%%.",
		multiplier = 8,
	}
	talent = tree.talents[4].info
	talent.name = "Unbridled Wrath"
	talent.tips = {
		format = "Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.%s",
		"", -- 1
		"  Effect occurs more often than Unbridled Wrath (Rank 1).", -- 2
		"  Effect occurs more often than Unbridled Wrath (Rank 2).", -- 3
		"  Effect occurs more often than Unbridled Wrath (Rank 3).", -- 4
		"  Effect occurs more often than Unbridled Wrath (Rank 4).", -- 5
	}
	talent = tree.talents[5].info
	talent.name = "Improved Cleave"
	talent.tips = {
		format = "Increases the bonus damage done by your Cleave ability by %s%%.",
		multiplier = 40,
	}
	talent = tree.talents[6].info
	talent.name = "Piercing Howl"
	talent.tips = {
		{ -- 1
			table_cache_125,
			table_cache_116,
			{ left = "Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec." }, -- 3
		},
	}
	talent = tree.talents[7].info
	talent.name = "Blood Craze"
	talent.tips = {
		format = "Regenerates %s%% of your total Health over 6 sec after being the victim of a critical strike.",
		multiplier = 2,
	}
	talent = tree.talents[8].info
	talent.name = "Commanding Presence"
	talent.tips = {
		format = "Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[9].info
	talent.name = "Dual Wield Specialization"
	talent.tips = {
		format = "Increases the damage done by your offhand weapon by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[10].info
	talent.name = "Improved Execute"
	talent.tips = {
		format = "Reduces the rage cost of your Execute ability by %s.",
		2, -- 1
		5, -- 2
	}
	talent = tree.talents[11].info
	talent.name = "Enrage"
	talent.tips = {
		format = "Gives you a %s%% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.",
		multiplier = 5,
	}
	talent = tree.talents[12].info
	talent.name = "Improved Slam"
	talent.tips = {
		format = "Decreases the casting time of your Slam ability by %s sec.",
		multiplier = 0.5,
	}
	talent = tree.talents[13].info
	talent.name = "Death Wish"
	talent.tips = {
		{ -- 1
			table_cache_125,
			table_cache_25,
			{ left = "When activated, increases your physical damage by 20% but increases all damage taken by 5%. Lasts 30 sec." }, -- 3
		},
	}
	talent = tree.talents[14].info
	talent.name = "Weapon Mastery"
	talent.tips = {
		format = "Reduces the chance for your attacks to be dodged by %s%% and reduces the duration of all Disarm effects used against you by %s%%. This does not stack with other Disarm duration reducing effects.",
		{1, 25}, -- 1
		table_cache_20, -- 2
	}
	talent = tree.talents[15].info
	talent.name = "Improved Berserker Rage"
	talent.tips = {
		format = "The Berserker Rage ability will generate %s rage when used.",
		multiplier = 5,
	}
	talent = tree.talents[16].info
	talent.name = "Flurry"
	talent.tips = {
		format = "Increases your attack speed by %s%% for your next 3 swings after dealing a melee critical strike.",
		multiplier = 5,
	}
	talent = tree.talents[17].info
	talent.name = "Precision"
	talent.tips = {
		format = "Increases your chance to hit with melee weapons by %s%%.",
	}
	talent = tree.talents[18].info
	talent.name = "Bloodthirst"
	talent.tips = {
		{ -- 1
			table_cache_145,
			table_cache_77,
			{ left = "Instantly attack the target causing 256 damage. In addition, the next 5 successful melee attacks will restore 1.5% of max health. This effect lasts 8 sec. Damage is based on your attack power." }, -- 3
		},
	}
	talent = tree.talents[19].info
	talent.name = "Improved Whirlwind"
	talent.tips = {
		format = "Reduces the cooldown of your Whirlwind ability by %s sec.",
	}
	talent = tree.talents[20].info
	talent.name = "Intensify Rage"
	talent.tips = {
		format = "Increases the rage generated from damage taken by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[21].info
	talent.name = "Improved Berserker Stance"
	talent.tips = {
		format = "Increases attack power by %s%% and reduces threat caused by %s%% while in Berserker Stance.",
		table_cache_63, -- 1
		table_cache_28, -- 2
		table_cache_84, -- 3
		table_cache_10, -- 4
		table_cache_109, -- 5
	}
	talent = tree.talents[22].info
	talent.name = "Furious Resolve"
	talent.tips = {
		format = "Reduces threat caused by attacks in Battle and Berserker Stance by %s%% and increases your total Stamina by %s%%.",
		table_cache_21, -- 1
		table_cache_115, -- 2
		{10, 6}, -- 3
	}
	talent = tree.talents[23].info
	talent.name = "Rampage"
	talent.tips = {
		{ -- 1
			{ left = "20 Rage" }, -- 1
			table_cache_116,
			{ left = "Warrior goes on a rampage, increasing attack power by 30 and causing most successful melee attacks to increase attack power by an additional 30. This effect will stack up to 5 times. Lasts 30 sec. This ability can only be used after scoring a critical hit." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = "  Rank 2: +40 Attack Power" }, -- 6
			{ left = "  Rank 3: +50 Attack Power" }, -- 7
			{ left = "  Rank 4: +85 Attack Power" }, -- 8
		},
	}
	talent = tree.talents[24].info
	talent.name = "Bloodsurge"
	talent.tips = {
		format = "Your Bloodthirst critical hits have a %s%% chance of reducing the swing time of your next Slam by 100%% for 5 sec.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[25].info
	talent.name = "Titan's Grip"
	talent.tips = {
		format = "Allows you to equip two-handed axes, maces and swords in one hand, but you attack %s%% slower than normal.",
		28, -- 1
		26, -- 2
		24, -- 3
		22, -- 4
		20, -- 5
	}
	talent = tree.talents[26].info
	talent.name = "Heroic Leap"
	talent.tips = {
		{ -- 1
			{ left = "15 Rage", right = "8-25 yd range" }, -- 1
			table_cache_111,
			{ left = "Leap through the air and slam down on all enemies within 5 yards of the target area, causing 50% weapon damage and stunning them for 2 sec." }, -- 3
		},
	}
	tree = data[3]
	tree.info.name = "Protection"
	talent = tree.talents[1].info
	talent.name = "Improved Bloodrage"
	talent.tips = {
		format = "Increases the rage generated by your Bloodrage ability by %s%%.",
		multiplier = 25,
	}
	talent = tree.talents[2].info
	talent.name = "Shield Specialization"
	talent.tips = {
		format = "Increases your chance to block attacks with a shield by %s%% and has a %s%% chance to generate 1 rage when a block occurs.",
		{1, 20}, -- 1
		{2, 40}, -- 2
		{3, 60}, -- 3
		{4, 80}, -- 4
		{5, 100}, -- 5
	}
	talent = tree.talents[3].info
	talent.name = "Tactical Mastery"
	talent.tips = {
		format = "You retain up to an additional %s of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance%s.",
		{5, ""}, -- 1
		{10, " (More effective than Rank 1)"}, -- 2
		{15, " (More effective than Rank 2)"}, -- 3
	}
	talent = tree.talents[4].info
	talent.name = "Incite"
	talent.tips = {
		format = "Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[5].info
	talent.name = "Anticipation"
	talent.tips = {
		format = "Increases your chance to dodge by %s%%.",
	}
	talent = tree.talents[6].info
	talent.name = "Last Stand"
	talent.tips = {
		{ -- 1
			{ left = "Instant", right = "6 min cooldown" }, -- 1
			{ left = "When activated, this ability temporarily grants you 30% of your maximum hit points for 20 sec. After the effect expires, the health is lost." }, -- 2
		},
	}
	talent = tree.talents[7].info
	talent.name = "Improved Revenge"
	talent.tips = {
		format = "Increases damage of your Revenge ability %s%% and gives a %s%% to stun the target for 3 sec.",
		{8, 15}, -- 1
		{16, 30}, -- 2
		{25, 45}, -- 3
	}
	talent = tree.talents[8].info
	talent.name = "Improved Shield Block"
	talent.tips = {
		format = "Reduces the cooldown of your Shield Block ability by %s secs.",
		multiplier = 5,
	}
	talent = tree.talents[9].info
	talent.name = "Toughness"
	talent.tips = {
		format = "Increases your armor value from items by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[10].info
	talent.name = "Improved Sunder Armor"
	talent.tips = {
		format = "Reduces the cost of your Sunder Armor and Devastate abilities by %s rage point%s.",
		table_cache_7, -- 1
		table_cache_95, -- 2
		table_cache_101, -- 3
	}
	talent = tree.talents[11].info
	talent.name = "Improved Disarm"
	talent.tips = {
		format = "Reduces the cooldown of your Disarm and Shield Break abilities by %s secs and causes the target to take an additional %s%% damage while disarmed.",
		table_cache_102, -- 1
		table_cache_42, -- 2
		table_cache_12, -- 3
	}
	talent = tree.talents[12].info
	talent.name = "Improved Taunt"
	talent.tips = {
		format = "Reduces the cooldown of your Taunt ability by %s sec.",
	}
	talent = tree.talents[13].info
	talent.name = "Improved Shield Wall"
	talent.tips = {
		format = "Increases the effect duration of your Shield Wall ability by %s secs.",
		3, -- 1
		5, -- 2
	}
	talent = tree.talents[14].info
	talent.name = "Concussion Blow"
	talent.tips = {
		{ -- 1
			table_cache_107,
			table_cache_39,
			table_cache_120,
			{ left = "Stuns the opponent for 5 sec and deals 142 damage (based on attack power). High threat ability." }, -- 4
		},
	}
	talent = tree.talents[15].info
	talent.name = "Improved Shield Bash"
	talent.tips = {
		format = "Increases damage of your Shield Slam ability by %s%% and gives your Shield Bash ability a %s%% chance to silence the target for 3 sec.",
		table_cache_47, -- 1
		table_cache_106, -- 2
	}
	talent = tree.talents[16].info
	talent.name = "Shield Mastery"
	talent.tips = {
		format = "Increases the amount of damage absorbed by your shield by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[17].info
	talent.name = "One-Handed Weapon Specialization"
	talent.tips = {
		format = "Increases physical damage you deal when a one-handed melee weapon is equipped by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[18].info
	talent.name = "Improved Defensive Stance"
	talent.tips = {
		format = "Reduces all spell damage taken while in Defensive Stance by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[19].info
	talent.name = "Vigilance"
	talent.tips = {
		{ -- 1
			table_cache_126,
			table_cache_116,
			{ left = "Focus your protective gaze on a group or raid target, increasing their chance to dodge by 5% and reducing the threat they cause by 10%. In addition, any time they are hit by an attack your Taunt cooldown is refreshed. Lasts until cancelled. This effect can only be on one target a time." }, -- 3
		},
	}
	talent = tree.talents[20].info
	talent.name = "Focused Rage"
	talent.tips = {
		format = "Reduces the rage cost of your offensive abilities by %s.",
	}
	talent = tree.talents[21].info
	talent.name = "Vitality"
	talent.tips = {
		format = "Increases your total Stamina by %s%% and your total Strength by %s%%.",
		table_cache_117, -- 1
		table_cache_15, -- 2
		table_cache_62, -- 3
		table_cache_50, -- 4
		table_cache_118, -- 5
	}
	talent = tree.talents[22].info
	talent.name = "Stalwart Protector"
	talent.tips = {
		format = "You gain %s rage every time you parry or dodge an attack.",
	}
	talent = tree.talents[23].info
	talent.name = "Safeguard"
	talent.tips = {
		format = "Reduces damage taken by the target of your Intervene ability by %s%% for 6 sec. In addition, your Charge, Intercept and Intervene abilities have a %s%% chance to remove all movement impairing effects when used.",
		{20, 33}, -- 1
		{40, 66}, -- 2
		{60, 100}, -- 3
	}
	talent = tree.talents[24].info
	talent.name = "Devastate"
	talent.tips = {
		{ -- 1
			table_cache_107,
			table_cache_116,
			table_cache_99,
			{ left = "Sunder the target's armor causing the Sunder Armor effect.  In addition, causes 50% of weapon damage plus 15 for each application of Sunder Armor on the target.  The Sunder Armor effect can stack up to 5 times." }, -- 4
			table_cache_108,
			table_cache_64,
			{ left = "  Rank 2: +25 Damage" }, -- 7
			{ left = "  Rank 3: +35 Damage" }, -- 8
			{ left = "  Rank 4: +53 Damage" }, -- 9
			{ left = "  Rank 5: +63 Damage" }, -- 10
		},
	}
	talent = tree.talents[25].info
	talent.name = "Critical Block"
	talent.tips = {
		format = "Your successful blocks have a %s%% chance to block double the normal amount.",
		multiplier = 10,
	}
	talent = tree.talents[26].info
	talent.name = "Sword and Board"
	talent.tips = {
		format = "When your Devastate and Shield Slam abilities deal damage they have a %s%% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100%% for 5 sec.",
		multiplier = 2,
	}
	talent = tree.talents[27].info
	talent.name = "Shockwave"
	talent.tips = {
		{ -- 1
			table_cache_107,
			table_cache_17,
			{ left = "Sends a wave of force in front of the warrior, causing 142 damage (based on attack																																																																																																																																							power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. This ability causes a high amount of threat." }, -- 3
		},
	}
	data = Talented_Data.PALADIN
	-- data.name = "Paladin Talents"
	tree = data[1]
	tree.info.name = "Holy"
	talent = tree.talents[1].info
	talent.name = "Spiritual Focus"
	talent.tips = {
		format = "Gives your Flash of Light and Holy Light spells a %s%% chance to not lose casting time when you take damage.",
		multiplier = 14,
	}
	talent = tree.talents[2].info
	talent.name = "Seals of the Pure"
	talent.tips = {
		format = "Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by %s%%.",
		multiplier = 3,
	}
	talent = tree.talents[3].info
	talent.name = "Healing Light"
	talent.tips = {
		format = "Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by %s%%.",
		multiplier = 4,
	}
	talent = tree.talents[4].info
	talent.name = "Divine Intellect"
	talent.tips = {
		format = "Increases your total Intellect by %s%%.",
		multiplier = 3,
	}
	talent = tree.talents[5].info
	talent.name = "Unyielding Faith"
	talent.tips = {
		format = "Reduces the duration of all Fear and Disorient effects by %s%%.",
		multiplier = 15,
	}
	talent = tree.talents[6].info
	talent.name = "Aura Mastery"
	talent.tips = {
		"Increases the radius of your Auras to 40 yards.", -- 1
	}
	talent = tree.talents[7].info
	talent.name = "Illumination"
	talent.tips = {
		format = "After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a %s%% chance to gain Mana equal to 60%% of the base cost of your spell.",
		multiplier = 20,
	}
	talent = tree.talents[8].info
	talent.name = "Improved Lay on Hands"
	talent.tips = {
		format = "Gives the target of your Lay on Hands spell a %s%% bonus to their armor value from items for 15 sec. In addition, the cooldown for your Lay on Hands spell is reduced by %s min.",
		table_cache_123, -- 1
		table_cache_13, -- 2
	}
	talent = tree.talents[9].info
	talent.name = "Improved Concentration Aura"
	talent.tips = {
		format = "Increases the effect of your Concentration Aura by an additional %s%% and reduces the duration of any Silence or Interrupt effect used against an affected group member by %s%%.  The duration reduction does not stack with any other effects.",
		table_cache_118, -- 1
		table_cache_148, -- 2
		table_cache_26, -- 3
	}
	talent = tree.talents[10].info
	talent.name = "Improved Blessing of Wisdom"
	talent.tips = {
		format = "Increases the effect of your Blessing of Wisdom spell by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[11].info
	talent.name = "Pure of Heart"
	talent.tips = {
		format = "Reduces the duration of Curse and Disease effects by %s%%.",
		multiplier = 25,
	}
	talent = tree.talents[12].info
	talent.name = "Divine Favor"
	talent.tips = {
		{ -- 1
			{ left = "21 Mana" }, -- 1
			table_cache_138,
			{ left = "When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance." }, -- 3
		},
	}
	talent = tree.talents[13].info
	talent.name = "Sanctified Light"
	talent.tips = {
		format = "Increases the critical effect chance of your Holy Light and Holy Shock spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[14].info
	talent.name = "Blessed Hands"
	talent.tips = {
		format = "Reduces the mana cost and increases the resistance to Dispel effects of all Hand spells by %s%%.",
		multiplier = 15,
	}
	talent = tree.talents[15].info
	talent.name = "Purifying Power"
	talent.tips = {
		format = "Reduces the mana cost of your Cleanse, Purify, and Consecration spells by %s%% and increases the critical strike chance of your Exorcism and Holy Wrath spells by %s%%.",
		table_cache_118, -- 1
		table_cache_148, -- 2
	}
	talent = tree.talents[16].info
	talent.name = "Holy Power"
	talent.tips = {
		format = "Increases the critical effect chance of your Holy spells by %s%%.",
	}
	talent = tree.talents[17].info
	talent.name = "Light's Grace"
	talent.tips = {
		format = "Gives your Holy Light spell a %s%% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[18].info
	talent.name = "Holy Shock"
	talent.tips = {
		{ -- 1
			{ left = "", right = "Enemy: 20 yd range" }, -- 1
			{ left = "245 Mana", right = "Friendly: 40 yd range" }, -- 2
			table_cache_143,
			{ left = "Blasts the target with Holy energy, causing 314 to 340 Holy damage to an enemy, or 481 to 519 healing to an ally." }, -- 4
			table_cache_108,
			table_cache_105,
			{ left = " Rank 2: 275 Mana, 431 to 456 Holy Damage or 644 to 696 Healing" }, -- 7
			{ left = " Rank 3: 325 Mana, 562 to 608 Holy Damage or 845 to 915 Healing" }, -- 8
			{ left = " Rank 4: 385 Mana, 693 to 749 Holy Damage or 1061 to 1149 Healing" }, -- 9
			{ left = " Rank 5: 435 Mana, 904 to 978 Holy Damage or 1258 to 1362 Healing" }, -- 10
			{ left = " Rank 6: 435 Mana, 1043 to 1129 Holy Damage or 2065 to 2235 Healing" }, -- 11
			{ left = " Rank 7: 435 Mana, 1296 to 1402 Holy Damage or 2401 to 2599 Healing" }, -- 12
		},
	}
	talent = tree.talents[19].info
	talent.name = "Blessed Life"
	talent.tips = {
		format = "All attacks against you have a %s%% chance to cause half damage.",
		4, -- 1
		7, -- 2
		10, -- 3
	}
	talent = tree.talents[20].info
	talent.name = "Infusion of Light"
	talent.tips = {
		format = "Your Holy Shock critical hits reduce the cast time of your next Holy Light spell by %s.%s secs.",
		table_cache_55, -- 1
		table_cache_44, -- 2
	}
	talent = tree.talents[21].info
	talent.name = "Holy Guidance"
	talent.tips = {
		format = "Increases your spell damage and healing by %s%% of your total Intellect.",
		multiplier = 7,
	}
	talent = tree.talents[22].info
	talent.name = "Sacred Cleansing"
	talent.tips = {
		format = "Your Cleanse spell has a %s%% chance to increase the target's resistance to Disease, Magic and Poison by 30%% for 10 sec.",
		multiplier = 10,
	}
	talent = tree.talents[23].info
	talent.name = "Divine Illumination"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "Reduces the mana cost of all spells by 50% for 15 sec." }, -- 2
		},
	}
	talent = tree.talents[24].info
	talent.name = "Enlightened Judgements"
	talent.tips = {
		format = "Increases the range of your Judgement spells by %s yards and increases your chance to hit by %s%%.",
		table_cache_134, -- 1
		table_cache_100, -- 2
	}
	talent = tree.talents[25].info
	talent.name = "Judgements of the Pure"
	talent.tips = {
		format = "Your Judgement spells increase your casting and melee haste by %s%% for 30 sec.",
		multiplier = 2,
	}
	talent = tree.talents[26].info
	talent.name = "Beacon of Light"
	talent.tips = {
		{ -- 1
			{ left = "780 Mana", right = "40 yd range" }, -- 1
			table_cache_3,
			{ left = "The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 990 over 15 sec." }, -- 3
		},
	}
	tree = data[2]
	tree.info.name = "Protection"
	talent = tree.talents[1].info
	talent.name = "Divine Strength"
	talent.tips = {
		format = "Increases your total Strength by %s%%.",
		multiplier = 3,
	}
	talent = tree.talents[2].info
	talent.name = "Anticipation"
	talent.tips = {
		format = "Increases your chance to dodge by %s%%.",
	}
	talent = tree.talents[3].info
	talent.name = "Stoicism"
	talent.tips = {
		format = "Reduces the duration of all Stun effects by an additional %s%% and reduces the chance your spells will be dispelled by an additional %s%%.",
		table_cache_109, -- 1
		table_cache_52, -- 2
		table_cache_135, -- 3
	}
	talent = tree.talents[4].info
	talent.name = "Guardian's Favor"
	talent.tips = {
		format = "Reduces the cooldown of your Hand of Protection by %s sec and increases the duration of your Hand of Freedom by %s sec.",
		{60, 2}, -- 1
		{120, 4}, -- 2
	}
	talent = tree.talents[5].info
	talent.name = "Redoubt"
	talent.tips = {
		format = "Damaging melee and ranged attacks against you have a 10%% chance to increase your chance to block by %s%%.  Lasts 10 sec or 5 blocks.",
		multiplier = 6,
	}
	talent = tree.talents[6].info
	talent.name = "Blessing of Kings"
	talent.tips = {
		{ -- 1
			{ left = "24 Mana", right = "30 yd range" }, -- 1
			table_cache_1,
			{ left = "Places a Blessing on the friendly target, increasing total stats by 10% for 10 min. Players may only have one Blessing on them per Paladin at any one time." }, -- 3
		},
	}
	talent = tree.talents[7].info
	talent.name = "Improved Righteous Fury"
	talent.tips = {
		format = "While Righteous Fury is active, all damage taken is reduced by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[8].info
	talent.name = "Shield Specialization"
	talent.tips = {
		format = "Increases the amount of damage absorbed by your shield by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[9].info
	talent.name = "Toughness"
	talent.tips = {
		format = "Increases your armor value from items by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[10].info
	talent.name = "Divine Guardian"
	talent.tips = {
		format = "While Divine Shield is active %s%% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.",
		multiplier = 15,
	}
	talent = tree.talents[11].info
	talent.name = "Improved Hammer of Justice"
	talent.tips = {
		format = "Decreases the cooldown of your Hammer of Justice spell by %s sec.",
		multiplier = 10,
	}
	talent = tree.talents[12].info
	talent.name = "Improved Devotion Aura"
	talent.tips = {
		format = "Increases the armor bonus of your Devotion Aura by %s%% and increases the amount healed on any target affected by Devotion Aura by %s%%.",
		{17, 1}, -- 1
		{34, 2}, -- 2
		{50, 3}, -- 3
	}
	talent = tree.talents[13].info
	talent.name = "Spell Warding"
	talent.tips = {
		format = "All spell damage taken is reduced by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[14].info
	talent.name = "Blessing of Sanctuary"
	talent.tips = {
		{ -- 1
			{ left = "60 Mana", right = "30 yd range" }, -- 1
			table_cache_1,
			{ left = "Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 10 min.  In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 85 Mana, 14 Damage Reduction, 21 Holy Damage" }, -- 6
			{ left = " Rank 3: 110 Mana, 19 Damage Reduction, 28 Holy Damage" }, -- 7
			{ left = " Rank 4: 135 Mana, 24 Damage Reduction, 35 Holy Damage" }, -- 8
			{ left = " Rank 5: 180 Mana, 80 Damage Reduction, 46 Holy Damage" }, -- 9
		},
	}
	talent = tree.talents[15].info
	talent.name = "Reckoning"
	talent.tips = {
		format = "Gives you a %s%% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.",
		multiplier = 2,
	}
	talent = tree.talents[16].info
	talent.name = "Sacred Duty"
	talent.tips = {
		format = "Increases your total Stamina by %s%%, reduces the cooldown of your Divine Shield spell by %s sec and reduces the attack speed penalty by %s%%.",
		{3, 30, 50}, -- 1
		{6, 60, 100}, -- 2
	}
	talent = tree.talents[17].info
	talent.name = "One-Handed Weapon Specialization"
	talent.tips = {
		format = "Increases all damage you deal when a one-handed melee weapon is equipped by %s%%.",
	}
	talent = tree.talents[18].info
	talent.name = "Improved Holy Shield"
	talent.tips = {
		format = "Increases damage caused by your Holy Shield by %s%% and increases the number of charges of your Holy Shield by %s.",
		table_cache_134, -- 1
		table_cache_100, -- 2
	}
	talent = tree.talents[19].info
	talent.name = "Holy Shield"
	talent.tips = {
		{ -- 1
			{ left = "135 Mana" }, -- 1
			{ left = "Instant cast", right = "8 sec cooldown" }, -- 2
			{ left = "Requires Shields" }, -- 3
			{ left = "Increases chance to block by 30% for 10 sec and deals 67-68 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 35% additional threat. Each block expends a charge. 6 charges." }, -- 4
		},
	}
	talent = tree.talents[20].info
	talent.name = "Ardent Defender"
	talent.tips = {
		format = "When you have less than 35%% health, all damage taken is reduced by %s%%.",
		multiplier = 6,
	}
	talent = tree.talents[21].info
	talent.name = "Combat Expertise"
	talent.tips = {
		format = "Increases your expertise by %s and your total Stamina by %s%%.",
		table_cache_117, -- 1
		table_cache_15, -- 2
		table_cache_62, -- 3
		table_cache_50, -- 4
		table_cache_118, -- 5
	}
	talent = tree.talents[22].info
	talent.name = "Touched by the Light"
	talent.tips = {
		format = "Increases your spell power by an amount equal to %s%% of your Stamina and increases the amount healed by your critical heals by %s%%.",
		table_cache_109, -- 1
		table_cache_52, -- 2
		table_cache_135, -- 3
	}
	talent = tree.talents[23].info
	talent.name = "Avenger's Shield"
	talent.tips = {
		{ -- 1
			{ left = "500 Mana", right = "30 yd range" }, -- 1
			{ left = "0.5 sec cast", right = "30 sec cooldown" }, -- 2
			{ left = "Hurls a holy shield at the enemy, dealing 281 to 343 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 615 Mana, 370-452 Holy Damage" }, -- 6
			{ left = " Rank 3: 780 Mana, 494-602 Holy Damage" }, -- 7
		},
	}
	talent = tree.talents[24].info
	talent.name = "Guarded by the Light"
	talent.tips = {
		format = "Reduces the mana cost of your Consecration, Holy Wrath and Avenger's Shield spells by %s%%.",
		multiplier = 15,
	}
	talent = tree.talents[25].info
	talent.name = "Shield of the Templar"
	talent.tips = {
		format = "Increases the damage and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[26].info
	talent.name = "Judgements of the Just"
	talent.tips = {
		format = "Your Judgement spells also reduce the melee attack speed of the target by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[27].info
	talent.name = "Hammer of the Righteous"
	talent.tips = {
		{ -- 1
			{ left = "263 Mana", right = "Melee Range" }, -- 1
			table_cache_104,
			table_cache_99,
			{ left = "Hammer the current target and up to 2 additional nearby targets, causing 100% of weapon damage as Holy damage. This ability causes high threat." }, -- 4
		},
	}
	tree = data[3]
	tree.info.name = "Retribution"
	talent = tree.talents[1].info
	talent.name = "Improved Blessing of Might"
	talent.tips = {
		format = "Increases the attack power bonus of your Blessing of Might by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[2].info
	talent.name = "Benediction"
	talent.tips = {
		format = "Reduces the Mana cost of your Judgement and Seal spells by %s%%.",
		multiplier = 3,
	}
	talent = tree.talents[3].info
	talent.name = "Improved Judgements"
	talent.tips = {
		format = "Decreases the cooldown of your Judgement spells by %s sec.",
	}
	talent = tree.talents[4].info
	talent.name = "Heart of the Crusader"
	talent.tips = {
		format = "In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional %s%%.",
	}
	talent = tree.talents[5].info
	talent.name = "Deflection"
	talent.tips = {
		format = "Increases your Parry chance by %s%%.",
	}
	talent = tree.talents[6].info
	talent.name = "Vindication"
	talent.tips = {
		format = "Gives the Paladin's damaging attacks a chance to reduce the target's attributes by %s%% for 15 sec.",
		multiplier = 10,
	}
	talent = tree.talents[7].info
	talent.name = "Conviction"
	talent.tips = {
		format = "Increases your chance to get a critical strike with all spells and attacks by %s%%.",
	}
	talent = tree.talents[8].info
	talent.name = "Seal of Command"
	talent.tips = {
		{ -- 1
			{ left = "57 Mana" }, -- 1
			table_cache_1,
			{ left = "Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one seal can be active on the Paladin at any one time. Lasts 30 sec." }, -- 3
			table_cache_108,
			{ left = "	Unleasing this Seal's energy will judge an enemy, instantly causing Holy damage, double if the target is stunned or incapacitated." }, -- 5
		},
	}
	talent = tree.talents[9].info
	talent.name = "Pursuit of Justice"
	talent.tips = {
		format = "Reduces the chance you'll be hit by spells by %s%% and increases movement and mounted movement speed by %s%%.  This does not stack with other movement speed increasing effects.",
		table_cache_36, -- 1
		table_cache_139, -- 2
	}
	talent = tree.talents[10].info
	talent.name = "Eye for an Eye"
	talent.tips = {
		format = "All criticals against you cause %s%% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50%% of the Paladin's total health.",
		multiplier = 10,
	}
	talent = tree.talents[11].info
	talent.name = "Improved Retribution Aura"
	talent.tips = {
		format = "Increases the damage done by your Retribution Aura by %s%%.",
		multiplier = 25,
	}
	talent = tree.talents[12].info
	talent.name = "Crusade"
	talent.tips = {
		format = "Increases all damage caused against Humanoids, Demons, Undead and Elementals by %s%%.",
	}
	talent = tree.talents[13].info
	talent.name = "Two-Handed Weapon Specialization"
	talent.tips = {
		format = "Increases the damage you deal with two-handed melee weapons by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[14].info
	talent.name = "Sanctified Retribution"
	talent.tips = {
		"Damage caused by targets affected by Retribution Aura is increased by 2%.", -- 1
	}
	talent = tree.talents[15].info
	talent.name = "Sheath of Light"
	talent.tips = {
		format = "Increases your spell power by an amount equal to %s%% of your attack power and your critical healing spells heal the target for %s%% of the healed amount over 12 seconds.",
		table_cache_148, -- 1
		{20, 40}, -- 2
		{30, 60}, -- 3
	}
	talent = tree.talents[16].info
	talent.name = "Vengeance"
	talent.tips = {
		format = "Gives you a %s%% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell or ability. This effect stacks up to 3 times",
	}
	talent = tree.talents[17].info
	talent.name = "Judgements of the Wise"
	talent.tips = {
		format = "Your Judgement spells restore mana up to 3 group or raid members totalling %s%% of the damage caused.",
		multiplier = 20,
	}
	talent = tree.talents[18].info
	talent.name = "Sanctified Seals"
	talent.tips = {
		format = "Increases your chance to critically hit with all spells and attacks by %s%% and reduces the chance your Seals will be dispelled by %s%%.",
		table_cache_58, -- 1
		table_cache_71, -- 2
		table_cache_16, -- 3
	}
	talent = tree.talents[19].info
	talent.name = "Repentance"
	talent.tips = {
		{ -- 1
			{ left = "395 Mana", right = "20 yd range" }, -- 1
			table_cache_54,
			{ left = "Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead." }, -- 3
		},
	}
	talent = tree.talents[20].info
	talent.name = "Divine Purpose"
	talent.tips = {
		format = "Reduces your chance to be hit by spells and ranged attacks by %s%% and reduces the duration of movement slowing effects by %s%%.",
		table_cache_94, -- 1
		table_cache_4, -- 2
		table_cache_93, -- 3
	}
	talent = tree.talents[21].info
	talent.name = "Fanaticism"
	talent.tips = {
		format = "Increases the critical strike chance of all Judgements capable of a critical hit by %s%% and reduces threat caused by all actions by %s%% except when under the effects of Righteous Fury.",
		table_cache_53, -- 1
		{10, 12}, -- 2
		{15, 18}, -- 3
		{20, 24}, -- 4
		{25, 30}, -- 5
	}
	talent = tree.talents[22].info
	talent.name = "Sanctified Wrath"
	talent.tips = {
		format = "Increases the critical strike chance of Hammer of Wrath by %s%%, reduces the cooldown of Avenging Wrath by %s secs and while affected by Avenging Wrath %s%% of all damage caused bypasses damage reduction effects.",
		{25, 30, 25}, -- 1
		{50, 60, 50}, -- 2
	}
	talent = tree.talents[23].info
	talent.name = "Swift Retribution"
	talent.tips = {
		format = "Your Retribution Aura also increases casting, ranged and melee attack speeds by %s%%.",
	}
	talent = tree.talents[24].info
	talent.name = "Crusader Strike"
	talent.tips = {
		{ -- 1
			{ left = "100 Mana", right = "5 yd range" }, -- 1
			table_cache_143,
			table_cache_120,
			{ left = "An instant strike that causes 110% weapon damage and refreshes all Judgements on the target." }, -- 4
		},
	}
	talent = tree.talents[25].info
	talent.name = "The Art of War"
	talent.tips = {
		format = "Reduces all damage taken by %s%% and gives your Hand of Freedom a %s%% chance to remove Stun effects.",
		table_cache_58, -- 1
		table_cache_71, -- 2
		table_cache_16, -- 3
	}
	talent = tree.talents[26].info
	talent.name = "Righteous Vengeance"
	talent.tips = {
		format = "Increases critical damage bonus of your Judgement and Divine Storm spells by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[27].info
	talent.name = "Divine Storm"
	talent.tips = {
		{ -- 1
			{ left = "878 Mana", right = "Melee Range" }, -- 1
			table_cache_46,
			table_cache_120,
			{ left = "An instant weapon attack that causes Holy damage up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totalling 20% of the damage caused." }, -- 4
		},
	}
	data = Talented_Data.MAGE
	-- data.name = "Mage Talents"
	tree = data[1]
	tree.info.name = "Arcane"
	talent = tree.talents[1].info
	talent.name = "Arcane Subtlety"
	talent.tips = {
		format = "Reduces the chance your spells will be dispelled by %s%% and reduces the threat caused by your Arcane spells by %s%%.",
		{15, 20}, -- 1
		{30, 40}, -- 2
	}
	talent = tree.talents[2].info
	talent.name = "Arcane Focus"
	talent.tips = {
		format = "Increases your chance to hit and reduces the mana cost of your Arcane spells by %s%%.",
	}
	talent = tree.talents[3].info
	talent.name = "Improved Arcane Missiles"
	talent.tips = {
		format = "Gives you a %s%% chance to avoid interruption caused by damage while channeling Arcane Missiles.",
		multiplier = 20,
	}
	talent = tree.talents[4].info
	talent.name = "Arcane Fortitude"
	talent.tips = {
		format = "Increases your armor by an amount equal to %s%% of your Intellect.",
		multiplier = 50,
	}
	talent = tree.talents[5].info
	talent.name = "Magic Absorption"
	talent.tips = {
		format = "Increases all resistances by %s per level and causes all spells you fully resist to restore %s%% of your total mana.  1 sec. cooldown.",
		{".5", 1}, -- 1
		table_cache_117, -- 2
	}
	talent = tree.talents[6].info
	talent.name = "Arcane Concentration"
	talent.tips = {
		format = "Gives you a %s%% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage%sspell by 100%%.",
		{2, "	"}, -- 1
		{4, " "}, -- 2
		{6, " "}, -- 3
		{8, " "}, -- 4
		{10, " "}, -- 5
	}
	talent = tree.talents[7].info
	talent.name = "Magic Attunement"
	talent.tips = {
		format = "Increases the range of your Arcane spells by %s yards and the effect of your Amplify Magic and Dampen Magic spells by %s%%.",
		table_cache_131, -- 1
		table_cache_112, -- 2
	}
	talent = tree.talents[8].info
	talent.name = "Spell Impact"
	talent.tips = {
		format = "Increases the critical strike chance of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Ice Lance and Cone of Cold spells by an additional %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[9].info
	talent.name = "Student of the Mind"
	talent.tips = {
		format = "Increases your total Spirit by %s%%.",
		4, -- 1
		7, -- 2
		10, -- 3
	}
	talent = tree.talents[10].info
	talent.name = "Focus Mind"
	talent.tips = {
		{ -- 1
			{ left = "65 Mana", right = "30 yd range" }, -- 1
			table_cache_1,
			{ left = "Focus your energy on the target, increasing all magic damage taken by that target by 10. Lasts 1 min or until 50 charges are expended." }, -- 3
		},
	}
	talent = tree.talents[11].info
	talent.name = "Arcane Shielding"
	talent.tips = {
		format = "Decreases the mana lost per point of damage taken when Mana Shield is active by %s%% and increases the resistances granted by Mage Armor by %s%%.",
		table_cache_56, -- 1
		table_cache_89, -- 2
	}
	talent = tree.talents[12].info
	talent.name = "Improved Counterspell"
	talent.tips = {
		format = "Your Counterspell also silences the target for %s sec.",
		multiplier = 2,
	}
	talent = tree.talents[13].info
	talent.name = "Arcane Meditation"
	talent.tips = {
		format = "Allows %s%% of your Mana regeneration to continue while casting.",
		multiplier = 10,
	}
	talent = tree.talents[14].info
	talent.name = "Improved Blink"
	talent.tips = {
		format = "Reduces the mana cost of Blink by %s%% and for 4 sec after casting your chance to be hit by all attacks and spells is reduced by %s%%.",
		table_cache_127, -- 1
		table_cache_132, -- 2
	}
	talent = tree.talents[15].info
	talent.name = "Presence of Mind"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell." }, -- 2
		},
	}
	talent = tree.talents[16].info
	talent.name = "Arcane Mind"
	talent.tips = {
		format = "Increases your total Intellect by %s%%.",
		multiplier = 3,
	}
	talent = tree.talents[17].info
	talent.name = "Prismatic Cloak"
	talent.tips = {
		format = "Reduces all damage taken by %s%% and reduces the fade time of your invisibility spell by %s sec.",
		table_cache_121, -- 1
		table_cache_21, -- 2
		table_cache_146, -- 3
	}
	talent = tree.talents[18].info
	talent.name = "Arcane Instability"
	talent.tips = {
		format = "Increases your spell damage and critical strike chance by %s%%.",
	}
	talent = tree.talents[19].info
	talent.name = "Arcane Potency"
	talent.tips = {
		format = "Increases the critical strike chance of any spell cast while Clearcasting or Presence of Mind is active by %s%%.",
		multiplier = 15,
	}
	talent = tree.talents[20].info
	talent.name = "Arcane Empowerment"
	talent.tips = {
		format = "Increases the damage of your Arcane Missiles spell by an amount equal to %s%% of your spell power and the damage of your Arcane Blast by %s%% of your spell power.",
		table_cache_128, -- 1
		{30, 6}, -- 2
		{45, 9}, -- 3
	}
	talent = tree.talents[21].info
	talent.name = "Arcane Power"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec." }, -- 2
		},
	}
	talent = tree.talents[22].info
	talent.name = "Spell Power"
	talent.tips = {
		format = "Increases critical strike damage bonus of all spells by %s%%.",
		multiplier = 25,
	}
	talent = tree.talents[23].info
	talent.name = "Arcane Flows"
	talent.tips = {
		format = "Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by %s secs.",
		multiplier = 30,
	}
	talent = tree.talents[24].info
	talent.name = "Mind Mastery"
	talent.tips = {
		format = "Increases spell power by %s%% of your total intellect.",
		multiplier = 3,
	}
	talent = tree.talents[25].info
	talent.name = "Incanter's Absorption"
	talent.tips = {
		format = "When you absorb damage your spell damage is increased by %s%% of the amount absorbed for 10 sec.",
		multiplier = 5,
	}
	talent = tree.talents[26].info
	talent.name = "Slow"
	talent.tips = {
		{ -- 1
			{ left = "627 Mana", right = "30 yd range" }, -- 1
			table_cache_1,
			{ left = "Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time." }, -- 3
		},
	}
	talent = tree.talents[27].info
	talent.name = "Netherwind Presence"
	talent.tips = {
		format = "Increases your spell haste by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[28].info
	talent.name = "Missile Barrage"
	talent.tips = {
		format = "Gives your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a %s%% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and fire missiles every .5 sec.",
		multiplier = 3,
	}
	talent = tree.talents[29].info
	talent.name = "Arcane Barrage"
	talent.tips = {
		{ -- 1
			table_cache_86,
			{ left = "Instant cast", right = "3 sec cooldown" }, -- 2
			{ left = "Launches several missiles at the enemy target, causing 401 to 485 Arcane damage." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 393 Mana, 802-958 Arcane Damage" }, -- 6
			{ left = " Rank 3: 592 Mana, 936-1144 Arcane Damage" }, -- 7
		},
	}
	tree = data[2]
	tree.info.name = "Fire"
	talent = tree.talents[1].info
	talent.name = "Improved Fire Blast"
	talent.tips = {
		format = "Reduces the cooldown of your Fire Blast spell by %s sec.",
	}
	talent = tree.talents[2].info
	talent.name = "Incineration"
	talent.tips = {
		format = "Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[3].info
	talent.name = "Improved Fireball"
	talent.tips = {
		format = "Reduces the casting time of your Fireball spell by 0.%s sec.",
	}
	talent = tree.talents[4].info
	talent.name = "Ignite"
	talent.tips = {
		format = "Your critical strikes from Fire damage spells cause the target to burn for an additional %s%% of your spell's damage over 4 sec.",
		multiplier = 8,
	}
	talent = tree.talents[5].info
	talent.name = "Burning Determination"
	talent.tips = {
		format = "When Interrupted or Silenced you have a %s%% chance to become immune to both mechanics for 10 sec.",
		multiplier = 50,
	}
	talent = tree.talents[6].info
	talent.name = "World in Flames"
	talent.tips = {
		format = "Increases the critical strike chance of your Flamestrike, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[7].info
	talent.name = "Flame Throwing"
	talent.tips = {
		format = "Increases the range of your Fire spells by %s yards.",
		multiplier = 3,
	}
	talent = tree.talents[8].info
	talent.name = "Impact"
	talent.tips = {
		format = "Gives your Fire spells a %s%% chance to stun the target for 2 sec.",
		multiplier = 2,
	}
	talent = tree.talents[9].info
	talent.name = "Pyroblast"
	talent.tips = {
		{ -- 1
			{ left = "125 Mana", right = "35 yd range" }, -- 1
			{ left = "5 sec cast" }, -- 2
			{ left = "Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 150 Mana, 193-250 Damage, 72/12 sec" }, -- 6
			{ left = " Rank 3: 195 Mana, 270-343 Damage, 96/12 sec" }, -- 7
			{ left = " Rank 4: 240 Mana, 347-437 Damage, 124/12 sec" }, -- 8
			{ left = " Rank 5: 285 Mana, 427-536 Damage, 156/12 sec" }, -- 9
			{ left = " Rank 6: 335 Mana, 525-654 Damage, 188/12 sec" }, -- 10
			{ left = " Rank 7: 385 Mana, 625-776 Damage, 228/12 sec" }, -- 11
			{ left = " Rank 8: 440 Mana, 735-926 Damage, 268/12 sec" }, -- 12
			{ left = " Rank 9: 460 Mana, 876-1104 Damage, 324/12 sec" }, -- 13
		},
	}
	talent = tree.talents[10].info
	talent.name = "Burning Soul"
	talent.tips = {
		format = "Gives your Fire spells a %s%% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by %s%%.",
		{35, 5}, -- 1
		{70, 10}, -- 2
	}
	talent = tree.talents[11].info
	talent.name = "Improved Scorch"
	talent.tips = {
		format = "Your Scorch spells have a %s%% chance to cause your target to be vulnerable to Fire, Frost and Arcane damage, increasing damage taken by 2%% and lasts 30 sec. Stacks up to 5 times.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[12].info
	talent.name = "Molten Shields"
	talent.tips = {
		format = "Causes your Fire Ward and Frost Ward spells to have a %s%% chance to reflect the warded spell while active. In addition, your Molten Armor has a 50%% chance to affect ranged and spell attacks.",
		multiplier = 15,
	}
	talent = tree.talents[13].info
	talent.name = "Master of Elements"
	talent.tips = {
		format = "Your spell criticals will refund %s%% of their base mana cost.",
		multiplier = 10,
	}
	talent = tree.talents[14].info
	talent.name = "Playing with Fire"
	talent.tips = {
		format = "Increases all spell damage caused by %s%% and all spell damage taken by %s%%.",
		table_cache_144, -- 1
		table_cache_63, -- 2
		table_cache_8, -- 3
	}
	talent = tree.talents[15].info
	talent.name = "Critical Mass"
	talent.tips = {
		format = "Increases the critical strike chance of your fire spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[16].info
	talent.name = "Blast Wave"
	talent.tips = {
		{ -- 1
			{ left = "215 Mana" }, -- 1
			table_cache_39,
			{ left = "A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, knocking them back and Dazing them for 6 sec." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 270 Mana, 208-249 Damage" }, -- 6
			{ left = " Rank 3: 355 Mana, 285-338 Damage" }, -- 7
			{ left = " Rank 4: 450 Mana, 374-443 Damage" }, -- 8
			{ left = " Rank 5: 545 Mana, 473-556 Damage" }, -- 9
			{ left = " Rank 6: 595 Mana, 545-640 Damage" }, -- 10
			{ left = " Rank 7: 620 Mana, 629-738 Damage" }, -- 11
			{ left = " Rank 8: 795 Mana, 895-1052 Damage" }, -- 12
		},
	}
	talent = tree.talents[17].info
	talent.name = "Blazing Speed"
	talent.tips = {
		format = "Gives you a %s%% chance when hit by a melee or ranged attack to increase your movement speed by 50%% and dispel all movement impairing effects. This effect lasts 8 sec.",
		multiplier = 5,
	}
	talent = tree.talents[18].info
	talent.name = "Fire Power"
	talent.tips = {
		format = "Increases the damage done by your fire spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[19].info
	talent.name = "Pyromaniac"
	talent.tips = {
		format = "Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional %s%%.",
	}
	talent = tree.talents[20].info
	talent.name = "Combustion"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells." }, -- 2
		},
	}
	talent = tree.talents[21].info
	talent.name = "Molten Fury"
	talent.tips = {
		format = "Increases damage of all spells against targets with less than 20%% health by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[22].info
	talent.name = "Fiery Payback"
	talent.tips = {
		format = "When below 35%% health all damage taken is reduced by %s%% and your Pyroblast spell's cast time is reduced by %s.%s secs while the cooldown is increased by %s5 secs.",
		{10, 1, 8, "2."}, -- 1
		{20, 3, 5, ""}, -- 2
	}
	talent = tree.talents[23].info
	talent.name = "Empowered Fireball"
	talent.tips = {
		format = "Increases the damage of your Fireball spell by an amount equal to %s%% of your spell power.",
		multiplier = 5,
	}
	talent = tree.talents[24].info
	talent.name = "Firestarter"
	talent.tips = {
		format = "Your Blast Wave and Dragon's Breath spells have a %s%% chance to make your next Flamestrike spell instant cast. Lasts 10 sec.",
		multiplier = 15,
	}
	talent = tree.talents[25].info
	talent.name = "Dragon's Breath"
	talent.tips = {
		{ -- 1
			{ left = "475 Mana" }, -- 1
			{ left = "Instant cast", right = "20 sec cooldown" }, -- 2
			{ left = "Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 575 Mana, 463-536 Damage" }, -- 6
			{ left = " Rank 3: 660 Mana, 584-677 Damage" }, -- 7
			{ left = " Rank 4: 700 Mana, 692-802 Damage" }, -- 8
			{ left = " Rank 5: 900 Mana, 945-1096 Damage" }, -- 9
			{ left = " Rank 6: 1050 Mana, 1101-1279 Damage" }, -- 10
		},
	}
	talent = tree.talents[26].info
	talent.name = "Hot Streak"
	talent.tips = {
		format = "Any time you score 3 spell criticals in a row, you have a %s%% chance the next spell cast within 10 sec will gain 100%% increased chance to score a critical hit.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[27].info
	talent.name = "Burnout"
	talent.tips = {
		format = "Increases your spell critical damage bonus with all Fire spells by %s%% but your spell criticals cost an additional %s%% of the spell's cost.",
		table_cache_11, -- 1
		table_cache_134, -- 2
		table_cache_128, -- 3
		table_cache_100, -- 4
		{25, 5}, -- 5
	}
	talent = tree.talents[28].info
	talent.name = "Living Bomb"
	talent.tips = {
		{ -- 1
			{ left = "400 Mana" }, -- 1
			table_cache_1,
			{ left = "The caster becomes a living bomb, causing 51 Fire damage to all enemies within 10 yards every 2 sec. After 6 sec, a fiery explosion occurs causing 212 Fire damage to all enemies within 10 yards and burning 106 mana, dealing damage equal to the amount drained." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 765 Mana, 98 Fire Damage, 392 Fire Damage explosion, Burns 196 mana." }, -- 6
			{ left = " Rank 3: 1010 Mana, 130 Fire Damage, 520 Fire Damage explosion, Burns 260 mana." }, -- 7
		},
	}
	tree = data[3]
	tree.info.name = "Frost"
	talent = tree.talents[1].info
	talent.name = "Frost Warding"
	talent.tips = {
		format = "Increases the armor and resistances given by your Frost Armor and Ice Armor spells by %s%%. In addition, gives your Frost Ward a %s%% chance to negate the warded damage spell and restore mana equal to the damage caused.",
		table_cache_127, -- 1
		table_cache_132, -- 2
	}
	talent = tree.talents[2].info
	talent.name = "Improved Frostbolt"
	talent.tips = {
		format = "Reduces the casting time of your Frostbolt spell by 0.%s sec.",
	}
	talent = tree.talents[3].info
	talent.name = "Ice Floes"
	talent.tips = {
		format = "Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by %s%%.",
		7, -- 1
		14, -- 2
		20, -- 3
	}
	talent = tree.talents[4].info
	talent.name = "Ice Shards"
	talent.tips = {
		format = "Increases the critical strike damage bonus of your Frost spells by %s%%.",
		multiplier = 20,
	}
	talent = tree.talents[5].info
	talent.name = "Frostbite"
	talent.tips = {
		format = "Gives your Chill effects a %s%% chance to freeze the target for 5 sec.",
		multiplier = 5,
	}
	talent = tree.talents[6].info
	talent.name = "Elemental Precision"
	talent.tips = {
		format = "Reduces the mana cost and chance targets resist your Frost and Fire spells by %s%%.",
	}
	talent = tree.talents[7].info
	talent.name = "Permafrost"
	talent.tips = {
		format = "Increases the duration of your Chill effects by %s sec and reduces the target's speed by an additional %s%%.",
		table_cache_22, -- 1
		{2, 7}, -- 2
		table_cache_133, -- 3
	}
	talent = tree.talents[8].info
	talent.name = "Piercing Ice"
	talent.tips = {
		format = "Increases the damage done by your Frost spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[9].info
	talent.name = "Icy Veins"
	talent.tips = {
		{ -- 1
			{ left = "67 Mana" }, -- 1
			table_cache_25,
			{ left = "Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec." }, -- 3
		},
	}
	talent = tree.talents[10].info
	talent.name = "Improved Blizzard"
	talent.tips = {
		format = "Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by %s%%. Lasts 1.50 sec.",
		30, -- 1
		50, -- 2
		65, -- 3
	}
	talent = tree.talents[11].info
	talent.name = "Arctic Reach"
	talent.tips = {
		format = "Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[12].info
	talent.name = "Frost Channeling"
	talent.tips = {
		format = "Reduces the mana cost of all spells by %s%% and reduces the threat caused by your Frost spells by %s%%.",
		table_cache_28, -- 1
		{7, 7}, -- 2
		table_cache_109, -- 3
	}
	talent = tree.talents[13].info
	talent.name = "Shatter"
	talent.tips = {
		format = "Increases the critical strike chance of all your spells against frozen targets by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[14].info
	talent.name = "Cold Snap"
	talent.tips = {
		{ -- 1
			{ left = "Instant", right = "8 min cooldown" }, -- 1
			{ left = "When activated, this spell finishes the cooldown on all Frost spells you recently cast." }, -- 2
		},
	}
	talent = tree.talents[15].info
	talent.name = "Improved Cone of Cold"
	talent.tips = {
		format = "Increases the damage dealt by your Cone of Cold spell by %s%%.",
		15, -- 1
		25, -- 2
		35, -- 3
	}
	talent = tree.talents[16].info
	talent.name = "Frozen Core"
	talent.tips = {
		format = "Reduces the damage taken by Frost and Fire effects by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[17].info
	talent.name = "Cold as Ice"
	talent.tips = {
		format = "Reduces the cooldown of your Cold Snap, Ice Barrier, Deep Freeze and Summon Water Elemental spells by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[18].info
	talent.name = "Winter's Chill"
	talent.tips = {
		format = "Gives your Frost damage spells a %s%% chance to apply the Winter's Chill effect, which increases the chance Arcane, Fire and Frost Spells will critically hit the target by 2%% for 15 sec. Stacks up to 5 times.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[19].info
	talent.name = "Shattered Barrier"
	talent.tips = {
		format = "Gives your Ice Barrier spell a %s%% chance to freeze all enemies within 10 yds for 8 sec when it is destroyed.",
		multiplier = 50,
	}
	talent = tree.talents[20].info
	talent.name = "Ice Barrier"
	talent.tips = {
		{ -- 1
			{ left = "305 Mana" }, -- 1
			{ left = "Instant cast", right = "30 sec cooldown" }, -- 2
			{ left = "Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: Absorbs 568 Damage" }, -- 6
			{ left = " Rank 3: Absorbs 699 Damage" }, -- 7
			{ left = " Rank 4: Absorbs 842 Damage" }, -- 8
			{ left = " Rank 5: Absorbs 951 Damage" }, -- 9
			{ left = " Rank 6: Absorbs 1075 Damage" }, -- 10
		},
	}
	talent = tree.talents[21].info
	talent.name = "Arctic Winds"
	talent.tips = {
		format = "Increases all Frost damage you cause by %s%% and reduces the chance melee and ranged attacks will hit you by %s%%.",
		table_cache_144, -- 1
		table_cache_63, -- 2
		table_cache_8, -- 3
		table_cache_28, -- 4
		table_cache_23, -- 5
	}
	talent = tree.talents[22].info
	talent.name = "Empowered Frostbolt"
	talent.tips = {
		format = "Increases the damage of your Frostbolt spell by an amount equal to %s%% of your spell power and increases the critical strike chance by an additional %s%%.",
		table_cache_14, -- 1
		table_cache_92, -- 2
	}
	talent = tree.talents[23].info
	talent.name = "Fingers of Frost"
	talent.tips = {
		format = "Gives your Frost damage spells a %s%% chance to apply the Fingers of Frost effect, which treats your next Frost spell cast on the target as if the target were Frozen. Lasts 10 sec.",
		multiplier = 5,
	}
	talent = tree.talents[24].info
	talent.name = "Brain Freeze"
	talent.tips = {
		format = "Your Frost damage spells have a %s%% chance to cause your next Fireball spell to be instant cast and cost no mana.",
		multiplier = 5,
	}
	talent = tree.talents[25].info
	talent.name = "Summon Water Elemental"
	talent.tips = {
		{ -- 1
			{ left = "358 Mana" }, -- 1
			table_cache_41,
			{ left = "Summon a Water Elemental to fight for the caster for 45 sec." }, -- 3
		},
	}
	talent = tree.talents[26].info
	talent.name = "Improved Water Elemental"
	talent.tips = {
		format = "Increases the duration of your Summon Water Elemental spell by %s sec and your Water Elemental heals all party or raid members %s%% of their total health every 5 secs.",
		table_cache_11, -- 1
		table_cache_134, -- 2
		table_cache_128, -- 3
	}
	talent = tree.talents[27].info
	talent.name = "Chilled to the Bone"
	talent.tips = {
		format = "Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by %s%% and reduces the movement speed of all chilled targets by an additional %s%%",
		table_cache_117, -- 1
		table_cache_15, -- 2
		table_cache_62, -- 3
		table_cache_50, -- 4
		table_cache_118, -- 5
	}
	talent = tree.talents[28].info
	talent.name = "Deep Freeze"
	talent.tips = {
		{ -- 1
			{ left = "222 Mana", right = "30 yd range" }, -- 1
			{ left = "1.5 sec cast", right = "30 sec cooldown" }, -- 2
			{ left = "Causes 694 to 806 Frost damage and stuns the target for 5 sec. Only usable on Frozen targets." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 787 to 913 Frost Damage" }, -- 6
			{ left = " Rank 3: 1018 to 1182 Frost Damage" }, -- 7
			{ left = " Rank 4: 1319 to 1531 Frost Damage" }, -- 8
		},
	}
	data = Talented_Data.PRIEST
	-- data.name = "Priest Talents"
	tree = data[1]
	tree.info.name = "Discipline"
	talent = tree.talents[1].info
	talent.name = "Unbreakable Will"
	talent.tips = {
		format = "Increases your chance to resist Stun, Fear, and Silence effects by an additional %s%%.",
		multiplier = 3,
	}
	talent = tree.talents[2].info
	talent.name = "Twin Disciplines"
	talent.tips = {
		format = "Increases your spell damage and healing by %s%%.",
	}
	talent = tree.talents[3].info
	talent.name = "Silent Resolve"
	talent.tips = {
		format = "Reduces the threat generated by your Holy and Discipline spells by %s%% and reduces the chance your spells will be dispelled by %s%%.",
		table_cache_65, -- 1
		table_cache_29, -- 2
		table_cache_49, -- 3
	}
	talent = tree.talents[4].info
	talent.name = "Improved Power Word: Fortitude"
	talent.tips = {
		format = "Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by %s%%.",
		multiplier = 15,
	}
	talent = tree.talents[5].info
	talent.name = "Improved Power Word: Shield"
	talent.tips = {
		format = "Increases the damage absorbed by your Power Word: Shield by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[6].info
	talent.name = "Martyrdom"
	talent.tips = {
		format = "Gives you a %s%% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by %s%%.",
		{50, 10}, -- 1
		{100, 20}, -- 2
	}
	talent = tree.talents[7].info
	talent.name = "Absolution"
	talent.tips = {
		format = "Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[8].info
	talent.name = "Inner Focus"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect." }, -- 2
		},
	}
	talent = tree.talents[9].info
	talent.name = "Meditation"
	talent.tips = {
		format = "Allows %s%% of your Mana regeneration to continue while casting.",
		multiplier = 10,
	}
	talent = tree.talents[10].info
	talent.name = "Improved Inner Fire"
	talent.tips = {
		format = "Increases the armor bonus and bonus healing of your Inner Fire spell by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[11].info
	talent.name = "Mental Agility"
	talent.tips = {
		format = "Reduces the mana cost of your instant cast spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[12].info
	talent.name = "Improved Mana Burn"
	talent.tips = {
		format = "Reduces the casting time of your Mana Burn spell by %s.%s sec.",
		{0, 5}, -- 1
		{1, 0}, -- 2
	}
	talent = tree.talents[13].info
	talent.name = "Mental Strength"
	talent.tips = {
		format = "Increases your total Intellect by %s%%.",
		multiplier = 3,
	}
	talent = tree.talents[14].info
	talent.name = "Divine Spirit"
	talent.tips = {
		{ -- 1
			{ left = "250 Mana", right = "30 yd range" }, -- 1
			table_cache_1,
			{ left = "Holy power infuses the target, increasing their Spirit by 17 for 30 min." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 350 Mana, 23 Spirit" }, -- 6
			{ left = " Rank 3: 450 Mana, 33 Spirit" }, -- 7
			{ left = " Rank 4: 555 Mana, 40 Spirit" }, -- 8
			{ left = " Rank 5: 680 Mana, 50 Spirit" }, -- 9
		},
	}
	talent = tree.talents[15].info
	talent.name = "Improved Divine Spirit"
	talent.tips = {
		format = "Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to %s%% of their total Spirit.",
		multiplier = 3,
	}
	talent = tree.talents[16].info
	talent.name = "Focused Power"
	talent.tips = {
		format = "Your Smite, Mind Blast and Mass Dispel spells have an additional %s%% chance to hit.  In addition, your Mass Dispel cast time is reduced by %s sec.",
		{2, 0.5}, -- 1
		{4, 1}, -- 2
	}
	talent = tree.talents[17].info
	talent.name = "Enlightenment"
	talent.tips = {
		format = "Increases your total Stamina, Intellect and Spirit by %s%% and increases your spell damage and healing by %s%%.",
		table_cache_144, -- 1
		table_cache_63, -- 2
		table_cache_8, -- 3
		table_cache_28, -- 4
		table_cache_23, -- 5
	}
	talent = tree.talents[18].info
	talent.name = "Focused Will"
	talent.tips = {
		format = "After taking a critical hit you gain the Focused Will effect, reducing all damage taken by %s%% and increasing healing effects on you by %s%%.  Stacks up to 3 times.  Lasts 8 sec.",
		table_cache_60, -- 1
		table_cache_6, -- 2
		table_cache_136, -- 3
	}
	talent = tree.talents[19].info
	talent.name = "Power Infusion"
	talent.tips = {
		{ -- 1
			{ left = "419 Mana", right = "30 yd range" }, -- 1
			table_cache_138,
			{ left = "Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec." }, -- 3
		},
	}
	talent = tree.talents[20].info
	talent.name = "Reflective Shield"
	talent.tips = {
		format = "Causes %s%% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.",
		multiplier = 10,
	}
	talent = tree.talents[21].info
	talent.name = "Aspiration"
	talent.tips = {
		format = "Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[22].info
	talent.name = "Rapture"
	talent.tips = {
		format = "Causes you to gain mana equal to %s%% of the healing done by your Greater Heal, Flash Heal and Penance spells, and %s%% the damage absorbed by your Power Word: Shield and Divine Aegis is returned as mana to you.",
		{0.5, 5}, -- 1
		{"1.0", 10}, -- 2
		{1.5, 15}, -- 3
		{"2.0", 20}, -- 4
		{2.5, 25}, -- 5
	}
	talent = tree.talents[23].info
	talent.name = "Divine Aegis"
	talent.tips = {
		format = "Critical heals create a protective shield on the target, absorbing %s%% of the amount healed. Lasts 12 sec.",
		multiplier = 10,
	}
	talent = tree.talents[24].info
	talent.name = "Pain Suppression"
	talent.tips = {
		{ -- 1
			{ left = "209 Mana", right = "40 yd range" }, -- 1
			table_cache_41,
			{ left = "Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec." }, -- 3
		},
	}
	talent = tree.talents[25].info
	talent.name = "Grace"
	talent.tips = {
		format = "Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, reducing damage done to the target by %s%%, and increasing the healing done to the target by %s%%. This effect will stack up to 3 times. Effect lasts 8 sec.",
		table_cache_144, -- 1
		table_cache_63, -- 2
	}
	talent = tree.talents[26].info
	talent.name = "Borrowed Time"
	talent.tips = {
		format = "Reduces the global cooldown of your Power Word: Shield spell by 0.%s sec, and increases the amount absorbed by your Power Word: Shield equal to %s%% of your healing.",
		table_cache_22, -- 1
		{2, 8}, -- 2
		{3, 12}, -- 3
		{4, 16}, -- 4
		table_cache_119, -- 5
	}
	talent = tree.talents[27].info
	talent.name = "Penance"
	talent.tips = {
		{ -- 1
			{ left = "", right = "Enemy: 30 yd range" }, -- 1
			{ left = "715 Mana", right = "Friendly: 40 yd range" }, -- 2
			{ left = "Channeled", right = "10 sec cooldown" }, -- 3
			{ left = "Launches a volley of holy light at the target, causing 184 Holy damage to an enemy, or 670 to 756 healing to an ally every 1 sec for 3 sec." }, -- 4
		},
	}
	tree = data[2]
	tree.info.name = "Holy"
	talent = tree.talents[1].info
	talent.name = "Healing Focus"
	talent.tips = {
		format = "Gives you a %s%% chance to avoid interruption caused by damage while casting any healing spell.",
		multiplier = 35,
	}
	talent = tree.talents[2].info
	talent.name = "Improved Renew"
	talent.tips = {
		format = "Increases the amount healed by your Renew spell by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[3].info
	talent.name = "Holy Specialization"
	talent.tips = {
		format = "Increases the critical effect chance of your Holy spells by %s%%.",
	}
	talent = tree.talents[4].info
	talent.name = "Spell Warding"
	talent.tips = {
		format = "Reduces all spell damage taken by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[5].info
	talent.name = "Divine Fury"
	talent.tips = {
		format = "Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.%s sec.",
	}
	talent = tree.talents[6].info
	talent.name = "Holy Nova"
	talent.tips = {
		{ -- 1
			{ left = "185 Mana" }, -- 1
			table_cache_1,
			{ left = "Causes an explosion of holy light around the caster, causing 29 to 34 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 63. These effects cause no threat." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 290 Mana, 52-61 Damage, 89-101 Health" }, -- 6
			{ left = " Rank 3: 400 Mana, 79-92 Damage, 124-143 Health" }, -- 7
			{ left = " Rank 4: 520 Mana, 110-127 Damage, 165-192 Health" }, -- 8
			{ left = " Rank 5: 635 Mana, 146-168 Damage, 239-276 Health" }, -- 9
			{ left = " Rank 6: 750 Mana, 188-217 Damage, 307-356 Health" }, -- 10
			{ left = " Rank 7: 875 Mana, 244-283 Damage, 386-448 Health" }, -- 11
		},
	}
	talent = tree.talents[7].info
	talent.name = "Blessed Recovery"
	talent.tips = {
		format = "After being struck by a melee or ranged critical hit, heal %s%% of the damage taken over 6 sec.",
		8, -- 1
		16, -- 2
		25, -- 3
	}
	talent = tree.talents[8].info
	talent.name = "Inspiration"
	talent.tips = {
		format = "Increases your target's armor by %s%% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Healing, or Circle of Healing spell.",
		8, -- 1
		16, -- 2
		25, -- 3
	}
	talent = tree.talents[9].info
	talent.name = "Holy Reach"
	talent.tips = {
		format = "Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova, and Circle of Healing spells by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[10].info
	talent.name = "Improved Healing"
	talent.tips = {
		format = "Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal and Penance spells by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[11].info
	talent.name = "Searing Light"
	talent.tips = {
		format = "Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[12].info
	talent.name = "Healing Prayers"
	talent.tips = {
		format = "Reduces the Mana cost of your Prayer of Healing and Prayer of Mending spells by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[13].info
	talent.name = "Spirit of Redemption"
	talent.tips = {
		"Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec.  The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects.  While in this form, the priest can cast any healing spell free of cost.  When the effect ends, the priest dies.", -- 1
	}
	talent = tree.talents[14].info
	talent.name = "Spiritual Guidance"
	talent.tips = {
		format = "Increases spell damage and healing by up to %s%% of your total Spirit.",
		multiplier = 5,
	}
	talent = tree.talents[15].info
	talent.name = "Surge of Light"
	talent.tips = {
		format = "Your spell criticals have a %s%% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.",
		multiplier = 25,
	}
	talent = tree.talents[16].info
	talent.name = "Spiritual Healing"
	talent.tips = {
		format = "Increases the amount healed by your healing spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[17].info
	talent.name = "Holy Concentration"
	talent.tips = {
		format = "Gives you a %s%% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell.  The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%%.",
		multiplier = 2,
	}
	talent = tree.talents[18].info
	talent.name = "Lightwell"
	talent.tips = {
		{ -- 1
			{ left = "225 Mana", right = "40 yd range" }, -- 1
			{ left = "0.5 sec cast", right = "3 min cooldown" }, -- 2
			{ left = "Creates a Holy Lightwell.  Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 295 Mana, 1164 Health" }, -- 6
			{ left = " Rank 3: 365 Mana, 1599 Health" }, -- 7
			{ left = " Rank 4: 445 Mana, 2361 Health" }, -- 8
		},
	}
	talent = tree.talents[19].info
	talent.name = "Blessed Resilience"
	talent.tips = {
		format = "Critical hits made against you have a %s%% chance to prevent you from being critically hit again for 6 sec.",
		multiplier = 20,
	}
	talent = tree.talents[20].info
	talent.name = "Empowered Healing"
	talent.tips = {
		format = "Your Greater Heal spell gains an additional %s%% and your Flash Heal and Binding Heal gain an additional %s%% of your bonus healing effects.",
		table_cache_121, -- 1
		table_cache_21, -- 2
		table_cache_146, -- 3
		table_cache_110, -- 4
		table_cache_38, -- 5
	}
	talent = tree.talents[21].info
	talent.name = "Serendipity"
	talent.tips = {
		format = "If your Greater Heal or Flash Heal spells overheal the target for greater than 50%%, you are instantly refunded %s%% of the spell's mana cost.",
		multiplier = 20,
	}
	talent = tree.talents[22].info
	talent.name = "Improved Holy Concentration"
	talent.tips = {
		format = "Increases the chance you'll enter Holy Concentration by %s%%, and also increases your spell haste by %s%% for the next three Greater Heal, Flash Heal or Binding Heal spells after you gain Holy Concentration. Lasts 20 sec.",
		table_cache_141, -- 1
		{7, 40}, -- 2
		{10, 60}, -- 3
	}
	talent = tree.talents[23].info
	talent.name = "Circle of Healing"
	talent.tips = {
		{ -- 1
			{ left = "370 Mana", right = "40 yd range" }, -- 1
			table_cache_1,
			{ left = "Heals up to 5 friendly party or raid members within 15 yards of the target for 250 to 274." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 425 Mana, 292 to 323 Healing" }, -- 6
			{ left = " Rank 3: 460 Mana, 332 to 367 Healing" }, -- 7
			{ left = " Rank 4: 505 Mana, 376 to 415 Healing" }, -- 8
			{ left = " Rank 5: 550 Mana, 416 to 459 Healing" }, -- 9
			{ left = " Rank 6: 760 Mana, 597 to 659 Healing" }, -- 10
			{ left = " Rank 5: 890 Mana, 684 to 756 Healing" }, -- 11
		},
	}
	talent = tree.talents[24].info
	talent.name = "Test of Faith"
	talent.tips = {
		format = "Increases healing by %s%% and spell critical effect chance by %s%% on friendly targets at or below 50%% health.",
		table_cache_102, -- 1
		table_cache_42, -- 2
		table_cache_12, -- 3
	}
	talent = tree.talents[25].info
	talent.name = "Divine Providence"
	talent.tips = {
		format = "Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing and Prayer of Mending by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[26].info
	talent.name = "Guardian Spirit"
	talent.tips = {
		{ -- 1
			{ left = "231 Mana", right = "40 yd range" }, -- 1
			table_cache_41,
			{ left = "Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 10% of their maximum health. Lasts 10 sec." }, -- 3
		},
	}
	tree = data[3]
	tree.info.name = "Shadow"
	talent = tree.talents[1].info
	talent.name = "Spirit Tap"
	talent.tips = {
		format = "Gives you a %s%% chance to gain a 100%% bonus to your Spirit after killing a target that yields experience or honor.  For the duration, your Mana will regenerate at a 50%% rate while casting. Lasts 15 sec.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[2].info
	talent.name = "Improved Spirit Tap"
	talent.tips = {
		format = "Your Mind Blast and Shadow Word: Death critical strikes increase your total Spirit by %s%%. For the duration, your mana will regenerate at a %s%% rate while casting. Lasts 8 sec.",
		table_cache_51, -- 1
		table_cache_129, -- 2
	}
	talent = tree.talents[3].info
	talent.name = "Blackout"
	talent.tips = {
		format = "Gives your Shadow damage spells a %s%% chance to stun the target for 3 sec.",
		multiplier = 2,
	}
	talent = tree.talents[4].info
	talent.name = "Shadow Affinity"
	talent.tips = {
		format = "Reduces the threat generated by your Shadow spells by %s%%.",
		8, -- 1
		16, -- 2
		25, -- 3
	}
	talent = tree.talents[5].info
	talent.name = "Improved Shadow Word: Pain"
	talent.tips = {
		format = "Increases the damage of your Shadow Word: Pain spell by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[6].info
	talent.name = "Shadow Focus"
	talent.tips = {
		format = "Increases your chance to hit with your Shadow spells by %s%%, and reduces the mana cost of your Shadow spells by %s%%.",
		table_cache_117, -- 1
		table_cache_15, -- 2
		table_cache_62, -- 3
	}
	talent = tree.talents[7].info
	talent.name = "Improved Psychic Scream"
	talent.tips = {
		format = "Reduces the cooldown of your Psychic Scream spell by %s sec.",
		multiplier = 2,
	}
	talent = tree.talents[8].info
	talent.name = "Improved Mind Blast"
	talent.tips = {
		format = "Reduces the cooldown of your Mind Blast spell by %s sec.",
		multiplier = 0.5,
	}
	talent = tree.talents[9].info
	talent.name = "Mind Flay"
	talent.tips = {
		{ -- 1
			{ left = "45 Mana", right = "20 yd range" }, -- 1
			{ left = "Channeled" }, -- 2
			{ left = "Assault the target's mind with Shadow energy, causing 75 damage over 3 sec and slowing their movement speed by 50%." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 70 Mana, 126 Damage" }, -- 6
			{ left = " Rank 3: 100 Mana, 186 Damage" }, -- 7
			{ left = " Rank 4: 135 Mana, 261 Damage" }, -- 8
			{ left = " Rank 5: 165 Mana, 330 Damage" }, -- 9
			{ left = " Rank 6: 205 Mana, 426 Damage" }, -- 10
			{ left = " Rank 7: 230 Mana, 528 Damage" }, -- 11
		},
	}
	talent = tree.talents[10].info
	talent.name = "Improved Fade"
	talent.tips = {
		format = "Decreases the cooldown of your Fade ability by %s sec.",
		multiplier = 3,
	}
	talent = tree.talents[11].info
	talent.name = "Shadow Reach"
	talent.tips = {
		format = "Increases the range of your offensive Shadow spells by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[12].info
	talent.name = "Shadow Weaving"
	talent.tips = {
		format = "Your Shadow damage spells have a %s%% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 2%% and lasts 15 sec. Stacks up to 5 times.",
		multiplier = 20,
	}
	talent = tree.talents[13].info
	talent.name = "Silence"
	talent.tips = {
		{ -- 1
			{ left = "225 Mana", right = "20 yd range" }, -- 1
			{ left = "Instant cast", right = "45 sec cooldown" }, -- 2
			{ left = "Silences the target, preventing them from casting spells for 5 sec." }, -- 3
		},
	}
	talent = tree.talents[14].info
	talent.name = "Vampiric Embrace"
	talent.tips = {
		{ -- 1
			{ left = "77 Mana", right = "30 yd range" }, -- 1
			table_cache_46,
			{ left = "Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow damage you deal for 1 min." }, -- 3
		},
	}
	talent = tree.talents[15].info
	talent.name = "Improved Vampiric Embrace"
	talent.tips = {
		format = "Increases the percentage healed by Vampiric Embrace by an additional %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[16].info
	talent.name = "Focused Mind"
	talent.tips = {
		format = "Reduces the mana cost of your Mind Blast, Mind Control, Mind Flay and Mind Sear spells by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[17].info
	talent.name = "Shadow Resilience"
	talent.tips = {
		format = "Reduces all physical damage taken by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[18].info
	talent.name = "Darkness"
	talent.tips = {
		format = "Increases your Shadow spell damage by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[19].info
	talent.name = "Shadowform"
	talent.tips = {
		{ -- 1
			{ left = "1161 Mana" }, -- 1
			{ left = "Instant cast", right = "1.5 sec cooldown" }, -- 2
			{ left = "Assume a Shadowform, increasing your Shadow damage by 15%, reducing Physical damage done to you by 15% and threat generated by 30%. However, you may not cast Holy spells while in this form." }, -- 3
		},
	}
	talent = tree.talents[20].info
	talent.name = "Shadow Power"
	talent.tips = {
		format = "Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by %s%%, and increases the critical strike damage bonus of your Mind Blast and Shadow Word: Death spells by %s%%.",
		table_cache_142, -- 1
		table_cache_141, -- 2
		table_cache_70, -- 3
		table_cache_37, -- 4
		table_cache_113, -- 5
	}
	talent = tree.talents[21].info
	talent.name = "Improved Shadowform"
	talent.tips = {
		format = "Your Fade ability now has a %s%% chance to remove all movement impairing effects when used while in Shadowform, and gives you a %s%% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form.",
		{50, 35}, -- 1
		{100, 70}, -- 2
	}
	talent = tree.talents[22].info
	talent.name = "Misery"
	talent.tips = {
		format = "Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional %s%% spell damage.",
	}
	talent = tree.talents[23].info
	talent.name = "Psychic Horror"
	talent.tips = {
		format = "Causes your Psychic Scream spell to have a %s%% chance to Fear the target in horror for 4 sec.",
		multiplier = 50,
	}
	talent = tree.talents[24].info
	talent.name = "Vampiric Touch"
	talent.tips = {
		{ -- 1
			table_cache_86,
			table_cache_3,
			{ left = "Causes 450 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 2% of any Shadow spell damage you deal." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 400 Mana, 600 Damage" }, -- 6
			{ left = " Rank 3: 425 Mana, 650 Damage" }, -- 7
		},
	}
	talent = tree.talents[25].info
	talent.name = "Pain and Suffering"
	talent.tips = {
		format = "Your Mind Flay has a %s%% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by %s%%.",
		{33, 20}, -- 1
		{66, 40}, -- 2
		table_cache_45, -- 3
	}
	talent = tree.talents[26].info
	talent.name = "Twisted Faith"
	talent.tips = {
		format = "Increases your shadow spell power by %s%% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by %s%% for each of your Shadow damage over time effects on the target.",
		{6, 1}, -- 1
		{12, 2}, -- 2
		{18, 3}, -- 3
		{24, 4}, -- 4
		{30, 5}, -- 5
	}
	talent = tree.talents[27].info
	talent.name = "Dispersion"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "You disperse into pure shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 sec." }, -- 2
		},
	}
	data = Talented_Data.WARLOCK
	-- data.name = "Warlock Talents"
	tree = data[1]
	tree.info.name = "Affliction"
	talent = tree.talents[1].info
	talent.name = "Improved Curse of Agony"
	talent.tips = {
		format = "Increases the damage done by your Curse of Agony by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[2].info
	talent.name = "Suppression"
	talent.tips = {
		format = "Increases your chance to hit with Affliction spells by %s%%, and reduces the mana cost of your Affliction spells by %s%%.",
		table_cache_117, -- 1
		table_cache_15, -- 2
		table_cache_62, -- 3
	}
	talent = tree.talents[3].info
	talent.name = "Improved Corruption"
	talent.tips = {
		format = "Reduces the casting time of your Corruption spell by %s sec.",
		0.4, -- 1
		0.8, -- 2
		1.2, -- 3
		1.6, -- 4
		2, -- 5
	}
	talent = tree.talents[4].info
	talent.name = "Frailty"
	talent.tips = {
		format = "Increases the amount of attack power reduced by your Curse of Weakness by %s%%, and increases the amount of armor reduced by your Curse of Recklessness by %s%%.",
		table_cache_109, -- 1
		table_cache_52, -- 2
	}
	talent = tree.talents[5].info
	talent.name = "Improved Drain Soul"
	talent.tips = {
		format = "Returns %s%% of your maximum mana if the target is killed by you while you drain its soul. In addition, your Affliction spells generate %s%% less threat.",
		{7, 5}, -- 1
		table_cache_12, -- 2
	}
	talent = tree.talents[6].info
	talent.name = "Improved Life Tap"
	talent.tips = {
		format = "Increases the amount of Mana awarded by your Life Tap spell by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[7].info
	talent.name = "Soul Siphon"
	talent.tips = {
		format = "Increases the amount drained by your Drain Life and Drain Soul spells by an additional %s%% for each Affliction effect on the target, up to a maximum of %s%% additional effect.",
		{2, 24}, -- 1
		{4, 60}, -- 2
	}
	talent = tree.talents[8].info
	talent.name = "Improved Fear"
	talent.tips = {
		format = "When your Fear spell is resisted, your next Fear spell has a %s%% of being instant cast. Lasts 10 sec.",
		multiplier = 50,
	}
	talent = tree.talents[9].info
	talent.name = "Fel Concentration"
	talent.tips = {
		format = "Gives you a %s%% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell and %s%% chance to avoid interruption while casting your Unstable Affliction and Haunt spells.",
		{14, 14}, -- 1
		{28, 28}, -- 2
		{42, 42}, -- 3
		{56, 56}, -- 4
		{70, 70}, -- 5
	}
	talent = tree.talents[10].info
	talent.name = "Amplify Curse"
	talent.tips = {
		"Increases the effect of your next Curse of Doom and Curse of Agony by 15%, and reduces the global cooldown of your Curses by 0.5 sec.", -- 1
	}
	talent = tree.talents[11].info
	talent.name = "Grim Reach"
	talent.tips = {
		format = "Increases the range of your Affliction spells by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[12].info
	talent.name = "Nightfall"
	talent.tips = {
		format = "Gives your Corruption and Drain Life spells a %s%% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%%.",
		multiplier = 2,
	}
	talent = tree.talents[13].info
	talent.name = "Empowered Corruption"
	talent.tips = {
		format = "Increases the damage of your Corruption spell by an amount equal to %s%% of your spell power.",
		multiplier = 12,
	}
	talent = tree.talents[14].info
	talent.name = "Shadow Embrace"
	talent.tips = {
		format = "Your Corruption, Curse of Agony, Siphon Life and Seed of Corruption spells also cause the Shadow Embrace effect, which reduces physical damage caused by %s%%.",
	}
	talent = tree.talents[15].info
	talent.name = "Siphon Life"
	talent.tips = {
		{ -- 1
			{ left = "140 Mana", right = "30 yd range" }, -- 1
			table_cache_1,
			{ left = "Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 190 Mana, 22 Health" }, -- 6
			{ left = " Rank 3: 250 Mana, 33 Health" }, -- 7
			{ left = " Rank 4: 310 Mana, 45 Health" }, -- 8
			{ left = " Rank 5: 350 Mana, 52 Health" }, -- 9
			{ left = " Rank 6: 410 Mana, 63 Health" }, -- 10
			{ left = " Rank 7: 605 Mana, 70 Health" }, -- 11
			{ left = " Rank 8: 710 Mana, 81 Health" }, -- 12
		},
	}
	talent = tree.talents[16].info
	talent.name = "Curse of Exhaustion"
	talent.tips = {
		{ -- 1
			{ left = "231 Mana", right = "36 yd range" }, -- 1
			table_cache_1,
			{ left = "Reduces the target's movement speed by 50% for 12 sec. Only one Curse per Warlock can be active on any one target." }, -- 3
		},
	}
	talent = tree.talents[17].info
	talent.name = "Improved Felhunter"
	talent.tips = {
		format = "Your Felhunter gains mana equal to %s%% of the damage done by it's Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by %s%%.",
		{50, 1}, -- 1
		{100, 2}, -- 2
	}
	talent = tree.talents[18].info
	talent.name = "Shadow Mastery"
	talent.tips = {
		format = "Increases the damage dealt or life drained by your Shadow spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[19].info
	talent.name = "Contagion"
	talent.tips = {
		format = "Increases the damage of Curse of Agony, Corruption and Seed of Corruption by %s%% and reduces the chance your Affliction spells will be dispelled by an additional %s%%.",
		{1, 6}, -- 1
		{2, 12}, -- 2
		{3, 18}, -- 3
		{4, 24}, -- 4
		{5, 30}, -- 5
	}
	talent = tree.talents[20].info
	talent.name = "Dark Pact"
	talent.tips = {
		{ -- 1
			table_cache_126,
			table_cache_116,
			{ left = "Drains 305 of your summoned demon's Mana, returning 100% to you." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 440 Mana" }, -- 6
			{ left = " Rank 3: 545 Mana" }, -- 7
			{ left = " Rank 4: 700 Mana" }, -- 8
		},
	}
	talent = tree.talents[21].info
	talent.name = "Improved Howl of Terror"
	talent.tips = {
		format = "Reduces the casting time of your Howl of Terror spell by %s.%s sec.",
		{0, 8}, -- 1
		table_cache_40, -- 2
	}
	talent = tree.talents[22].info
	talent.name = "Malediction"
	talent.tips = {
		format = "Increases the damage bonus effect of your Curse of the Elements spells by an additional %s%%.",
	}
	talent = tree.talents[23].info
	talent.name = "Death's Embrace"
	talent.tips = {
		format = "Increases the amount drained by your Drain Life by %s%% while your health is at or below 20%% health, and increases the critical strike chance of your Shadow spells by %s%% when your target is at or below 20%% health.",
		table_cache_38, -- 1
		table_cache_18, -- 2
		table_cache_87, -- 3
	}
	talent = tree.talents[24].info
	talent.name = "Unstable Affliction"
	talent.tips = {
		{ -- 1
			{ left = "270 Mana", right = "30 yd range" }, -- 1
			table_cache_3,
			{ left = "Shadow energy slowly destroys the target, causing 660 damage over 18 sec. In addition, if the Unstable Affliction is dispelled it will cause 990 damage to the dispeller and silence them for 3 sec." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 330 Mana, 840 DoT, 1260 damage to dispeller" }, -- 6
			{ left = " Rank 3: 400 Mana, 1050 DoT, 1575 damage to dispeller" }, -- 7
		},
	}
	talent = tree.talents[25].info
	talent.name = "Eradication"
	talent.tips = {
		format = "Your Corruption ticks have a %s%% chance to increase your spell casting speed by 20%% for 12 sec.",
		4, -- 1
		7, -- 2
		10, -- 3
	}
	talent = tree.talents[26].info
	talent.name = "Everlasting Affliction"
	talent.tips = {
		format = "Your Corruption, Siphon Life and Unstable Affliction spells gain an additional %s%% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a %s%% chance to reset the duration of your Corruption spell on the target.",
		table_cache_141, -- 1
		table_cache_37, -- 2
		{12, 60}, -- 3
		{16, 80}, -- 4
		{20, 100}, -- 5
	}
	talent = tree.talents[27].info
	talent.name = "Haunt"
	talent.tips = {
		{ -- 1
			{ left = "462 Mana", right = "30 yd range" }, -- 1
			{ left = "1.5 sec cast", right = "10 sec cooldown" }, -- 2
			{ left = " You send a ghostly soul into the target, dealing 645 to 754 Shadow damage and increasing all damage done by your damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 20% of all damage done to the target." }, -- 3
		},
	}
	tree = data[2]
	tree.info.name = "Demonology"
	talent = tree.talents[1].info
	talent.name = "Improved Healthstone"
	talent.tips = {
		format = "Increases the amount of Health restored by your Healthstone by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[2].info
	talent.name = "Improved Imp"
	talent.tips = {
		format = "Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[3].info
	talent.name = "Demonic Embrace"
	talent.tips = {
		format = "Increases your total Stamina by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[4].info
	talent.name = "Improved Health Funnel"
	talent.tips = {
		format = "Increases the amount of Health transfered by your Health Funnel spell by %s%% and reduces the initial health cost by %s%%.",
		table_cache_109, -- 1
		table_cache_52, -- 2
	}
	talent = tree.talents[5].info
	talent.name = "Improved Voidwalker"
	talent.tips = {
		format = "Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[6].info
	talent.name = "Fel Vitality"
	talent.tips = {
		format = "Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by %s%% and increases your maximum health and mana by %s%%.",
		table_cache_11, -- 1
		table_cache_134, -- 2
		table_cache_128, -- 3
	}
	talent = tree.talents[7].info
	talent.name = "Improved Succubus"
	talent.tips = {
		format = "Gives your Succubus a %s%% chance to resist interruption caused by damage while channeling Seduction, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by %s%%.",
		table_cache_103, -- 1
		table_cache_48, -- 2
		table_cache_98, -- 3
	}
	talent = tree.talents[8].info
	talent.name = "Soul Link"
	talent.tips = {
		{ -- 1
			{ left = "616 Mana", right = "100 yd range" }, -- 1
			table_cache_1,
			{ left = "When active, 15% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead.  That damage cannot be prevented. Lasts as long as the demon is active and controlled." }, -- 3
		},
	}
	talent = tree.talents[9].info
	talent.name = "Fel Domination"
	talent.tips = {
		{ -- 1
			{ left = "Instant", right = "15 min cooldown" }, -- 1
			{ left = "Your next Imp, Voidwalker, Succubus, Felhunter or Felguard Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%." }, -- 2
		},
	}
	talent = tree.talents[10].info
	talent.name = "Demonic Aegis"
	talent.tips = {
		format = "Increases the effectiveness of your Demon Armor and Fel Armor spells by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[11].info
	talent.name = "Unholy Power"
	talent.tips = {
		format = "Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by %s%%.",
		multiplier = 4,
	}
	talent = tree.talents[12].info
	talent.name = "Master Summoner"
	talent.tips = {
		format = "Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter and Felguard Summoning spells by %s sec and the Mana cost by %s%%.",
		table_cache_4, -- 1
		{4, 40}, -- 2
	}
	talent = tree.talents[13].info
	talent.name = "Demonic Sacrifice"
	talent.tips = {
		{ -- 1
			{ left = "100 yd range" }, -- 1
			table_cache_116,
			{ left = "When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned." }, -- 3
			table_cache_108,
			{ left = "Imp: Increases your Fire damage by 10%." }, -- 5
			table_cache_108,
			{ left = "Voidwalker: Restores 2% of total health every 4 sec." }, -- 7
			table_cache_108,
			{ left = "Succubus: Increases your Shadow damage by 10%." }, -- 9
			table_cache_108,
			{ left = "Felhunter: Restores 3% of total mana every 4 sec." }, -- 11
			table_cache_108,
			{ left = "Felguard: Increases your Shadow and Fire damage by 10% and restores 2% of total mana every 4 sec." }, -- 13
		},
	}
	talent = tree.talents[14].info
	talent.name = "Master Conjuror"
	talent.tips = {
		format = "Increases the bonus Fire damage from Firestones and the Firestone effect by %s%% and increases the spell critical strike rating bonus of your Spellstone by %s%%.",
		table_cache_97, -- 1
		table_cache_135, -- 2
	}
	talent = tree.talents[15].info
	talent.name = "Mana Feed"
	talent.tips = {
		format = "When you gain mana from Drain Mana or Life Tap spells, your summoned demon gains %s%% of the mana you gain.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[16].info
	talent.name = "Master Demonologist"
	talent.tips = {
		{ -- 1
			table_cache_96,
			table_cache_108,
			{ left = "Imp - Increases your fire damage by 1%, and increases the critical effect chance of your fire spells by 1%." }, -- 3
			table_cache_108,
			{ left = "Voidwalker - Reduces physical damage taken by 2%." }, -- 5
			table_cache_108,
			{ left = "Succubus - Increases your shadow damage by 1%, and increases the critical effect chance of your shadow spells by 1%." }, -- 7
			table_cache_108,
			{ left = "Felhunter - Reduces all spell damage taken by 2%." }, -- 9
			table_cache_108,
			{ left = "Felguard - Increases all damage done by 1%, and reduces all damage taken by 1%." }, -- 11
		},
		{ -- 2
			table_cache_96,
			table_cache_108,
			{ left = "Imp - Increases your fire damage by 2%, and increases the critical effect chance of your fire spells by 1%." }, -- 3
			table_cache_108,
			{ left = "Voidwalker - Reduces physical damage taken by 4%." }, -- 5
			table_cache_108,
			{ left = "Succubus - Increases your shadow damage by 2%, and increases the critical effect chance of your shadow spells by 2%." }, -- 7
			table_cache_108,
			{ left = "Felhunter - Reduces all spell damage taken by 4%." }, -- 9
			table_cache_108,
			{ left = "Felguard - Increases all damage done by 2%, and reduces all damage taken by 2%." }, -- 11
		},
		{ -- 3
			table_cache_96,
			table_cache_108,
			{ left = "Imp - Increases your fire damage by 3%, and increases the critical effect chance of your fire spells by 3%." }, -- 3
			table_cache_108,
			{ left = "Voidwalker - Reduces physical damage taken by 6%." }, -- 5
			table_cache_108,
			{ left = "Succubus - Increases your shadow damage by 3%, and increases the critical effect chance of your shadow spells by 3%." }, -- 7
			table_cache_108,
			{ left = "Felhunter - Reduces all spell damage taken by 6%." }, -- 9
			table_cache_108,
			{ left = "Felguard - Increases all damage done by 3%, and reduces all damage taken by 3%." }, -- 11
		},
		{ -- 4
			table_cache_96,
			table_cache_108,
			{ left = "Imp - Increases your fire damage by 4%, and increases the critical effect chance of your fire spells by 4%." }, -- 3
			table_cache_108,
			{ left = "Voidwalker - Reduces physical damage taken by 8%." }, -- 5
			table_cache_108,
			{ left = "Succubus - Increases your shadow damage by 4%, and increases the critical effect chance of your shadow spells by 4%." }, -- 7
			table_cache_108,
			{ left = "Felhunter - Reduces all spell damage taken by 8%." }, -- 9
			table_cache_108,
			{ left = "Felguard - Increases all damage done by 4%, and reduces all damage taken by 4%." }, -- 11
		},
		{ -- 5
			table_cache_96,
			table_cache_108,
			{ left = "Imp - Increases your fire damage by 5%, and increases the critical effect chance of your fire spells by 5%." }, -- 3
			table_cache_108,
			{ left = "Voidwalker - Reduces physical damage taken by 10%." }, -- 5
			table_cache_108,
			{ left = "Succubus - Increases your shadow damage by 5%, and increases the critical effect chance of your shadow spells by 5%." }, -- 7
			table_cache_108,
			{ left = "Felhunter - Reduces all spell damage taken by 10%." }, -- 9
			table_cache_108,
			{ left = "Felguard - Increases all damage done by 5%, and reduces all damage taken by 5%." }, -- 11
		},
	}
	talent = tree.talents[17].info
	talent.name = "Improved Enslave Demon"
	talent.tips = {
		format = "Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by %s%% and reduces the resist chance by %s%%.",
		table_cache_23, -- 1
		table_cache_109, -- 2
	}
	talent = tree.talents[18].info
	talent.name = "Demonic Resilience"
	talent.tips = {
		format = "Reduces the chance you'll be critically hit by melee and spells by %s%% and reduces all damage your summoned demon takes by %s%%.",
		table_cache_40, -- 1
		table_cache_142, -- 2
		table_cache_90, -- 3
	}
	talent = tree.talents[19].info
	talent.name = "Demonic Empowerment"
	talent.tips = {
		{ -- 1
			{ left = "Grants the Warlock's summoned demon Empowerment." }, -- 1
			table_cache_108,
			{ left = " Succubus - Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement imparing effects from the Succubus." }, -- 3
			table_cache_108,
			{ left = " Voidwalker - Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20%." }, -- 5
			table_cache_108,
			{ left = " Imp - Increases the Imp's spell critical strike chance by 20%." }, -- 7
			table_cache_108,
			{ left = " Felhunter - Dispels all magical effects from the Felhunter." }, -- 9
			table_cache_108,
			{ left = " Fel Guard - Increases the Fel Guard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Fel Guard immune to them." }, -- 11
		},
	}
	talent = tree.talents[20].info
	talent.name = "Demonic Knowledge"
	talent.tips = {
		format = "Increases your spell damage by an amount equal to %s%% of the total of your active demon's Stamina plus Intellect.",
		multiplier = 4,
	}
	talent = tree.talents[21].info
	talent.name = "Demonic Tactics"
	talent.tips = {
		format = "Increases melee and spell critical strike chance for you and your summoned demon by %s%%.",
	}
	talent = tree.talents[22].info
	talent.name = "Fel Synergy"
	talent.tips = {
		format = "Your Summoned Demons share an additional %s%% of your Armor, Intellect and Stamina, and you have a %s%% chance to heal your pet for 15%% of the amount of damage done to you.",
		table_cache_47, -- 1
		table_cache_106, -- 2
	}
	talent = tree.talents[23].info
	talent.name = "Improved Demonic Tactics"
	talent.tips = {
		format = "Increases your summoned demons critical strike chance equal to %s%% of your critical strike chance.",
		multiplier = 10,
	}
	talent = tree.talents[24].info
	talent.name = "Summon Felguard"
	talent.tips = {
		{ -- 1
			{ left = "2092 Mana" }, -- 1
			{ left = "10 sec cast" }, -- 2
			table_cache_72,
			{ left = "Summons a Felguard under the command of the Warlock." }, -- 4
		},
	}
	talent = tree.talents[25].info
	talent.name = "Demonic Empathy"
	talent.tips = {
		format = "When you or your pet is critically hit, the other has a %s%% chance to have their casting or attack speed increased by 30%% for 8 sec.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[26].info
	talent.name = "Demonic Pact"
	talent.tips = {
		format = "Your pet's criticals apply the Demonic Pact effect to the target. Demonic Pact increases the spell power of all attackers against that target by %s%% of your Spell Damage for 12 sec.",
		multiplier = 2,
	}
	talent = tree.talents[27].info
	talent.name = "Metamorphosis"
	talent.tips = {
		{ -- 1
			{ left = "You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet is no longer summoned." }, -- 1
			table_cache_108,
			{ left = "When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts 45 sec. 5 minute cooldown." }, -- 3
		},
	}
	tree = data[3]
	tree.info.name = "Destruction"
	talent = tree.talents[1].info
	talent.name = "Improved Shadow Bolt"
	talent.tips = {
		format = "Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by %s%% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.",
		multiplier = 3,
	}
	talent = tree.talents[2].info
	talent.name = "Bane"
	talent.tips = {
		format = "Reduces the casting time of your Shadow Bolt and Immolate spells by 0.%s sec and your Soul Fire spell by %s.%s sec.",
		table_cache_24, -- 1
		{2, 0, 8}, -- 2
		{3, 1, 2}, -- 3
		{4, 1, 6}, -- 4
		{5, 2, 0}, -- 5
	}
	talent = tree.talents[3].info
	talent.name = "Aftermath"
	talent.tips = {
		format = "Gives your Destruction spells a %s%% chance to daze the target for 5 sec.",
		multiplier = 5,
	}
	talent = tree.talents[4].info
	talent.name = "Molten Core"
	talent.tips = {
		format = "Your Shadow spells and damage over time effects have a %s%% chance to increase the damage of your Fire spells by 10%% for 6 sec.",
		multiplier = 5,
	}
	talent = tree.talents[5].info
	talent.name = "Cataclysm"
	talent.tips = {
		format = "Reduces the Mana cost of your Destruction spells by %s%%, and increases the chance to hit with your Destruction spells by %s%%.",
		table_cache_121, -- 1
		table_cache_21, -- 2
		table_cache_146, -- 3
	}
	talent = tree.talents[6].info
	talent.name = "Demonic Power"
	talent.tips = {
		format = "Reduces the cooldown of your Succubus' Lash of Pain spell by %s sec, and reduces casting time of your Imp's Firebolt spell by 0.%s sec",
		table_cache_131, -- 1
		table_cache_112, -- 2
	}
	talent = tree.talents[7].info
	talent.name = "Shadowburn"
	talent.tips = {
		{ -- 1
			{ left = "105 Mana", right = "20 yd range" }, -- 1
			table_cache_78,
			table_cache_72,
			{ left = "Instantly blasts the target for 91 to 104 Shadow damage. If the target dies within 5 secs of Shadowburn, and yields experience or honor, the caster gains a Soul Shard." }, -- 4
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 130 Mana, 123-140 Damage" }, -- 7
			{ left = " Rank 3: 190 Mana, 196-221 Damage" }, -- 8
			{ left = " Rank 4: 245 Mana, 274-307 Damage" }, -- 9
			{ left = " Rank 5: 305 Mana, 365-408 Damage" }, -- 10
			{ left = " Rank 6: 365 Mana, 468-520 Damage" }, -- 11
			{ left = " Rank 7: 435 Mana, 538-599 Damage" }, -- 12
			{ left = " Rank 8: 515 Mana, 597-665 Damage" }, -- 13
		},
	}
	talent = tree.talents[8].info
	talent.name = "Devastation"
	talent.tips = {
		format = "Increases the critical strike chance of your Destruction spells by %s%%.",
	}
	talent = tree.talents[9].info
	talent.name = "Intensity"
	talent.tips = {
		format = "Gives you a %s%% chance to resist interruption caused by damage while casting or channeling any Destruction spell.",
		multiplier = 35,
	}
	talent = tree.talents[10].info
	talent.name = "Destructive Reach"
	talent.tips = {
		format = "Increases the range of your Destruction spells by %s%% and reduces threat caused by Destruction spells by %s%%.",
		table_cache_38, -- 1
		table_cache_18, -- 2
	}
	talent = tree.talents[11].info
	talent.name = "Improved Searing Pain"
	talent.tips = {
		format = "Increases the critical strike chance of your Searing Pain spell by %s%%.",
		4, -- 1
		7, -- 2
		10, -- 3
	}
	talent = tree.talents[12].info
	talent.name = "Pyroclasm"
	talent.tips = {
		format = "Gives your Rain of Fire, Hellfire, Conflagrate and Soul Fire spells a %s%% chance to stun the target for 3 sec.",
		multiplier = 13,
	}
	talent = tree.talents[13].info
	talent.name = "Improved Immolate"
	talent.tips = {
		format = "Increases the initial damage of your Immolate spell by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[14].info
	talent.name = "Ruin"
	talent.tips = {
		"Increases the critical strike damage bonus of your Destruction spells by 100%.", -- 1
	}
	talent = tree.talents[15].info
	talent.name = "Nether Protection"
	talent.tips = {
		format = "After being hit with a spell, you have a %s%% chance to gain Nether Protection, reducing all damage by that spell school by 60%% for 8 sec.",
		multiplier = 10,
	}
	talent = tree.talents[16].info
	talent.name = "Emberstorm"
	talent.tips = {
		format = "Increases the damage done by your Fire spells by %s%% and reduces the cast time of your Incinerate spell by 0.%s sec.",
		table_cache_121, -- 1
		table_cache_21, -- 2
		table_cache_146, -- 3
		table_cache_110, -- 4
		table_cache_38, -- 5
	}
	talent = tree.talents[17].info
	talent.name = "Conflagrate"
	talent.tips = {
		{ -- 1
			{ left = "165 Mana", right = "30 yd range" }, -- 1
			{ left = "Instant Cast", right = "10 sec cooldown" }, -- 2
			{ left = "Ignites a target that is already afflicted by your Immolate, dealing 249 to 316 Fire damage and consuming the Immolate spell." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 200 Mana, 326-407 Damage" }, -- 6
			{ left = " Rank 3: 230 Mana, 395-491 Damage" }, -- 7
			{ left = " Rank 4: 255 Mana, 455-566 Damage" }, -- 8
			{ left = " Rank 5: 280 Mana, 521-648 Damage" }, -- 9
			{ left = " Rank 6: 305 Mana, 579-721 Damage" }, -- 10
		},
	}
	talent = tree.talents[18].info
	talent.name = "Soul Leech"
	talent.tips = {
		format = "Gives your Shadow Bolt, Shadowburn, Soul Fire, Incinerate, Searing Pain and Conflagrate spells a %s%% chance to return health equal to 20%% of the damage caused.",
		multiplier = 10,
	}
	talent = tree.talents[19].info
	talent.name = "Backlash"
	talent.tips = {
		format = "Increases your critical strike chance with spells by an additional %s%% and gives you a %s%% chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt or Incinerate spell by 100%%. This effect lasts 8 sec and will not occur more than once every 8 seconds.",
		table_cache_36, -- 1
		{2, 16}, -- 2
		table_cache_131, -- 3
	}
	talent = tree.talents[20].info
	talent.name = "Shadow and Flame"
	talent.tips = {
		format = "Your Shadow Bolt and Incinerate spells gain an additional %s%% of your bonus spell damage effects.",
		multiplier = 4,
	}
	talent = tree.talents[21].info
	talent.name = "Improved Soul Leech"
	talent.tips = {
		format = "Your Soul Leech effect also restores mana to you and your summoned demon equal to %s%% of the damage caused.",
		multiplier = 5,
	}
	talent = tree.talents[22].info
	talent.name = "Backdraft"
	talent.tips = {
		format = "When you cast Conflagrate, the cast time and mana cost of your next three Destruction spells is reduced by %s%% Lasts 15 sec.",
		multiplier = 10,
	}
	talent = tree.talents[23].info
	talent.name = "Shadowfury"
	talent.tips = {
		{ -- 1
			{ left = "440 Mana", right = "30 yd range" }, -- 1
			{ left = "0.5 sec cast", right = "20 sec cooldown" }, -- 2
			{ left = "Shadowfury is unleashed, causing 357 to 422 Shadow damage and stunning all enemies within 8 yds for 3 sec. Can be cast while moving." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 545 Mana, 476-565 Damage" }, -- 6
			{ left = " Rank 3: 710 Mana, 612-728 Damage" }, -- 7
		},
	}
	talent = tree.talents[24].info
	talent.name = "Empowered Imp"
	talent.tips = {
		format = "Increases the damage done by your Imp by %s%%, and all critical hits done by your Imp have a %s%% chance to increase your spell critical hit chance for your next spell by 100%%. This effect lasts 8 sec.",
		{5, 33}, -- 1
		{10, 66}, -- 2
		{15, 100}, -- 3
	}
	talent = tree.talents[25].info
	talent.name = "Fire and Brimstone"
	talent.tips = {
		format = "Increases the damage of your Immolate spell by an amount equal to %s%% of your spell power, and the critical strike chance of your Conflagrate spell is increased by %s%% if the Immolate on the target has 5 or fewer seconds remaining.",
		table_cache_23, -- 1
		table_cache_109, -- 2
		table_cache_97, -- 3
		table_cache_52, -- 4
		table_cache_51, -- 5
	}
	talent = tree.talents[26].info
	talent.name = "Chaos Bolt"
	talent.tips = {
		{ -- 1
			{ left = "715 Mana", right = "30 yd range" }, -- 1
			{ left = "1.5 sec cast", right = "8 sec cooldown" }, -- 2
			{ left = " Sends a bolt of Chaotic Fire at the enemy, dealing 1012 to 1278 Fire damage. Chaos Bolt cannot be resisted, and pierces through defensive immunities." }, -- 3
		},
	}
	data = Talented_Data.ROGUE
	-- data.name = "Rogue Talents"
	tree = data[1]
	tree.info.name = "Assassination"
	talent = tree.talents[1].info
	talent.name = "Improved Eviscerate"
	talent.tips = {
		format = "Increases the damage done by your Eviscerate ability by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[2].info
	talent.name = "Remorseless Attacks"
	talent.tips = {
		format = "After killing an opponent that yields experience or honor, gives you a %s%% increased critical strike chance on your next Sinister Strike, Backstab, Mutilate, Hemorrhage, Ambush, or Ghostly Strike. Lasts 20 sec.",
		multiplier = 20,
	}
	talent = tree.talents[3].info
	talent.name = "Malice"
	talent.tips = {
		format = "Increases your critical strike chance by %s%%.",
	}
	talent = tree.talents[4].info
	talent.name = "Ruthlessness"
	talent.tips = {
		format = "Gives your melee finishing moves a %s%% chance to add a combo point to your target.",
		multiplier = 20,
	}
	talent = tree.talents[5].info
	talent.name = "Murder"
	talent.tips = {
		format = "Increases all damage caused against Humanoid, Giant, Beast, and Dragonkin targets by %s%%",
	}
	talent = tree.talents[6].info
	talent.name = "Puncturing Wounds"
	talent.tips = {
		format = "Increases the critical strike chance of your Backstab ability by %s%%, and the critical strike chance of your Mutilate ability by %s%%.",
		table_cache_38, -- 1
		table_cache_18, -- 2
		table_cache_87, -- 3
	}
	talent = tree.talents[7].info
	talent.name = "Relentless Strikes"
	talent.tips = {
		"Your finishing moves have a 20% chance per combo point to restore 25 energy.", -- 1
	}
	talent = tree.talents[8].info
	talent.name = "Improved Expose Armor"
	talent.tips = {
		format = "Increases the armor reduced by your Expose Armor ability by %s%%.",
		multiplier = 25,
	}
	talent = tree.talents[9].info
	talent.name = "Lethality"
	talent.tips = {
		format = "Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilites by %s%%.",
		multiplier = 6,
	}
	talent = tree.talents[10].info
	talent.name = "Vile Poisons"
	talent.tips = {
		format = "Increases the damage dealt by your poisons and Envenom ability by %s%% and gives your poisons an additional %s%% chance to resist dispel effects.",
		table_cache_65, -- 1
		table_cache_29, -- 2
		table_cache_49, -- 3
	}
	talent = tree.talents[11].info
	talent.name = "Improved Poisons"
	talent.tips = {
		format = "Increases the chance to apply poisons to your target by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[12].info
	talent.name = "Fleet Footed"
	talent.tips = {
		format = "Reduces the duration of all movement impairing effects by %s%% and increases your movement speed by %s%% This does not stack with other movement speed increasing effects.",
		{25, 8}, -- 1
		{50, 15}, -- 2
	}
	talent = tree.talents[13].info
	talent.name = "Cold Blood"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "When activated, increases the critical strike chance of your next offensive ability by 100%." }, -- 2
		},
	}
	talent = tree.talents[14].info
	talent.name = "Improved Kidney Shot"
	talent.tips = {
		format = "While affected by your Kidney Shot ability, target receives an additional %s%% damage from all sources.",
		multiplier = 3,
	}
	talent = tree.talents[15].info
	talent.name = "Quick Recovery"
	talent.tips = {
		format = "All healing effects on you are increased by %s%%. In addition, your finishing moves cost %s%% less Energy when they fail to hit.",
		table_cache_57, -- 1
		{20, 80}, -- 2
	}
	talent = tree.talents[16].info
	talent.name = "Seal Fate"
	talent.tips = {
		format = "Your critical strikes from abilities that add combo points have a %s%% chance to add an additional combo point.",
		multiplier = 20,
	}
	talent = tree.talents[17].info
	talent.name = "Master Poisoner"
	talent.tips = {
		format = "Reduces the chance your poisons will be resisted by %s%% and reduces the duration of all Poison effects by %s%%.",
		table_cache_140, -- 1
		table_cache_113, -- 2
	}
	talent = tree.talents[18].info
	talent.name = "Deadly Brew"
	talent.tips = {
		{ -- 1
			{ left = "When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a 50% chance to apply a second poison:" }, -- 1
			table_cache_108,
			table_cache_151,
			table_cache_149,
			table_cache_150,
		},
		{ -- 2
			{ left = "When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a 100% chance to apply a second poison:" }, -- 1
			table_cache_108,
			table_cache_151,
			table_cache_149,
			table_cache_150,
		},
	}
	talent = tree.talents[19].info
	talent.name = "Vigor"
	talent.tips = {
		"Increases your maximum Energy by 10.", -- 1
	}
	talent = tree.talents[20].info
	talent.name = "Deadened Nerves"
	talent.tips = {
		format = "Decreases all physical damage taken by %s%%.",
	}
	talent = tree.talents[21].info
	talent.name = "Turn the Tables"
	talent.tips = {
		format = "Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by %s%% for 8 sec.",
		multiplier = 2,
	}
	talent = tree.talents[22].info
	talent.name = "Find Weakness"
	talent.tips = {
		format = "Your finishing moves increase the damage of all offensive abilities by %s%% for 10 sec.",
		multiplier = 2,
	}
	talent = tree.talents[23].info
	talent.name = "Infectious Poisons"
	talent.tips = {
		format = "Increases the damage caused by your Instant Poison and Deadly Poison by %s%%. In addition, when a target you've poisoned is healed or cured, there is a 50%% chance the poison afflicts the healer.",
		multiplier = 10,
	}
	talent = tree.talents[24].info
	talent.name = "Blood Spatter"
	talent.tips = {
		format = "Increases the damage caused by your Garrote and Rupture abilities by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[25].info
	talent.name = "Mutilate"
	talent.tips = {
		{ -- 1
			{ left = "60 Energy", right = "Melee range" }, -- 1
			table_cache_116,
			{ left = "Requires Daggers" }, -- 3
			{ left = "Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points." }, -- 4
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 63 with each weapon" }, -- 7
			{ left = " Rank 3: 88 with each weapon" }, -- 8
			{ left = " Rank 4: 101 with each weapon" }, -- 9
		},
	}
	talent = tree.talents[26].info
	talent.name = "Focused Attacks"
	talent.tips = {
		format = "Your melee critical strikes have a 30%% chance to give you %s energy.",
	}
	talent = tree.talents[27].info
	talent.name = "Cut to the Chase"
	talent.tips = {
		format = "Your Eviscerate and Envenom critical strikes have a %s%% chance to refresh your Slice and Dice duration to its 5 combo point maximum.",
		multiplier = 20,
	}
	talent = tree.talents[28].info
	talent.name = "Hunger For Blood"
	talent.tips = {
		{ -- 1
			{ left = "30 Energy" }, -- 1
			table_cache_116,
			{ left = "Enrages you, increasing all damage caused by 5%. If used while a Bleeding or Magic effect is afflicting you, it will remove one Bleed and one Magic effect and refund the energy cost. This effect can be stacked up to 3 times. Lasts 10 sec." }, -- 3
		},
	}
	tree = data[2]
	tree.info.name = "Combat"
	talent = tree.talents[1].info
	talent.name = "Improved Gouge"
	talent.tips = {
		format = "Increases the effect duration of your Gouge ability by %s sec.",
		multiplier = 0.5,
	}
	talent = tree.talents[2].info
	talent.name = "Improved Sinister Strike"
	talent.tips = {
		format = "Reduces the Energy cost of your Sinister Strike ability by %s.",
		3, -- 1
		5, -- 2
	}
	talent = tree.talents[3].info
	talent.name = "Lightning Reflexes"
	talent.tips = {
		format = "Increases your Dodge chance by %s%%.",
	}
	talent = tree.talents[4].info
	talent.name = "Improved Slice and Dice"
	talent.tips = {
		format = "Increases the duration of your Slice and Dice ability by %s%%.",
		multiplier = 15,
	}
	talent = tree.talents[5].info
	talent.name = "Deflection"
	talent.tips = {
		format = "Increases your Parry chance by %s%%.",
	}
	talent = tree.talents[6].info
	talent.name = "Precision"
	talent.tips = {
		format = "Increases your chance to hit with weapons by %s%%.",
	}
	talent = tree.talents[7].info
	talent.name = "Endurance"
	talent.tips = {
		format = "Reduces the cooldown of your Sprint and Evasion abilities by %s5 %s.",
		table_cache_75, -- 1
		table_cache_137, -- 2
	}
	talent = tree.talents[8].info
	talent.name = "Riposte"
	talent.tips = {
		{ -- 1
			{ left = "10 Energy", right = "Melee range" }, -- 1
			table_cache_77,
			{ left = "A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 sec." }, -- 3
		},
	}
	talent = tree.talents[9].info
	talent.name = "Improved Sprint"
	talent.tips = {
		format = "Gives a %s%% chance to remove all movement imparing effects when you activate your Sprint ability.",
		multiplier = 50,
	}
	talent = tree.talents[10].info
	talent.name = "Improved Kick"
	talent.tips = {
		format = "Gives your Kick ability a %s%% chance to silence the target for 2 sec.",
		multiplier = 50,
	}
	talent = tree.talents[11].info
	talent.name = "Dagger Specialization"
	talent.tips = {
		format = "Increases your chance to get a critical strike with Daggers by %s%%.",
	}
	talent = tree.talents[12].info
	talent.name = "Dual Wield Specialization"
	talent.tips = {
		format = "Increases the damage done by your offhand weapon by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[13].info
	talent.name = "Mace Specialization"
	talent.tips = {
		format = "Increases the damage dealt by your critical strikes with maces by %s%%, and gives you a %s%% chance to stun your target for 3 sec with a mace.",
		table_cache_144, -- 1
		table_cache_63, -- 2
		table_cache_8, -- 3
		table_cache_28, -- 4
		table_cache_53, -- 5
	}
	talent = tree.talents[14].info
	talent.name = "Blade Flurry"
	talent.tips = {
		{ -- 1
			{ left = "25 Energy" }, -- 1
			table_cache_2,
			{ left = "Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec." }, -- 3
		},
	}
	talent = tree.talents[15].info
	talent.name = "Sword Specialization"
	talent.tips = {
		format = "Gives you a %s%% chance to get an extra attack on the same target after hitting your target with your Sword.",
	}
	talent = tree.talents[16].info
	talent.name = "Fist Weapon Specialization"
	talent.tips = {
		format = "Increases your chance to get a critical strike with Fist Weapons by %s%%.",
	}
	talent = tree.talents[17].info
	talent.name = "Blade Twisting"
	talent.tips = {
		format = "Your damaging melee attacks have a 10%% chance to Daze the target for %s sec.",
		multiplier = 4,
	}
	talent = tree.talents[18].info
	talent.name = "Weapon Expertise"
	talent.tips = {
		format = "Increases your expertise by %s.",
		multiplier = 5,
	}
	talent = tree.talents[19].info
	talent.name = "Aggression"
	talent.tips = {
		format = "Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[20].info
	talent.name = "Vitality"
	talent.tips = {
		format = "Increases your total Stamina by %s%% and your total Agility by %s%%.",
		table_cache_121, -- 1
		table_cache_21, -- 2
	}
	talent = tree.talents[21].info
	talent.name = "Adrenaline Rush"
	talent.tips = {
		{ -- 1
			table_cache_5,
			{ left = "Increases your Energy regeneration rate by 100% for 15 sec." }, -- 2
		},
	}
	talent = tree.talents[22].info
	talent.name = "Nerves of Steel"
	talent.tips = {
		format = "Reduces the duration of all Stun and Fear effects by %s%%.",
		multiplier = 15,
	}
	talent = tree.talents[23].info
	talent.name = "Throwing Specialization"
	talent.tips = {
		format = "Increases the range of Throw and Deadly Throw by %s yards and gives your Deadly Throw a %s%% chance to interrupt the target for 3 sec.",
		table_cache_20, -- 1
		{4, 100}, -- 2
	}
	talent = tree.talents[24].info
	talent.name = "Combat Potency"
	talent.tips = {
		format = "Gives your successful off-hand melee attacks a 20%% chance to generate %s Energy.",
		multiplier = 3,
	}
	talent = tree.talents[25].info
	talent.name = "Unfair Advantage"
	talent.tips = {
		format = "Whenever you critically hit an enemy or dodge an attack you gain an Unfair Advantage, increasing your chance to critically hit and dodge by %s%% for 8 sec.",
	}
	talent = tree.talents[26].info
	talent.name = "Surprise Attacks"
	talent.tips = {
		"Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.", -- 1
	}
	talent = tree.talents[27].info
	talent.name = "Stay of Execution"
	talent.tips = {
		format = "When you have less than 35%% health, all damage taken is reduced by %s%% and you are treated as if you are at full health.",
		multiplier = 5,
	}
	talent = tree.talents[28].info
	talent.name = "Prey on the Weak"
	talent.tips = {
		format = "Your normal melee critical strike damage is increased by %s%% when the target has less health than you (as a percentage of total health).",
		multiplier = 5,
	}
	talent = tree.talents[29].info
	talent.name = "Murder Spree"
	talent.tips = {
		{ -- 1
			table_cache_2,
			{ left = "Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times." }, -- 2
		},
	}
	tree = data[3]
	tree.info.name = "Subtlety"
	talent = tree.talents[1].info
	talent.name = "Master of Deception"
	talent.tips = {
		format = "Reduces the chance enemies have to detect you while in Stealth mode.%s",
		"", -- 1
		" More effective than Master of Deception (Rank 1).", -- 2
		" More effective than Master of Deception (Rank 2).", -- 3
		" More effective than Master of Deception (Rank 3).", -- 4
		" More effective than Master of Deception (Rank 4).", -- 5
	}
	talent = tree.talents[2].info
	talent.name = "Opportunity"
	talent.tips = {
		format = "Increases the damage dealt when striking from behind with your Backstab, Garrote, Mutilate, and Ambush abilities by %s%%.",
		multiplier = 4,
	}
	talent = tree.talents[3].info
	talent.name = "Sleight of Hand"
	talent.tips = {
		format = "Reduces the chance you are critically hit by melee and ranged attacks by %s%% and increases the threat reduction of your Feint ability by %s%%.",
		table_cache_94, -- 1
		table_cache_4, -- 2
	}
	talent = tree.talents[4].info
	talent.name = "Dirty Tricks"
	talent.tips = {
		format = "Increases the range of your Blind and Sap abilities by %s yards and reduces the energy cost of your Blind and Sap abilities by %s%%.",
		{2, 25}, -- 1
		table_cache_47, -- 2
	}
	talent = tree.talents[5].info
	talent.name = "Camouflage"
	talent.tips = {
		format = "Increases your speed while stealthed by %s%% and reduces the cooldown of your Stealth ability by %s sec.",
		table_cache_33, -- 1
		table_cache_32, -- 2
		table_cache_31, -- 3
		table_cache_30, -- 4
		table_cache_88, -- 5
	}
	talent = tree.talents[6].info
	talent.name = "Initiative"
	talent.tips = {
		format = "Gives you a %s%% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.",
		multiplier = 25,
	}
	talent = tree.talents[7].info
	talent.name = "Ghostly Strike"
	talent.tips = {
		{ -- 1
			{ left = "40 Energy", right = "5 yd range" }, -- 1
			table_cache_17,
			table_cache_120,
			{ left = "A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point." }, -- 4
		},
	}
	talent = tree.talents[8].info
	talent.name = "Improved Ambush"
	talent.tips = {
		format = "Increases the critical strike chance of your Ambush ability by %s%%.",
		multiplier = 15,
	}
	talent = tree.talents[9].info
	talent.name = "Setup"
	talent.tips = {
		format = "Gives you a %s%% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[10].info
	talent.name = "Elusiveness"
	talent.tips = {
		format = "Reduces the cooldown of your Vanish and Blind abilities by %s5 %s.",
		table_cache_75, -- 1
		table_cache_137, -- 2
	}
	talent = tree.talents[11].info
	talent.name = "Serrated Blades"
	talent.tips = {
		format = "Causes your attacks to ignore %s of your target's Armor and increases the damage dealt by your Rupture ability by %s%%.  The amount of Armor reduced increases with your level.",
		{186, 10}, -- 1
		{373, 20}, -- 2
		{560, 30}, -- 3
	}
	talent = tree.talents[12].info
	talent.name = "Heightened Senses"
	talent.tips = {
		format = "Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by %s%%.%s",
		{2, ""}, -- 1
		{4, " More effective than Heightened Senses (Rank 1)."}, -- 2
	}
	talent = tree.talents[13].info
	talent.name = "Preparation"
	talent.tips = {
		{ -- 1
			{ left = "Instant", right = "10 min cooldown" }, -- 1
			{ left = "When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities." }, -- 2
		},
	}
	talent = tree.talents[14].info
	talent.name = "Dirty Deeds"
	talent.tips = {
		format = "Reduces the Energy Cost of your Cheap Shot and Garrote abilities by %s. Additionally, your special abilities cause %s%% more damage against targets below 35%% health.",
		table_cache_109, -- 1
		table_cache_52, -- 2
	}
	talent = tree.talents[15].info
	talent.name = "Hemorrhage"
	talent.tips = {
		{ -- 1
			{ left = "35 Energy", right = "Melee range" }, -- 1
			table_cache_116,
			table_cache_120,
			{ left = "An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13.  Lasts 10 charges or 15 sec.  Awards 1 combo point." }, -- 4
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 18 Damage" }, -- 7
			{ left = " Rank 3: 25 Damage" }, -- 8
			{ left = " Rank 4: 36 Damage" }, -- 9
		},
	}
	talent = tree.talents[16].info
	talent.name = "Master of Subtlety"
	talent.tips = {
		format = "Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional %s%% damage.",
		4, -- 1
		7, -- 2
		10, -- 3
	}
	talent = tree.talents[17].info
	talent.name = "Deadliness"
	talent.tips = {
		format = "Increases your Attack Power by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[18].info
	talent.name = "Enveloping Shadows"
	talent.tips = {
		format = "Increases your chance to avoid area of effect attacks by an additional %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[19].info
	talent.name = "Premeditation"
	talent.tips = {
		{ -- 1
			table_cache_126,
			table_cache_2,
			{ left = "|cffeb0504Requires Stealth|r" }, -- 3
			{ left = "When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost." }, -- 4
		},
	}
	talent = tree.talents[20].info
	talent.name = "Cheat Death"
	talent.tips = {
		format = "You have a %s%% chance that an attack which would otherwise kill you will instead reduce you to 10%% of your maximum health. In addition, all damage taken will be reduced by up to 90%% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[21].info
	talent.name = "Sinister Calling"
	talent.tips = {
		format = "Increases your total Agility by %s%% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional %s%%.",
		table_cache_33, -- 1
		table_cache_32, -- 2
		table_cache_31, -- 3
		table_cache_30, -- 4
		table_cache_88, -- 5
	}
	talent = tree.talents[22].info
	talent.name = "Waylay"
	talent.tips = {
		format = "Your Ambush critical hits have a %s%% chance to reduce the target's melee and ranged attack speed by 30%%, movement speed by 70%% for 8 sec.",
		multiplier = 50,
	}
	talent = tree.talents[23].info
	talent.name = "Honor Among Thieves"
	talent.tips = {
		format = "When anyone in your group critically hits with a damage or healing spell or ability, you have a %s%% chance to gain a combo point on your current target.",
		multiplier = 10,
	}
	talent = tree.talents[24].info
	talent.name = "Shadowstep"
	talent.tips = {
		{ -- 1
			{ left = "10 Energy", right = "25 yd range" }, -- 1
			table_cache_39,
			{ left = "Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec." }, -- 3
		},
	}
	talent = tree.talents[25].info
	talent.name = "Wrongfully Accused"
	talent.tips = {
		format = "Whenever an attack is made against you, if the target is not your current target or has not already been attacking you they cause 50%% less damage for %s sec.",
		multiplier = 3,
	}
	talent = tree.talents[26].info
	talent.name = "Slaughter from the Shadows"
	talent.tips = {
		format = "Reduces the energy cost of your Backstab and Ambush abilities by %s.",
		multiplier = 3,
	}
	talent = tree.talents[27].info
	talent.name = "Shadow Dance"
	talent.tips = {
		{ -- 1
			table_cache_2,
			{ left = "Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 sec." }, -- 2
		},
	}
	data = Talented_Data.DRUID
	-- data.name = "Druid Talents"
	tree = data[1]
	tree.info.name = "Balance"
	talent = tree.talents[1].info
	talent.name = "Starlight Wrath"
	talent.tips = {
		format = "Reduces the cast time of your Wrath and Starfire spells by 0.%s sec.",
	}
	talent = tree.talents[2].info
	talent.name = "Nature's Grasp"
	talent.tips = {
		{ -- 1
			table_cache_82,
			{ left = "While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). 1 charge. Lasts 45 sec." }, -- 2
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: Entangling Roots (Rank 2)" }, -- 5
			{ left = " Rank 3: Entangling Roots (Rank 3)" }, -- 6
			{ left = " Rank 4: Entangling Roots (Rank 4)" }, -- 7
			{ left = " Rank 5: Entangling Roots (Rank 5)" }, -- 8
			{ left = " Rank 6: Entangling Roots (Rank 6)" }, -- 9
			{ left = " Rank 7: Entangling Roots (Rank 7)" }, -- 10
		},
	}
	talent = tree.talents[3].info
	talent.name = "Improved Nature's Grasp"
	talent.tips = {
		format = "Increases the chance for your Nature's Grasp to entangle an enemy by %s%%.",
		15, -- 1
		30, -- 2
		45, -- 3
		65, -- 4
	}
	talent = tree.talents[4].info
	talent.name = "Control of Nature"
	talent.tips = {
		format = "Gives you a %s%% chance to avoid interruption caused by damage while casting Entangling Roots and Cyclone.",
		40, -- 1
		70, -- 2
		100, -- 3
	}
	talent = tree.talents[5].info
	talent.name = "Focused Starlight"
	talent.tips = {
		format = "Increases the critical strike chance of your Wrath, Starfire, and Starfall spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[6].info
	talent.name = "Improved Moonfire"
	talent.tips = {
		format = "Increases the damage and critical strike chance of your Moonfire spell by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[7].info
	talent.name = "Brambles"
	talent.tips = {
		format = "Damage from your Thorns and Entangling Roots increased by %s%% and damage done by your Treants increased by %s%%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a %s%% chance to daze the target for 3 sec.",
		{25, 5, 5}, -- 1
		{50, 10, 10}, -- 2
		{75, 15, 15}, -- 3
	}
	talent = tree.talents[8].info
	talent.name = "Insect Swarm"
	talent.tips = {
		{ -- 1
			{ left = "50 Mana", right = "30 yd range" }, -- 1
			table_cache_1,
			{ left = "The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 108 Nature damage over 12 sec." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 85 Mana, 192 Damage" }, -- 6
			{ left = " Rank 3: 110 Mana, 300 Damage" }, -- 7
			{ left = " Rank 4: 135 Mana, 432 Damage" }, -- 8
			{ left = " Rank 5: 155 Mana, 594 Damage" }, -- 9
			{ left = " Rank 6: 175 Mana, 792 Damage" }, -- 10
		},
	}
	talent = tree.talents[9].info
	talent.name = "Nature's Reach"
	talent.tips = {
		format = "Increases the range of your Balance spells and Faerie Fire (Feral) ability by %s%%, and reduces the threat generated by your Balance spells by %s%%.",
		table_cache_74, -- 1
		table_cache_49, -- 2
	}
	talent = tree.talents[10].info
	talent.name = "Vengeance"
	talent.tips = {
		format = "Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by %s%%.",
		multiplier = 20,
	}
	talent = tree.talents[11].info
	talent.name = "Celestial Focus"
	talent.tips = {
		format = "Gives your Starfire and Starfall spells a %s%% chance to stun the target for 3 sec and increases the chance you'll resist spell interruption when casting your Wrath spell by %s%%.",
		table_cache_140, -- 1
		table_cache_113, -- 2
		{15, 70}, -- 3
	}
	talent = tree.talents[12].info
	talent.name = "Lunar Guidance"
	talent.tips = {
		format = "Increases your spell damage and healing by %s%% of your total Intellect.",
		multiplier = 4,
	}
	talent = tree.talents[13].info
	talent.name = "Nature's Grace"
	talent.tips = {
		"All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.", -- 1
	}
	talent = tree.talents[14].info
	talent.name = "Moonglow"
	talent.tips = {
		format = "Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Regrowth and Rejuvenation spells by %s%%.",
		multiplier = 3,
	}
	talent = tree.talents[15].info
	talent.name = "Dreamstate"
	talent.tips = {
		format = "Regenerate mana equal to %s%% of your Intellect every 5 sec. even while casting.",
		4, -- 1
		7, -- 2
		10, -- 3
	}
	talent = tree.talents[16].info
	talent.name = "Moonfury"
	talent.tips = {
		format = "Increases the damage done by your Starfire, Moonfire and Wrath spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[17].info
	talent.name = "Balance of Power"
	talent.tips = {
		format = "Increases your chance to hit with all spells and reduces the chance you'll be hit by spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[18].info
	talent.name = "Moonkin Form"
	talent.tips = {
		{ -- 1
			{ left = "538 Mana" }, -- 1
			table_cache_1,
			{ left = "Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 400% and all party members within 30 yards have their spell critical chance increased by 5%. Spell critical strikes in this form have a chance to instantly regenerate 2% of your total mana. The Moonkin can only cast Balance and Remove Curse spells while shapeshifted." }, -- 3
			table_cache_108,
			table_cache_68,
		},
	}
	talent = tree.talents[19].info
	talent.name = "Improved Moonkin Form"
	talent.tips = {
		format = "Your Moonkin Aura also causes affected targets to have a %s%% chance to gain 20%% spell haste when they critically hit with spells for 8 sec. This effect has a 30 second cooldown.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[20].info
	talent.name = "Improved Faerie Fire"
	talent.tips = {
		format = "Your Faerie Fire spell also increases the chance the target will be hit by melee, ranged and spell attacks by %s%%.",
	}
	talent = tree.talents[21].info
	talent.name = "Owlkin Frenzy"
	talent.tips = {
		format = "Attacks done to you while in Moonkin form have a %s%% chance to cause you to go into a Frenzy, increasing your damage by 10%% and causes you to be immune to pushback while casting Balance spells. Lasts 10 sec.",
		multiplier = 5,
	}
	talent = tree.talents[22].info
	talent.name = "Wrath of Cenarius"
	talent.tips = {
		format = "Your Starfire spell gains an additional %s%% and your Wrath gains an additional %s%% of your bonus damage effects.",
		table_cache_21, -- 1
		table_cache_110, -- 2
		{12, 6}, -- 3
		{16, 8}, -- 4
		table_cache_18, -- 5
	}
	talent = tree.talents[23].info
	talent.name = "Eclipse"
	talent.tips = {
		format = "When you critically hit with Starfire, you have a %s%% chance of increasing damage done by Wrath by 10%%. When you critically hit with Wrath, you have a %s%% chance of increasing your critical strike chance with Starfire by 10%%. Effect lasts 30 sec and has a 2 min cooldown.",
		table_cache_52, -- 1
		{40, 40}, -- 2
		{60, 60}, -- 3
	}
	talent = tree.talents[24].info
	talent.name = "Typhoon"
	talent.tips = {
		{ -- 1
			{ left = "475 Mana", right = "20 yd range" }, -- 1
			{ left = "Instant cast", right = "20 sec cooldow" }, -- 2
			{ left = "You summon a violent Typhoon that does 516 to 517 Nature damage when in contact with hostile targets, knocking them back 5 yards." }, -- 3
		},
	}
	talent = tree.talents[25].info
	talent.name = "Force of Nature"
	talent.tips = {
		{ -- 1
			{ left = "284 Mana", right = "30 yd range" }, -- 1
			table_cache_41,
			{ left = "Summons 3 treants to attack the enemy target for 30 sec." }, -- 3
		},
	}
	talent = tree.talents[26].info
	talent.name = "Gale Winds"
	talent.tips = {
		format = "Increases damage done by your Hurricane and Typhoon spells by %s%%, and increases the range of your Cyclone spell by %s yards.",
		table_cache_123, -- 1
		table_cache_13, -- 2
	}
	talent = tree.talents[27].info
	talent.name = "Earth and Moon"
	talent.tips = {
		format = "Your Wrath and Starfire spells have a %s%% of applying the Earth and Moon effect, which increases Nature and Arcane damage done to the target by 2%%. Lasts 12 sec. Stacks up to 3 times.",
		multiplier = 20,
	}
	talent = tree.talents[28].info
	talent.name = "Starfall"
	talent.tips = {
		{ -- 1
			{ left = "655 Mana", right = "30 yd range" }, -- 1
			table_cache_41,
			{ left = "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing 111 to 129 Arcane damage, and an additional 20 Arcane damage to all nearby targets within 5 yards. Maximum 20 stars. Lasts 10 sec." }, -- 3
		},
	}
	tree = data[2]
	tree.info.name = "Feral Combat"
	talent = tree.talents[1].info
	talent.name = "Ferocity"
	talent.tips = {
		format = "Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by %s Rage or Energy.",
	}
	talent = tree.talents[2].info
	talent.name = "Feral Aggression"
	talent.tips = {
		format = "Increases the Attack Power reduction of your Demoralizing Roar by %s%% and the damage caused by your Ferocious Bite by %s%%.",
		{8, 3}, -- 1
		{16, 6}, -- 2
		{24, 9}, -- 3
		{32, 12}, -- 4
		{40, 15}, -- 5
	}
	talent = tree.talents[3].info
	talent.name = "Feral Instinct"
	talent.tips = {
		format = "Increases the damage done by your Swipe (Bear) ability by %s%% and reduces the chance enemies have to detect you while Prowling.",
		multiplier = 5,
	}
	talent = tree.talents[4].info
	talent.name = "Brutal Impact"
	talent.tips = {
		format = "Increases the stun duration of your Bash and Pounce abilities by %s sec.",
		multiplier = 0.5,
	}
	talent = tree.talents[5].info
	talent.name = "Thick Hide"
	talent.tips = {
		format = "Increases your Armor contribution from items by %s%%.",
		4, -- 1
		7, -- 2
		10, -- 3
	}
	talent = tree.talents[6].info
	talent.name = "Feral Swiftness"
	talent.tips = {
		format = "Increases your movement speed by %s%% while outdoors in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by %s%%.",
		table_cache_27, -- 1
		table_cache_130, -- 2
	}
	talent = tree.talents[7].info
	talent.name = "Faerie Fire (Feral)"
	talent.tips = {
		{ -- 1
			table_cache_126,
			table_cache_77,
			{ left = "Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible." }, -- 3
		},
	}
	talent = tree.talents[8].info
	talent.name = "Sharpened Claws"
	talent.tips = {
		format = "Increases your critical strike chance while in Bear, Dire Bear or Cat Form by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[9].info
	talent.name = "Shredding Attacks"
	talent.tips = {
		format = "Reduces the energy cost of your Shred ability by %s and the rage cost of your Lacerate ability by %s.",
		{9, 1}, -- 1
		{18, 2}, -- 2
	}
	talent = tree.talents[10].info
	talent.name = "Predatory Strikes"
	talent.tips = {
		format = "Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by %s%% of your level and %s%% of any attack power on your equipped weapon.",
		{50, 7}, -- 1
		{100, 14}, -- 2
		{150, 20}, -- 3
	}
	talent = tree.talents[11].info
	talent.name = "Primal Fury"
	talent.tips = {
		format = "Gives you a %s%% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a %s%% chance to add an additional combo point.",
		table_cache_129, -- 1
		table_cache_61, -- 2
	}
	talent = tree.talents[12].info
	talent.name = "Primal Precision"
	talent.tips = {
		format = "Increases your expertise by %s, and you are refunded %s%% of the energy cost of a finishing move if it fails to land.",
		{5, 40}, -- 1
		{10, 80}, -- 2
	}
	talent = tree.talents[13].info
	talent.name = "Savage Fury"
	talent.tips = {
		format = "Increases the damage caused by your Claw, Rake and Mangle (Cat) abilities by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[14].info
	talent.name = "Feral Charge"
	talent.tips = {
		{ -- 1
			{ left = "5 Rage", right = "8-25 yd range" }, -- 1
			{ left = "Instant", right = "15 sec cooldown" }, -- 2
			table_cache_108,
			{ left = "Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. This ability can be used in Cat Form, Bear Form, and Dire Bear Form." }, -- 4
		},
	}
	talent = tree.talents[15].info
	talent.name = "Nurturing Instinct"
	talent.tips = {
		format = "Increases your healing spells by up to %s%% of your Agility, and increases healing done to you by %s%% while in Cat form.",
		{35, 10}, -- 1
		{70, 20}, -- 2
	}
	talent = tree.talents[16].info
	talent.name = "Heart of the Wild"
	talent.tips = {
		format = "Increases your Intellect by %s%%. In addition, while in Bear or Dire Bear Form your Stamina is increased by %s%% and while in Cat Form your attack power is increased by %s%%.",
		{4, 4, 2}, -- 1
		{8, 8, 4}, -- 2
		{12, 12, 6}, -- 3
		{16, 16, 8}, -- 4
		{20, 20, 10}, -- 5
	}
	talent = tree.talents[17].info
	talent.name = "Survival of the Fittest"
	talent.tips = {
		format = "Increases all attributes by %s%% and reduces the chance you'll be critically hit by melee attacks by %s%%.",
		table_cache_63, -- 1
		table_cache_28, -- 2
		table_cache_84, -- 3
	}
	talent = tree.talents[18].info
	talent.name = "Primal Tenacity"
	talent.tips = {
		format = "Reduces the duration of Fear effects by %s%%, and reduces all damage taken while Stunned by %s%%.",
		table_cache_109, -- 1
		table_cache_52, -- 2
		table_cache_135, -- 3
	}
	talent = tree.talents[19].info
	talent.name = "Leader of the Pack"
	talent.tips = {
		"While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 5%.", -- 1
	}
	talent = tree.talents[20].info
	talent.name = "Improved Leader of the Pack"
	talent.tips = {
		format = "Your Leader of the Pack ability also causes affected targets to have a 100%% chance to heal themselves for %s%% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.",
		multiplier = 2,
	}
	talent = tree.talents[21].info
	talent.name = "King of the Jungle"
	talent.tips = {
		format = "While using your Enrage ability in Bear form or Dire Bear form, your damage is increased by %s%%, and your Tiger's Fury ability also instantly restores %s energy.",
		table_cache_119, -- 1
		table_cache_57, -- 2
		{15, 60}, -- 3
	}
	talent = tree.talents[22].info
	talent.name = "Predatory Instincts"
	talent.tips = {
		format = "While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by %s%% and your chance to avoid area effect attacks by %s%%.",
		table_cache_60, -- 1
		{4, 6}, -- 2
		{6, 9}, -- 3
		{8, 12}, -- 4
		table_cache_74, -- 5
	}
	talent = tree.talents[23].info
	talent.name = "Infected Wounds"
	talent.tips = {
		format = "Your Shred, Maul and Mangle attacks have %s%% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 10%% and the attack speed of the target by 3%%. Stacks up to 5 times. Lasts 12 sec.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[24].info
	talent.name = "Mangle"
	talent.tips = {
		{ -- 1
			{ left = "Mangle the target, inflicting damage and causing the target to take additional damage from Maul, Shred, and bleed effects for 12 sec. This ability can be used in Cat Form or Dire Bear Form." }, -- 1
			table_cache_108,
			{ left = " Bear Form:" }, -- 3
			{ left = " 20 Rage, Melee range, Instant, 6 sec cooldown, 1.5 sec global cooldown." }, -- 4
			{ left = " 115% normal damage plus x, and 30% additional damage from Shred and bleed effects for 12 sec." }, -- 5
			{ left = " Rank 1: +86" }, -- 6
			{ left = " Rank 2: +121" }, -- 7
			{ left = " Rank 3: +155" }, -- 8
			table_cache_108,
			{ left = " Cat Form:" }, -- 10
			{ left = " 45 Energy, Melee range, Instant, Awards 1 combo point." }, -- 11
			{ left = " 160% damage plus x, and 30% additional damage from Shred and bleed effects for 12 sec." }, -- 12
			{ left = " Rank 1: +158" }, -- 13
			{ left = " Rank 2: +205" }, -- 14
			{ left = " Rank 3: +264" }, -- 15
		},
	}
	talent = tree.talents[25].info
	talent.name = "Improved Mangle"
	talent.tips = {
		format = "Reduces the cooldown of your Mangle (Bear) ability by %s.%s sec., and reduces the energy cost of your Mangle (Cat) ability by %s.",
		{0, 5, 2}, -- 1
		table_cache_24, -- 2
		{1, 5, 6}, -- 3
	}
	talent = tree.talents[26].info
	talent.name = "Rend and Tear"
	talent.tips = {
		format = "Increases damage done by your Maul and Shred attacks on bleeding targets by %s%%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by %s%%.",
		table_cache_142, -- 1
		table_cache_141, -- 2
		table_cache_70, -- 3
		table_cache_37, -- 4
		table_cache_113, -- 5
	}
	talent = tree.talents[27].info
	talent.name = "Berserk"
	talent.tips = {
		{ -- 1
			{ left = "When activated, this ability temporarily grants you 30% of your maximum health while in Bear Form or Dire Bear Form, causes your Mangle (Bear) and Maul attacks hit up to 3 targets, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec." }, -- 1
			table_cache_108,
			{ left = "Berserk instantly clears all effects which cause loss of control of your character, and makes you immune to them for the duration while in Cat Form, Bear Form, or Dire Bear Form." }, -- 3
		},
	}
	tree = data[3]
	tree.info.name = "Restoration"
	talent = tree.talents[1].info
	talent.name = "Improved Mark of the Wild"
	talent.tips = {
		format = "Increases the effects of your Mark of the Wild and Gift of the Wild spells by %s%%.",
		multiplier = 20,
	}
	talent = tree.talents[2].info
	talent.name = "Nature's Focus"
	talent.tips = {
		format = "Gives you a %s%% chance to avoid interruption caused by damage while casting the Healing Touch, Nourish, Regrowth and Tranquility spells.",
		23, -- 1
		46, -- 2
		70, -- 3
	}
	talent = tree.talents[3].info
	talent.name = "Furor"
	talent.tips = {
		format = "Gives you %s%% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.",
		multiplier = 20,
	}
	talent = tree.talents[4].info
	talent.name = "Naturalist"
	talent.tips = {
		format = "Reduces the cast time of your Healing Touch spell by 0.%s sec and increases the damage you deal with physical attacks in all forms by %s%%.",
		table_cache_117, -- 1
		table_cache_15, -- 2
		table_cache_62, -- 3
		table_cache_50, -- 4
		table_cache_118, -- 5
	}
	talent = tree.talents[5].info
	talent.name = "Subtlety"
	talent.tips = {
		format = "Reduces the threat generated by your restoration spells by %s%% and reduces the chance your healing over time spells will be dispelled by %s%%.",
		table_cache_109, -- 1
		table_cache_52, -- 2
		table_cache_135, -- 3
	}
	talent = tree.talents[6].info
	talent.name = "Natural Shapeshifter"
	talent.tips = {
		format = "Reduces the mana cost of all shapeshifting by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[7].info
	talent.name = "Intensity"
	talent.tips = {
		format = "Allows %s%% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate %s rage.",
		table_cache_92, -- 1
		{20, 7}, -- 2
		{30, 10}, -- 3
	}
	talent = tree.talents[8].info
	talent.name = "Omen of Clarity"
	talent.tips = {
		"Each of the Druid's spells and attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.", -- 1
	}
	talent = tree.talents[9].info
	talent.name = "Master Shapeshifter"
	talent.tips = {
		{ -- 1
			table_cache_83,
			table_cache_108,
			{ left = "Bear form - Increases physical damage by 2%" }, -- 3
			table_cache_108,
			{ left = "Cat form - Increases critical strike chance by 2%" }, -- 5
			table_cache_108,
			{ left = "Moonkin form - Increases spell damage by 2%" }, -- 7
			table_cache_108,
			{ left = "Tree of Life form - Increases healing by 2%." }, -- 9
		},
		{ -- 2
			table_cache_83,
			table_cache_108,
			{ left = "Bear form - Increases physical damage by 4%" }, -- 3
			table_cache_108,
			{ left = "Cat form - Increases critical strike chance by 4%" }, -- 5
			table_cache_108,
			{ left = "Moonkin form - Increases spell damage by 4%" }, -- 7
			table_cache_108,
			{ left = "Tree of Life form - Increases healing by 4%." }, -- 9
		},
	}
	talent = tree.talents[10].info
	talent.name = "Tranquil Spirit"
	talent.tips = {
		format = "Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[11].info
	talent.name = "Improved Rejuvenation"
	talent.tips = {
		format = "Increases the effect of your Rejuvenation spell by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[12].info
	talent.name = "Nature's Swiftness"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell." }, -- 2
		},
	}
	talent = tree.talents[13].info
	talent.name = "Gift of Nature"
	talent.tips = {
		format = "Increases the effect of all healing spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[14].info
	talent.name = "Improved Tranquility"
	talent.tips = {
		format = "Reduces threat caused by Tranquility by %s%%, and reduces the cooldown by %s%%.",
		table_cache_132, -- 1
		table_cache_45, -- 2
	}
	talent = tree.talents[15].info
	talent.name = "Empowered Touch"
	talent.tips = {
		format = "Your Healing Touch spell gains an additional %s%% of your bonus healing effects.",
		multiplier = 20,
	}
	talent = tree.talents[16].info
	talent.name = "Improved Regrowth"
	talent.tips = {
		format = "Increases the critical effect chance of your Regrowth spell by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[17].info
	talent.name = "Living Spirit"
	talent.tips = {
		format = "Increases your total Spirit by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[18].info
	talent.name = "Swiftmend"
	talent.tips = {
		{ -- 1
			{ left = "379 Mana", right = "40 yd range" }, -- 1
			table_cache_78,
			{ left = "Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth." }, -- 3
		},
	}
	talent = tree.talents[19].info
	talent.name = "Natural Perfection"
	talent.tips = {
		format = "Your critical strike chance with all spells is increased by %s%% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by %s%%.  Stacks up to 3 times.  Lasts 8 sec.",
		table_cache_117, -- 1
		table_cache_60, -- 2
		table_cache_6, -- 3
	}
	talent = tree.talents[20].info
	talent.name = "Empowered Rejuvenation"
	talent.tips = {
		format = "The bonus healing effects of your healing over time spells is increased by %s%%.",
		multiplier = 4,
	}
	talent = tree.talents[21].info
	talent.name = "Living Seed"
	talent.tips = {
		format = "When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a %s%% chance to plant a Living Seed on the target for 30%% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[22].info
	talent.name = "Replenish"
	talent.tips = {
		format = "Your Rejuvenation spell has a %s%% chance to restore 10 Energy, 5 Rage, 2%% Mana or 10 Runic Power per tick.",
		multiplier = 5,
	}
	talent = tree.talents[23].info
	talent.name = "Tree of Life"
	talent.tips = {
		{ -- 1
			{ left = "978 Mana" }, -- 1
			table_cache_1,
			{ left = "Shapeshift into the Tree of Life. While in this form you increase healing received by 25% of your total Spirit for all party and raid members within 45 yards, and you can only cast Restoration and Barkskin spells, but the mana cost of your healing over time spells is reduced by 20%." }, -- 3
			table_cache_108,
			table_cache_68,
		},
	}
	talent = tree.talents[24].info
	talent.name = "Improved Tree of Life"
	talent.tips = {
		format = "Increases your Armor while in Tree of Life Form by %s%%, and increases the effect of your Tree of Life Aura by %s%%.",
		{33, 5}, -- 1
		{66, 10}, -- 2
		{100, 15}, -- 3
	}
	talent = tree.talents[25].info
	talent.name = "Gift of the Earthmother"
	talent.tips = {
		format = "Reduces the global cooldown of your Rejuvenation and Lifebloom spells by 0.%s sec, and causes your Healing Touch and Nourish spells to refund %s%% of their base cost for each healing over time effect on the target.",
		table_cache_144, -- 1
		table_cache_63, -- 2
		table_cache_8, -- 3
		table_cache_28, -- 4
		table_cache_23, -- 5
	}
	talent = tree.talents[26].info
	talent.name = "Flourish"
	talent.tips = {
		{ -- 1
			{ left = "585 Mana", right = "40 yd range" }, -- 1
			table_cache_1,
			{ left = "Heals up to 5 friendly party or raid members within 15 yards of the target for 1610 over 7 sec. The amount healed is applied quickly at first, and slows down as the Flourish reaches its full duration." }, -- 3
		},
	}
	data = Talented_Data.SHAMAN
	-- data.name = "Shaman Talents"
	tree = data[1]
	tree.info.name = "Elemental"
	talent = tree.talents[1].info
	talent.name = "Convection"
	talent.tips = {
		format = "Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Thunder and Lava Burst spells by %s%%.",
		4, -- 1
		7, -- 2
		10, -- 3
	}
	talent = tree.talents[2].info
	talent.name = "Concussion"
	talent.tips = {
		format = "Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by %s%%.",
	}
	talent = tree.talents[3].info
	talent.name = "Call of Flame"
	talent.tips = {
		format = "Increases the damage done by your Fire Totems by %s%%, and damage done by your Lava Burst spell by %s%%.",
		table_cache_14, -- 1
		table_cache_92, -- 2
		{15, 6}, -- 3
	}
	talent = tree.talents[4].info
	talent.name = "Elemental Warding"
	talent.tips = {
		format = "Reduces damage taken from Fire, Frost and Nature effects by %s%%.",
		4, -- 1
		7, -- 2
		10, -- 3
	}
	talent = tree.talents[5].info
	talent.name = "Elemental Devastation"
	talent.tips = {
		format = "Your offensive spell crits will increase your chance to get a critical strike with melee attacks by %s%% for 10 sec.",
		multiplier = 3,
	}
	talent = tree.talents[6].info
	talent.name = "Reverberation"
	talent.tips = {
		format = "Reduces the cooldown of your Shock spells by %s sec.",
		0.2, -- 1
		0.4, -- 2
		0.6, -- 3
		0.8, -- 4
		1, -- 5
	}
	talent = tree.talents[7].info
	talent.name = "Elemental Focus"
	talent.tips = {
		"After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state.  The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.", -- 1
	}
	talent = tree.talents[8].info
	talent.name = "Call of Thunder"
	talent.tips = {
		format = "Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional %s%%.",
	}
	talent = tree.talents[9].info
	talent.name = "Improved Fire Nova Totem"
	talent.tips = {
		format = "Reduces the delay before your Fire Nova Totem activates by %s sec, and your Fire Nova totem has a %s%% chance to reduce the movement speed of all targets damaged by your Fire Nova Totem by 75%% for 4 sec.",
		{1, 50}, -- 1
		{2, 100}, -- 2
	}
	talent = tree.talents[10].info
	talent.name = "Eye of the Storm"
	talent.tips = {
		format = "Gives you%s a %s%% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time on Shaman spells when taking damage.",
		{"", 33}, -- 1
		{"r", 66}, -- 2
		{"r", 100}, -- 3
	}
	talent = tree.talents[11].info
	talent.name = "Storm Reach"
	talent.tips = {
		format = "Increases the range of your Lightning Bolt and Chain Lightning spells by %s yards, and increases the radius of your Thunderstorm spell by %s%%.",
		table_cache_133, -- 1
		{6, 20}, -- 2
	}
	talent = tree.talents[12].info
	talent.name = "Elemental Fury"
	talent.tips = {
		"Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.", -- 1
	}
	talent = tree.talents[13].info
	talent.name = "Unrelenting Storm"
	talent.tips = {
		format = "Regenerate mana equal to %s%% of your Intellect every 5 sec, even while casting.",
		multiplier = 2,
	}
	talent = tree.talents[14].info
	talent.name = "Elemental Precision"
	talent.tips = {
		format = "Increases your chance to hit with Fire, Frost, and Nature spells by %s%% and reduces the threat caused by Fire, Frost, and Nature spells by %s%%.",
		table_cache_94, -- 1
		table_cache_4, -- 2
		table_cache_93, -- 3
	}
	talent = tree.talents[15].info
	talent.name = "Lightning Mastery"
	talent.tips = {
		format = "Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.%s sec.",
	}
	talent = tree.talents[16].info
	talent.name = "Elemental Mastery"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%." }, -- 2
		},
	}
	talent = tree.talents[17].info
	talent.name = "Elemental Shields"
	talent.tips = {
		format = "Reduces the chance you will be critically hit by melee and ranged attacks by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[18].info
	talent.name = "Elemental Oath"
	talent.tips = {
		format = "Your spell critical strikes grant your party Elemental Oath, reducing the mana cost of spells and abilities by your party by %s%% and increasing critical strike damage by %s%%. Stacks up to 3 times. Lasts 15 seconds.",
		table_cache_144, -- 1
		table_cache_63, -- 2
	}
	talent = tree.talents[19].info
	talent.name = "Lightning Overload"
	talent.tips = {
		format = "Gives your Lightning Bolt and Chain Lightning spells a %s%% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.",
		multiplier = 4,
	}
	talent = tree.talents[20].info
	talent.name = "Astral Shift"
	talent.tips = {
		format = "When stunned, feared or silenced you have a %s%% chance to shift into the Astral Plane reducing all damage taken by 30%%. Astral Shift will last the duration of the stun, fear or silence effect.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[21].info
	talent.name = "Totem of Wrath"
	talent.tips = {
		{ -- 1
			{ left = "147 Mana" }, -- 1
			table_cache_1,
			{ left = "Tools: Fire Totem" }, -- 3
			{ left = "Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically hit with spells by 3% to all party members if they are within 20 yards. Lasts 2 min." }, -- 4
		},
	}
	talent = tree.talents[22].info
	talent.name = "Paralysis"
	talent.tips = {
		format = "Your Lightning Bolt and Chain Lightning spells gains an additional %s%% of your bonus spell damage effects, and your Lightning Bolt has a %s%% chance to Paralyze the target, reducing their movement, attack and casting speed by 75%%. The target regains 15%% of their movement, attack and casting speed each second. Lasts 5 sec.",
		table_cache_136, -- 1
		table_cache_65, -- 2
		table_cache_74, -- 3
	}
	talent = tree.talents[23].info
	talent.name = "Storm, Earth and Fire"
	talent.tips = {
		format = "Your Frost Shock has a %s%% chance to root the target in frozen ice for 2 sec., your Earth Shock's range is increased by %s yards and the periodic damage done by your Flame Shock is increased by %s%%.",
		{5, 1, 20}, -- 1
		{10, 2, 40}, -- 2
		{15, 3, 60}, -- 3
		{20, 4, 80}, -- 4
		{25, 5, 100}, -- 5
	}
	talent = tree.talents[24].info
	talent.name = "Thunderstorm"
	talent.tips = {
		{ -- 1
			table_cache_111,
			{ left = "You call down a bolt of lightning, energizing you and damaging nearby enemies within 12 yards. Restores 5% mana to you and deals 610 to 694 Nature damage to all nearby enemies, knocking them back 20 yards." }, -- 2
		},
	}
	tree = data[2]
	tree.info.name = "Enhancement"
	talent = tree.talents[1].info
	talent.name = "Enhancing Totems"
	talent.tips = {
		format = "Increases the effect of your Strength of Earth and Flametongue Totems by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[2].info
	talent.name = "Earth's Grasp"
	talent.tips = {
		format = "Increases the health of your Stoneclaw Totem by %s%% and the radius of your Earthbind Totem by %s%%.",
		{25, 10}, -- 1
		{50, 20}, -- 2
	}
	talent = tree.talents[3].info
	talent.name = "Ancestral Knowledge"
	talent.tips = {
		format = "Increases your intellect by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[4].info
	talent.name = "Guardian Totems"
	talent.tips = {
		format = "Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by %s%% and reduces the cooldown of your Grounding Totem by %s sec.",
		table_cache_85, -- 1
		table_cache_147, -- 2
	}
	talent = tree.talents[5].info
	talent.name = "Thundering Strikes"
	talent.tips = {
		format = "Improves your chance to get a critical strike with your weapon attacks by %s%%.",
	}
	talent = tree.talents[6].info
	talent.name = "Improved Ghost Wolf"
	talent.tips = {
		format = "Reduces the cast time of your Ghost Wolf spell by %s sec.",
	}
	talent = tree.talents[7].info
	talent.name = "Improved Shields"
	talent.tips = {
		format = "Increases the damage done by your Lightning Shield orbs by %s%%, increases the amount of mana gained from your Water Shield orbs by 10%% and increases the amount of healing done by your Earth Shield orbs by %s%%.",
		table_cache_23, -- 1
		table_cache_109, -- 2
		table_cache_97, -- 3
	}
	talent = tree.talents[8].info
	talent.name = "Mental Dexterity"
	talent.tips = {
		format = "Increases the Attack Power by %s%% of your intellect.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[9].info
	talent.name = "Shamanistic Focus"
	talent.tips = {
		"After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.", -- 1
	}
	talent = tree.talents[10].info
	talent.name = "Anticipation"
	talent.tips = {
		format = "Increases your chance to dodge by an additional %s%%.",
	}
	talent = tree.talents[11].info
	talent.name = "Flurry"
	talent.tips = {
		format = "Increases your attack speed by %s%% for your next 3 swings after dealing a critical strike.",
		10, -- 1
		15, -- 2
		20, -- 3
		25, -- 4
		30, -- 5
	}
	talent = tree.talents[12].info
	talent.name = "Toughness"
	talent.tips = {
		format = "Increases your armor value from items by %s%%, and reduces the duration of movement slowing effects on you by %s%%.",
		table_cache_142, -- 1
		table_cache_141, -- 2
		table_cache_70, -- 3
		table_cache_37, -- 4
		table_cache_113, -- 5
	}
	talent = tree.talents[13].info
	talent.name = "Improved Windfury Totem"
	talent.tips = {
		format = "Increases the melee haste granted by your Windfury totem by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[14].info
	talent.name = "Spirit Weapons"
	talent.tips = {
		"Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.", -- 1
	}
	talent = tree.talents[15].info
	talent.name = "Elemental Weapons"
	talent.tips = {
		format = "Increases the damage caused by your Rockbiter Weapon by %s%%, your Windfury Weapon effect by %s%% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by %s%%.",
		{7, 13, 5}, -- 1
		{14, 27, 10}, -- 2
		{20, 40, 15}, -- 3
	}
	talent = tree.talents[16].info
	talent.name = "Mental Quickness"
	talent.tips = {
		format = "Reduces the mana cost of your instant cast spells by %s%% and increases your spell damage and healing by an amount equal to %s%% of your attack power.%s",
		{2, 10, ""}, -- 1
		{4, 20, "."}, -- 2
		{6, 30, "."}, -- 3
	}
	talent = tree.talents[17].info
	talent.name = "Weapon Mastery"
	talent.tips = {
		format = "Increases the damage you deal with all weapons by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[18].info
	talent.name = "Dual Wield Specialization"
	talent.tips = {
		format = "Increases your chance to hit while dual wielding by an additional %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[19].info
	talent.name = "Dual Wield"
	talent.tips = {
		"Allows one-hand and off-hand weapons to be equipped in the off-hand.", -- 1
	}
	talent = tree.talents[20].info
	talent.name = "Stormstrike"
	talent.tips = {
		{ -- 1
			{ left = "329 Mana", right = "Melee Range" }, -- 1
			table_cache_46,
			table_cache_120,
			{ left = "Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec." }, -- 4
		},
	}
	talent = tree.talents[21].info
	talent.name = "Unleashed Rage"
	talent.tips = {
		format = "Causes your critical hits with melee attacks to increase all party members' attack power by %s%% if within 20 yards of the Shaman. Lasts 10 sec.",
		multiplier = 2,
	}
	talent = tree.talents[22].info
	talent.name = "Improved Stormstrike"
	talent.tips = {
		format = "Increases the amount of Stormstrike charges by %s, and reduces the cooldown by %s sec.",
		table_cache_144, -- 1
		table_cache_63, -- 2
	}
	talent = tree.talents[23].info
	talent.name = "Static Shock"
	talent.tips = {
		format = "You have a %s%% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases the number of charges of your Lightning Shield by %s.",
		table_cache_121, -- 1
		table_cache_21, -- 2
		table_cache_146, -- 3
	}
	talent = tree.talents[24].info
	talent.name = "Shamanistic Rage"
	talent.tips = {
		{ -- 1
			table_cache_2,
			{ left = "Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power.  Lasts 15 sec." }, -- 2
		},
	}
	talent = tree.talents[25].info
	talent.name = "Spectral Transformation"
	talent.tips = {
		format = "You have a %s%% chance to remove all movement impairing effects when your transform into a Ghost Wolf, and your Spirit Wolves to have a %s%% chance to be immune to all stun, snare and movement Impairing effects when Summoned.",
		table_cache_129, -- 1
		table_cache_61, -- 2
	}
	talent = tree.talents[26].info
	talent.name = "Maelstrom Weapon"
	talent.tips = {
		format = "When you critically hit with a melee weapon, you reduce the cast time of your next Lightning Bolt, Chain Lightning or Lava Burst Spell by %s%%. Stacks up to 5 times. Lasts 15 seconds.",
		multiplier = 4,
	}
	talent = tree.talents[27].info
	talent.name = "Feral Spirit"
	talent.tips = {
		{ -- 1
			{ left = "527 Mana", right = "30 yd range" }, -- 1
			table_cache_2,
			{ left = "Summons 2 Spirit Wolves under the command of the Shaman, lasting 30 sec." }, -- 3
		},
	}
	tree = data[3]
	tree.info.name = "Restoration"
	talent = tree.talents[1].info
	talent.name = "Improved Healing Wave"
	talent.tips = {
		format = "Reduces the casting time of your Healing Wave spell by 0.%s sec.",
	}
	talent = tree.talents[2].info
	talent.name = "Totemic Focus"
	talent.tips = {
		format = "Reduces the Mana cost of your totems by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[3].info
	talent.name = "Improved Reincarnation"
	talent.tips = {
		format = "Reduces the cooldown of your Reincarnation spell by %s min and increases the amount of health and mana you reincarnate with by an additional %s%%.",
		table_cache_109, -- 1
		table_cache_52, -- 2
	}
	talent = tree.talents[4].info
	talent.name = "Ancestral Healing"
	talent.tips = {
		format = "Increases your target's armor value by %s%% for 15 sec after getting a critical effect from one of your healing spells.",
		8, -- 1
		16, -- 2
		25, -- 3
	}
	talent = tree.talents[5].info
	talent.name = "Tidal Focus"
	talent.tips = {
		format = "Reduces the Mana cost of your healing spells by %s%%.",
	}
	talent = tree.talents[6].info
	talent.name = "Improved Water Shield"
	talent.tips = {
		format = "When you gain a critical effect from your Healing Wave or Lesser Healing Wave spells, you have a %s%% chance to instantly consume a Water Shield Orb.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[7].info
	talent.name = "Healing Focus"
	talent.tips = {
		format = "Gives you a %s%% chance to avoid interruption caused by damage while casting any Shaman healing spell.",
		23, -- 1
		46, -- 2
		70, -- 3
	}
	talent = tree.talents[8].info
	talent.name = "Tidal Force"
	talent.tips = {
		"Increases the critical effect chance of your Healing Wave, lesser healing Wave and Chain heal by 60%. Each critical heal reduces the chance by 20%.", -- 1
	}
	talent = tree.talents[9].info
	talent.name = "Healing Grace"
	talent.tips = {
		format = "Reduces the threat generated by your healing spells by %s%% and reduces the chance your spells will be dispelled by %s%%.",
		table_cache_118, -- 1
		table_cache_148, -- 2
		table_cache_26, -- 3
	}
	talent = tree.talents[10].info
	talent.name = "Restorative Totems"
	talent.tips = {
		format = "Increases the effect of your Mana Spring and Healing Stream Totems by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[11].info
	talent.name = "Tidal Mastery"
	talent.tips = {
		format = "Increases the critical effect chance of your healing and lightning spells by %s%%.",
	}
	talent = tree.talents[12].info
	talent.name = "Healing Way"
	talent.tips = {
		format = "Your Healing Wave spells have a %s%% chance to increase the effect of subsequent Healing Wave spells on that target by 6%% for 15 sec. This effect will stack up to 3 times.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[13].info
	talent.name = "Nature's Swiftness"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "When activated, your next Nature spell with a casting time less than 10 sec becomes an instant cast spell." }, -- 2
		},
	}
	talent = tree.talents[14].info
	talent.name = "Focused Mind"
	talent.tips = {
		format = "Reduces the duration of any Silence or Interrupt effects used against the Shaman by %s%%. This effect does not stack with other similar effects.",
		multiplier = 10,
	}
	talent = tree.talents[15].info
	talent.name = "Purification"
	talent.tips = {
		format = "Increases the effectiveness of your healing spells by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[16].info
	talent.name = "Nature's Guardian"
	talent.tips = {
		format = "Whenever a damaging attack is taken that reduces you below 30%% health, you have a %s%% chance to heal 10%% of your total health and reduce your threat level on that target. 8 second cooldown.",
		multiplier = 10,
	}
	talent = tree.talents[17].info
	talent.name = "Mana Tide Totem"
	talent.tips = {
		{ -- 1
			{ left = "88 Mana" }, -- 1
			{ left = "Instant cast", right = "5 min cooldown" }, -- 2
			{ left = "Tools: Water Totem" }, -- 3
			{ left = "Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 20 yards." }, -- 4
		},
	}
	talent = tree.talents[18].info
	talent.name = "Cleanse Spirit"
	talent.tips = {
		{ -- 1
			{ left = "307 Mana", right = "40 yd range" }, -- 1
			table_cache_122,
			{ left = "Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect." }, -- 3
		},
	}
	talent = tree.talents[19].info
	talent.name = "Blessing of the Eternals"
	talent.tips = {
		format = "Increases the critical effect chance of your spells by %s%%, and increases the bonus healing from your Earthliving weapon by %s%%.",
		table_cache_44, -- 1
		table_cache_124, -- 2
	}
	talent = tree.talents[20].info
	talent.name = "Improved Chain Heal"
	talent.tips = {
		format = "Increases the amount healed by your Chain Heal spell by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[21].info
	talent.name = "Nature's Blessing"
	talent.tips = {
		format = "Increases your healing by an amount equal to %s%% of your Intellect.",
		multiplier = 5,
	}
	talent = tree.talents[22].info
	talent.name = "Ancestral Awakening"
	talent.tips = {
		format = "When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly party or raid target within 40 yards for %s%% of the amount healed.",
		multiplier = 20,
	}
	talent = tree.talents[23].info
	talent.name = "Earth Shield"
	talent.tips = {
		{ -- 1
			{ left = "600 Mana", right = "40 yd range" }, -- 1
			table_cache_122,
			{ left = "Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 745 Mana, Heals for 205" }, -- 6
			{ left = " Rank 3: 900 Mana, Heals for 270" }, -- 7
		},
	}
	talent = tree.talents[24].info
	talent.name = "Improved Earth Shield"
	talent.tips = {
		format = "Increases the amount of charges for your Earth Shield by 1, and increasing the healing done by your Earth Shield by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[25].info
	talent.name = "Tidal Waves"
	talent.tips = {
		format = "You have a %s%% chance after you cast Chain Heal to lower the cast time of your next two Lesser Healing Wave or Healing Wave spells by %s%%, and your Healing Wave and Lesser Healing Wave spells gain an additional %s%% of your bonus healing effects.",
		{20, 30, 5}, -- 1
		{40, 30, 10}, -- 2
		{60, 50, 15}, -- 3
		{80, 50, 20}, -- 4
		{100, 50, 25}, -- 5
	}
	talent = tree.talents[26].info
	talent.name = "Spirit Link"
	talent.tips = {
		{ -- 1
			{ left = "527 Mana", right = "40 yd range" }, -- 1
			table_cache_122,
			{ left = "You link the friendly target with two closest nearby friendly targets, causing 50% of the damage taken to be distributed to the linked targets. If any target takes a blow greater than 30% of their health, or shared damage would reduce a target's health below 20%, the link is broken. You can only have one link active at a time." }, -- 3
		},
	}
	data = Talented_Data.HUNTER
	-- data.name = "Hunter Talents"
	tree = data[1]
	tree.info.name = "Beast Mastery"
	talent = tree.talents[1].info
	talent.name = "Improved Aspect of the Hawk"
	talent.tips = {
		format = "While Aspect of the Hawk is active, all normal ranged attacks have a 10%% chance of increasing ranged attack speed by %s%% for 12 sec.",
		multiplier = 3,
	}
	talent = tree.talents[2].info
	talent.name = "Endurance Training"
	talent.tips = {
		format = "Increases the Health of your pets by %s%% and your total health by %s%%.",
		table_cache_121, -- 1
		table_cache_21, -- 2
		table_cache_146, -- 3
		table_cache_110, -- 4
		table_cache_38, -- 5
	}
	talent = tree.talents[3].info
	talent.name = "Focused Fire"
	talent.tips = {
		format = "All damage caused by you is increased by %s%% while your pet is active and the critical strike chance of your Kill Command Ability is increased by %s%%.",
		table_cache_94, -- 1
		table_cache_4, -- 2
	}
	talent = tree.talents[4].info
	talent.name = "Improved Aspect of the Monkey"
	talent.tips = {
		format = "Increases the Dodge bonus of your Aspect of the Monkey by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[5].info
	talent.name = "Thick Hide"
	talent.tips = {
		format = "Increases the armor rating of your pets by %s%% and your armor contributions from items by %s%%.",
		table_cache_115, -- 1
		{14, 7}, -- 2
		table_cache_18, -- 3
	}
	talent = tree.talents[6].info
	talent.name = "Improved Revive Pet"
	talent.tips = {
		format = "Revive Pet's casting time is reduced by %s sec, mana cost is reduced by %s%%, and increases the health your pet returns with by an additional %s%%.",
		{3, 20, 15}, -- 1
		{6, 40, 30}, -- 2
	}
	talent = tree.talents[7].info
	talent.name = "Pathfinding"
	talent.tips = {
		format = "Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by %s%%.",
		multiplier = 4,
	}
	talent = tree.talents[8].info
	talent.name = "Master's Call"
	talent.tips = {
		"Your pet attempts to remove all stun and movement impairing effects on the target, and cause them to be immune to all effects for 4 sec.", -- 1
	}
	talent = tree.talents[9].info
	talent.name = "Unleashed Fury"
	talent.tips = {
		format = "Increases the damage done by your pets by %s%%.",
		multiplier = 4,
	}
	talent = tree.talents[10].info
	talent.name = "Improved Mend Pet"
	talent.tips = {
		format = "Reduces the mana cost of your Mend Pet spell by %s%% and gives the Mend Pet spell a %s%% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.",
		table_cache_56, -- 1
		table_cache_89, -- 2
	}
	talent = tree.talents[11].info
	talent.name = "Ferocity"
	talent.tips = {
		format = "Increases the critical strike chance of your pets by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[12].info
	talent.name = "Spirit Bond"
	talent.tips = {
		format = "While your pet is active, you and your pet will regenerate %s%% of total health every 10 sec.",
	}
	talent = tree.talents[13].info
	talent.name = "Intimidation"
	talent.tips = {
		{ -- 1
			{ left = "202 Mana", right = "100 yd range" }, -- 1
			table_cache_54,
			{ left = "Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec." }, -- 3
		},
	}
	talent = tree.talents[14].info
	talent.name = "Bestial Discipline"
	talent.tips = {
		format = "Increases the Focus regeneration of your pets by %s%%.",
		multiplier = 50,
	}
	talent = tree.talents[15].info
	talent.name = "Animal Handler"
	talent.tips = {
		format = "Increases your speed while mounted by %s%% and your pet's chance to hit by %s%%. The mounted movement speed increase does not stack with other effects.",
		table_cache_21, -- 1
		table_cache_110, -- 2
	}
	talent = tree.talents[16].info
	talent.name = "Frenzy"
	talent.tips = {
		format = "Gives your pet a %s%% chance to gain a 30%% attack speed increase for 8 sec after dealing a critical strike.",
		multiplier = 20,
	}
	talent = tree.talents[17].info
	talent.name = "Ferocious Inspiration"
	talent.tips = {
		format = "When your pet scores a critical hit, all party members have all damage increased by %s%% for 10 sec.",
	}
	talent = tree.talents[18].info
	talent.name = "Bestial Wrath"
	talent.tips = {
		{ -- 1
			{ left = "338 Mana", right = "100 yd range" }, -- 1
			table_cache_138,
			{ left = "Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast cannot be stopped unless killed." }, -- 3
		},
	}
	talent = tree.talents[19].info
	talent.name = "Catlike Reflexes"
	talent.tips = {
		format = "Increases your chance to dodge by %s%% and your pet's chance to dodge by an additional %s%%.",
		table_cache_55, -- 1
		table_cache_66, -- 2
		{3, 9}, -- 3
	}
	talent = tree.talents[20].info
	talent.name = "Invigoration"
	talent.tips = {
		format = "When your pet scores a critical hit with a special ability, you instantly regenerate %s%% mana.",
	}
	talent = tree.talents[21].info
	talent.name = "Serpent's Swiftness"
	talent.tips = {
		format = "Increases ranged combat attack speed by %s%% and your pet's melee attack speed by %s%%.",
		table_cache_28, -- 1
		table_cache_10, -- 2
		{12, 12}, -- 3
		{16, 16}, -- 4
		table_cache_52, -- 5
	}
	talent = tree.talents[22].info
	talent.name = "Longevity"
	talent.tips = {
		format = "Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[23].info
	talent.name = "The Beast Within"
	talent.tips = {
		"When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.", -- 1
	}
	talent = tree.talents[24].info
	talent.name = "Cobra Strikes"
	talent.tips = {
		format = "You have a %s%% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 3 special attacks to critically hit.",
		multiplier = 20,
	}
	talent = tree.talents[25].info
	talent.name = "Aspect Mastery"
	talent.tips = {
		format = "Increases the mana returned from your Aspect of the Viper by %s%%, reduces the damage done to you while in Aspect of the Monkey by %s%% and increases the attack power bonus gained with Aspect of the Hawk by %s%%.",
		{2, 2, 10}, -- 1
		{4, 4, 20}, -- 2
		{6, 6, 30}, -- 3
		{8, 8, 40}, -- 4
		{10, 10, 50}, -- 5
	}
	talent = tree.talents[26].info
	talent.name = "Beast Mastery"
	talent.tips = {
		"You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill points by 5.", -- 1
	}
	tree = data[2]
	tree.info.name = "Marksmanship"
	talent = tree.talents[1].info
	talent.name = "Improved Concussive Shot"
	talent.tips = {
		format = "Increases the duration of your Concussive Shot's daze effect by %s sec.",
	}
	talent = tree.talents[2].info
	talent.name = "Focused Aim"
	talent.tips = {
		format = "Gives you a %s%% chance to avoid interruption caused by damage while casting Aimed Shot and Steady Shot.",
		23, -- 1
		46, -- 2
		70, -- 3
	}
	talent = tree.talents[3].info
	talent.name = "Lethal Shots"
	talent.tips = {
		format = "Increases your critical strike chance with ranged weapons by %s%%.",
	}
	talent = tree.talents[4].info
	talent.name = "Careful Aim"
	talent.tips = {
		format = "Increases your ranged attack power by an amount equal to %s%% of your total Intellect.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[5].info
	talent.name = "Improved Hunter's Mark"
	talent.tips = {
		format = "Causes %s%% of your Hunter's Mark ability's base attack power to apply to melee attack power as well, and reduces the chance your Hunter's Mark ability is dispelled by %s%%.",
		table_cache_103, -- 1
		table_cache_48, -- 2
		table_cache_98, -- 3
	}
	talent = tree.talents[6].info
	talent.name = "Mortal Shots"
	talent.tips = {
		format = "Increases your ranged weapon critical strike damage bonus by %s%%.",
		multiplier = 6,
	}
	talent = tree.talents[7].info
	talent.name = "Go for the Throat"
	talent.tips = {
		format = "Your ranged critical hits cause your pet to generate %s Focus.",
		multiplier = 25,
	}
	talent = tree.talents[8].info
	talent.name = "Improved Arcane Shot"
	talent.tips = {
		format = "Reduces the cooldown of your Arcane Shot by %s sec.",
		0.2, -- 1
		0.4, -- 2
		0.6, -- 3
		0.8, -- 4
		1, -- 5
	}
	talent = tree.talents[9].info
	talent.name = "Aimed Shot"
	talent.tips = {
		{ -- 1
			{ left = "75 Mana", right = "5-35 yd range" }, -- 1
			{ left = "3 sec cast" }, -- 2
			{ left = "6 sec cooldown" }, -- 3
			table_cache_108,
			table_cache_19,
			{ left = "An aimed shot that increases ranged damage by 70 and reduces healing done to that target by 50%. Lasts 10 sec." }, -- 6
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 115 Mana, 125 Damage" }, -- 9
			{ left = " Rank 3: 160 Mana, 200 Damage" }, -- 10
			{ left = " Rank 4: 210 Mana, 330 Damage" }, -- 11
			{ left = " Rank 5: 260 Mana, 460 Damage" }, -- 12
			{ left = " Rank 6: 310 Mana, 600 Damage" }, -- 13
			{ left = " Rank 7: 370 Mana, 870 Damage" }, -- 14
		},
	}
	talent = tree.talents[10].info
	talent.name = "Rapid Killing"
	talent.tips = {
		format = "Reduces the cooldown of your Rapid Fire ability by %s min.  In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes %s%% additional damage.  Lasts 20 sec.",
		table_cache_94, -- 1
		table_cache_4, -- 2
	}
	talent = tree.talents[11].info
	talent.name = "Improved Stings"
	talent.tips = {
		format = "Increases the damage done by your Serpent Sting and Wyvern Sting by %s%%, increases the mana drained by your Viper Sting by %s%%, and reduces the chance Stings will be dispelled by %s%%.",
		{6, 6, 6}, -- 1
		{12, 12, 12}, -- 2
		{18, 18, 18}, -- 3
		{24, 24, 24}, -- 4
		table_cache_9, -- 5
	}
	talent = tree.talents[12].info
	talent.name = "Efficiency"
	talent.tips = {
		format = "Reduces the Mana cost of your Shots and Stings by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[13].info
	talent.name = "Concussive Barrage"
	talent.tips = {
		format = "Your successful Auto Shot and Volley attacks have a %s%% chance to Daze the target for 4 sec.",
		multiplier = 2,
	}
	talent = tree.talents[14].info
	talent.name = "Scatter Shot"
	talent.tips = {
		{ -- 1
			{ left = "202 Mana", right = "15 yd range" }, -- 1
			table_cache_39,
			table_cache_19,
			{ left = "A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used." }, -- 4
		},
	}
	talent = tree.talents[15].info
	talent.name = "Barrage"
	talent.tips = {
		format = "Increases the damage done by your Multi-Shot and Volley spells by %s%%.",
		multiplier = 4,
	}
	talent = tree.talents[16].info
	talent.name = "Combat Experience"
	talent.tips = {
		format = "Increases your total Agility by %s%% and your total Intellect by %s%%.",
		table_cache_55, -- 1
		table_cache_66, -- 2
	}
	talent = tree.talents[17].info
	talent.name = "Ranged Weapon Specialization"
	talent.tips = {
		format = "Increases the damage you deal with ranged weapons by %s%%.",
	}
	talent = tree.talents[18].info
	talent.name = "Piercing Shots"
	talent.tips = {
		format = "Your Steady Shot and Aimed Shot abilities ignore %s%% of your target's armor.",
		multiplier = 2,
	}
	talent = tree.talents[19].info
	talent.name = "Trueshot Aura"
	talent.tips = {
		{ -- 1
			table_cache_1,
			{ left = "Increases the attack power of party members within 45 yards by 50. Lasts until cancelled." }, -- 2
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 425 Mana, 75 Attack Power" }, -- 5
			{ left = " Rank 3: 525 Mana, 100 Attack Power" }, -- 6
			{ left = " Rank 4: 620 Mana, 125 Attack Power" }, -- 7
		},
	}
	talent = tree.talents[20].info
	talent.name = "Improved Barrage"
	talent.tips = {
		format = "Increases the critical strike chance of your Multi-Shot ability by %s%% and gives you a %s%% chance to avoid interruption caused by damage while channeling Volley.",
		{4, 33}, -- 1
		{8, 66}, -- 2
		{12, 100}, -- 3
	}
	talent = tree.talents[21].info
	talent.name = "Master Marksman"
	talent.tips = {
		format = "Increases your ranged attack power by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[22].info
	talent.name = "Rapid Recuperation"
	talent.tips = {
		format = "Reduces the mana cost of all shots and abilities by %s%% while under the effect of Rapid Fire and Rapid Killing.",
		multiplier = 20,
	}
	talent = tree.talents[23].info
	talent.name = "Wild Quiver"
	talent.tips = {
		format = "You have a %s%% chance to shoot an additional shot when doing damage with your auto shot, dealing 60%% damage.",
		4, -- 1
		7, -- 2
		10, -- 3
	}
	talent = tree.talents[24].info
	talent.name = "Silencing Shot"
	talent.tips = {
		{ -- 1
			{ left = "302 Mana", right = "5-35 yd range" }, -- 1
			{ left = "Instant Cast", right = "20 sec cooldown" }, -- 2
			{ left = "A shot that deals 50% weapon damage and Silences the target for 3 sec." }, -- 3
		},
	}
	talent = tree.talents[25].info
	talent.name = "Improved Steady Shot"
	talent.tips = {
		format = "Your Steady Shot hits have a %s%% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Kill Shot by 15%%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Kill Shot by 40%%.",
		multiplier = 5,
	}
	talent = tree.talents[26].info
	talent.name = "Marked for Death"
	talent.tips = {
		format = "Increases the damage done by your shots to marked targets by %s%%, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot and Kill Shot by %s%%.",
		table_cache_117, -- 1
		table_cache_15, -- 2
		table_cache_62, -- 3
		table_cache_50, -- 4
		table_cache_118, -- 5
	}
	talent = tree.talents[27].info
	talent.name = "Chimera Shot"
	talent.tips = {
		{ -- 1
			table_cache_43,
			table_cache_46,
			table_cache_19,
			table_cache_108,
			{ left = "You deal 30% weapon damage, consuming the current Sting on your target and triggering an effect:" }, -- 5
			table_cache_108,
			{ left = " Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting." }, -- 7
			table_cache_108,
			{ left = " Viper Sting - Instantly burns 30% of the amount of mana drained on your Viper Sting, restoring 100% back to you." }, -- 9
			table_cache_108,
			{ left = " Scorpid Sting - Reduces damage done by the target's next three attacks by 60%. The damage reduction is deminished by 20% following each attack. Lasts 10 sec." }, -- 11
		},
	}
	tree = data[3]
	tree.info.name = "Survival"
	talent = tree.talents[1].info
	talent.name = "Improved Tracking"
	talent.tips = {
		format = "Increases all damage done to the targets that are being tracked %s%%.",
	}
	talent = tree.talents[2].info
	talent.name = "Hawk Eye"
	talent.tips = {
		format = "Increases the range of your ranged weapons by %s yards.",
		multiplier = 2,
	}
	talent = tree.talents[3].info
	talent.name = "Savage Strikes"
	talent.tips = {
		format = "Increases the critical strike chance of Raptor Strike and Mongoose Bite by %s%%.",
		multiplier = 10,
	}
	talent = tree.talents[4].info
	talent.name = "Entrapment"
	talent.tips = {
		format = "Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a %s%% chance to entrap the target, preventing them from moving for 4 sec.",
		8, -- 1
		16, -- 2
		25, -- 3
	}
	talent = tree.talents[5].info
	talent.name = "Deflection"
	talent.tips = {
		format = "Increases your Parry chance by %s%%.",
	}
	talent = tree.talents[6].info
	talent.name = "Improved Wing Clip"
	talent.tips = {
		format = "Gives your Wing Clip ability a %s%% chance to immobilize the target for 5 sec.",
		7, -- 1
		14, -- 2
		20, -- 3
	}
	talent = tree.talents[7].info
	talent.name = "Clever Traps"
	talent.tips = {
		format = "Increases the duration of Freezing and Frost trap effects by %s%%, the damage of Immolation and Explosive trap effects by %s%%, and the number of snakes summoned from Snake Traps by %s%%.",
		{15, 15, 15}, -- 1
		table_cache_9, -- 2
	}
	talent = tree.talents[8].info
	talent.name = "Survivalist"
	talent.tips = {
		format = "Increases total health by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[9].info
	talent.name = "Deterrence"
	talent.tips = {
		{ -- 1
			table_cache_25,
			{ left = "When activated, increases the chance to dodge all melee and ranged attacks by 25, and resist all spell attacks by 60% for 10 sec." }, -- 2
		},
	}
	talent = tree.talents[10].info
	talent.name = "Trap Mastery"
	talent.tips = {
		format = "Decreases the chance enemies will resist trap effects by %s%%.",
		multiplier = 5,
	}
	talent = tree.talents[11].info
	talent.name = "Surefooted"
	talent.tips = {
		format = "Increases hit chance by %s%% and reduces the duration of movement impairing effects by %s%%.",
		table_cache_94, -- 1
		table_cache_4, -- 2
		table_cache_93, -- 3
	}
	talent = tree.talents[12].info
	talent.name = "Improved Feign Death"
	talent.tips = {
		format = "Reduces the chance your Feign Death ability will be resisted by %s%%, and reduces the damage you take during feign death by %s%%.",
		table_cache_139, -- 1
		{4, 30}, -- 2
	}
	talent = tree.talents[13].info
	talent.name = "Survival Instincts"
	talent.tips = {
		format = "Reduces all damage taken by %s%% and increases attack power by %s%%.",
		table_cache_63, -- 1
		table_cache_28, -- 2
	}
	talent = tree.talents[14].info
	talent.name = "Killer Instinct"
	talent.tips = {
		format = "Increases your critical strike chance with all attacks by %s%%.",
	}
	talent = tree.talents[15].info
	talent.name = "Counterattack"
	talent.tips = {
		{ -- 1
			{ left = "45 Mana", right = "Melee range" }, -- 1
			{ left = "Instant cast", right = "5 sec cooldown" }, -- 2
			{ left = "A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried." }, -- 3
			table_cache_108,
			table_cache_105,
			{ left = " Rank 2: 65 Mana, 70 Damage" }, -- 6
			{ left = " Rank 3: 85 Mana, 110 Damage" }, -- 7
			{ left = " Rank 4: 110 Mana, 165 Damage" }, -- 8
		},
	}
	talent = tree.talents[16].info
	talent.name = "Lightning Reflexes"
	talent.tips = {
		format = "Increases your Agility by %s%%.",
		multiplier = 3,
	}
	talent = tree.talents[17].info
	talent.name = "Resourcefulness"
	talent.tips = {
		format = "Reduces the mana cost of all traps and melee abilities by %s%% and reduces the cooldown of all traps by %s sec.",
		table_cache_147, -- 1
		{40, 4}, -- 2
		{60, 6}, -- 3
	}
	talent = tree.talents[18].info
	talent.name = "Expose Weakness"
	talent.tips = {
		format = "Your ranged criticals have a %s%% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25%% of your Agility for 7 sec.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[19].info
	talent.name = "Wyvern Sting"
	talent.tips = {
		{ -- 1
			{ left = "115 Mana", right = "8-35 yd range" }, -- 1
			table_cache_54,
			{ left = "A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 sec. Only one Sting per Hunter can be active on the target at a time." }, -- 3
			table_cache_108,
			table_cache_64,
			{ left = " Rank 2: 155 Mana, 420 Damage" }, -- 6
			{ left = " Rank 3: 205 Mana, 600 Damage" }, -- 7
		},
	}
	talent = tree.talents[20].info
	talent.name = "Thrill of the Hunt"
	talent.tips = {
		format = "Gives you a %s%% chance to regain 40%% of the mana cost of any shot when it critically hits.",
		33, -- 1
		66, -- 2
		100, -- 3
	}
	talent = tree.talents[21].info
	talent.name = "Master Tactician"
	talent.tips = {
		format = "Your successful ranged attacks have a 10%% chance to increase your critical strike chance with all attacks by %s%% for 8 sec.",
		multiplier = 2,
	}
	talent = tree.talents[22].info
	talent.name = "Potent Venom"
	talent.tips = {
		format = "Increases your damage done to targets afflicted by your Wyvern Sting or Serpent Sting by %s%%, and reduces the mana cost of your Serpent Sting by %s%%.",
		table_cache_94, -- 1
		table_cache_4, -- 2
		table_cache_93, -- 3
	}
	talent = tree.talents[23].info
	talent.name = "Point of No Escape"
	talent.tips = {
		format = "Increases the critical strike chance of all attacks on targets affected by your Frost, Freezing and Bear Trap by %s%%.",
		multiplier = 2,
	}
	talent = tree.talents[24].info
	talent.name = "Readiness"
	talent.tips = {
		{ -- 1
			table_cache_5,
			{ left = "When activated, this ability immediately finishes the cooldown on your other Hunter abilities." }, -- 2
		},
	}
	talent = tree.talents[25].info
	talent.name = "Sniper Training"
	talent.tips = {
		format = "Increases the damage done by your Steady Shot, Aimed Shot and Explosive Shots by %s%% if you are 30 yards or further from your target, and increases the critical strike chance of your Kill Shot ability by %s%% on targets at or below 30%% health.",
		table_cache_44, -- 1
		table_cache_124, -- 2
		{6, 15}, -- 3
	}
	talent = tree.talents[26].info
	talent.name = "Hunting Party"
	talent.tips = {
		format = "Your critical shots have a %s%% chance to restore 2%% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. This effect has an 8 sec. cooldown.",
		20, -- 1
		30, -- 2
		40, -- 3
		50, -- 4
		60, -- 5
	}
	talent = tree.talents[27].info
	talent.name = "Explosive Shot"
	talent.tips = {
		{ -- 1
			table_cache_43,
			table_cache_104,
			table_cache_19,
			{ left = "You fire an explosive charge into the target, dealing 410-480 Fire damage every second for 2 sec to all enemies within 5 yards of the target." }, -- 4
		},
	}
end
